Switch Theme:

[1850] - Khorne Daemonkin - Khorne Daemonkin - Rate My List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
How competitive vs Imperium Only armies
Can win against any tournament imperial army
Can win against very competitive imperial armies
Can win against competitive imperial armies
Can win against any standard imperial army
Can only win against mediocre imperial armies

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Infiltrating Broodlord




New York

Please Read Below!

I'm not looking to make changes to the list. Period. That being said your opinion/thoughts on the list are needed as follows.

- Which army of the imperium do you play? or would play vs this list.
- Would you defeat this list on pure brute strength? mission objectives? both?
- Can you win with your most standard list against this? Would you need to tweak your list in order to counter mine?
- What would you find most challenging to deal with in this list, what are you most concerned about?
- Which Imperium list build or units would be of major concern against this list? (i.e. War Convocation, Grav Centurions, etc)
- If you had to list the "Cons" in my list what would they be? (i.e. No Anti-Air, No Anti-Armor, Lack of Mobility, etc etc)

1850 Pts - Codex: Khorne Daemonkin Roster - Khorne Daemonkin - Combined Arms

: Combined Arms Detachment (24#, 980 pts)

1 Bloodthirster of Insensate Rage, 275 pts
1 Bloodthirster of Insensate Rage, 275 pts

9 Chaos Cultists, 75 pts (Flamer x1)
1 Cultist Champion
9 Chaos Cultists, 75 pts (Flamer x1)
1 Cultist Champion

1 Maulerfiend, 140 pts (2x Lasher Tendrils)
1 Maulerfiend, 140 pts (2x Lasher Tendrils)

: Forsworn Knight Detachment (2#, 870 pts)
1 Forsworn Knight Detachment [RKn], 870 pts
1 Renegade Knight [RKn] (Avenger Gatling Cannon; Avenger Gatling Cannon)
1 Renegade Knight [RKn] (Avenger Gatling Cannon; Avenger Gatling Cannon)

Total Roster Cost: 1850

My Gameplan:

After several games running Daemonkin mostly speed oriented. For my 8th and final game dedicated to Khorne i want to try going ALL in from a distance and force the opponent to come to me rather than the usual run up the board and wither 1 round of shooting then assaulting turn 2 strategy that sees many of my units killed prematurely.

In this list the maulerfiend and bloodthristers are counter-assault. If 2 knights blasting away with dual avenger gatling cannons isn't enough for the opponent to bring the fight to me then I just don't know what is.

Knights in my back field their rear unassailable cultists in reserves to avoid giving up an easy first blood.
Bloodthristers in reserve swooping in or if facing an assault oriented army they'll deploy turn 1 and wait to counter assault whatever gets too close.
Maulerfiends can be deployed cover launching at anything that approaches midfield or to run and contest objectives. Alternatively they can guard the knight's rear.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in gb
Furious Fire Dragon






Looks like it could be good. It's probably going to have problems dealing with a flying circus or a horde. A skyhammer or podding grav cents will probably put a dent in either the Knights or thirsters. Eldar may also cause issues as their bikes can easily stay away from any assault threat while peppering you with Scatter Lasers and a cc wraithknight will probably be able to take down anything in this army.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in us
Infiltrating Broodlord




New York

Scatter Lasers can't really hurt the knights but they'll do a number on the thristers. However the knights will do a number on anything at range no need to get close. 24 shots S6 AP3 rending per knight.

The bloodthrister can handle almost any melee threats. CC Wraithknights included. The thrister has a better chance of winning that match up.

Skyhammer and centurions are a big threat to anything in the list except maybe the cultists lmao funnily enough.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
Forum Index » 40K Army Lists
Go to: