Hey Lads,
Working on an Ironfire list that I want to be function/capable but not
OP since it's a really powerful RoW that's easy to abuse.
Going for units that complement the artillery strikes basically.
Let me know what you guys think since I don't own about half the models. Anything I need to pick up is marked with a *
HQ
Praetor *
Iron Halo
Jump Pack
MC Paragon Blade
Power Fist - Added utility to take on vehicles and the extra attack is nice
Digital Lasers
Debating making him a Warsmith, giving up an extra
VP sucks, but Shatter Defenses is decent and so is being stubborn, though with IF they "should" be fearless most of the time in
CC.
Centurion
Chaplain
Jump Pack
Boarding Shield
Power Fist
Centurion
Master of Signals
Elites
Apothacary
Jump Pack
Quad Mortars x 2
Veteran Tactical Squad 10
Marksmen
2x
HF
Nuncio Vox
Sgt -
AA,
PF
Rhino
Troops
Assault Squad 20 *
Combat Shields
Power axe x 4
Sgt-
AA,
PF, Melta Bombs
Tactical Squad
Nuncio Vox
Sgt -
AA,
PF
Rhino
Heavy Support
LR Achillies Alpha
Legion Artillery Squad *
2x Basilisks - Yeah I know, Medusas are great, but I think Bassys look cooler and can get the job done in a more sporting fashion.
Leviathan Dreadnought
Dreadnought Drop Pod
Seige Claw + Seige Drill
Phosphex Discharger (it's barrage, so if he targets some poor 2+ armor unit within 12" he'll auto hit them.
Armored Ceramite
Comes to 2500 on the dot. Definitely room to make changes though, but I like the idea of an
IW Assault Squad with shields, so try to leave that intact