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![[Post New]](/s/i/i.gif) 2017/04/03 23:19:21
Subject: 3000 pts Word Bearer's Dark Brethren
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Regular Dakkanaut
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HQ- 310 pts
Zardu Layak
Chaplain
Power Axe
Artificer Armor
Burning Lore
Refractor Field
Troops- 545 pts
Ashen Circle
10x Ashen Circle
2x power axes
Artificer Armor
Dark Channeling
Tactical Squad
20x Tacticals
Elites-1325 pts
Gal’vorbak
10 Gal’vorbak
Artificer Armor
Powerfist
Terminators
5 Tartaros
4 power axes
1 Chainfist
5 combi-plasma
Land Raider Phobos (armored ceramite, heavy bolter)
Terminators
5 Tartaros
4 power axes
1 Chainfist
5 combi-plasma
Land Raider Phobos (armored ceramite, heavy bolter)
Heavy Support- 370 pts
Spartan Assault Tank
Amored Ceremite
Flare Shield
Allies- 449 pts
HQ
Bel’Lakor
Troops
11 Pink Horrors
Tactics-
The list is a heavy assault list. The "centerpiece" is the spartan land raider with the chaplain, zardu layak, and all the gal'vorbak. These will likely be the targets of invisibility from Bel'Lakor.
With them are two land raiders with 5 terminators with combi-plasma, axes, and a chain fist.
There isnt much anti-air aside from just hoping for a six on las cannon shots.
Bel'Lakor is incredibly strong vs armor. The daemon prince can take out a spartan or even a super heavy in assault. He is also incredibly difficult to take out of the air with jinking + shrouded.
The ashen Circle start in reserve and ideally land on turn two just as the land raiders get to the fore front.
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This message was edited 1 time. Last update was at 2017/04/03 23:25:47
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![[Post New]](/s/i/i.gif) 2017/04/04 14:44:11
Subject: 3000 pts Word Bearer's Dark Brethren
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Moustache-twirling Princeps
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Boarding Shield > Refractor
Defensive grenades, ftw.
Add Power Mauls to the GV. That is just hilarious.
That lone Tactical squad could use a Vexilla.
You are hurting for AA, as you noted. A single Primaris is going to bust your Spartan in one shot, so having something like a Deredeo (Skyfire, Interceptor) to nuke it on arrival is very useful.
I would say cut one Terminator squad to fit in that stuff. Should have more points to toss around and you don't really need more than the one Phobos and the Spartan.
You can then add more Power Axes to the AC. Maybe toss in an Apothecary for the Tac Squad, etc.
Just some thoughts.
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![[Post New]](/s/i/i.gif) 2017/04/05 16:16:22
Subject: Re:3000 pts Word Bearer's Dark Brethren
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Fiery Bright Wizard
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he has a point that defensive grenades are good, but remember a boarding shield does cost you one axe swing, so if you go for it, you may as well up to fist.
It looks like your lacking on troops to hold objectives, since your circle and terminators wont want to sit still and camp on a spot for very long.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2017/04/05 16:40:25
Subject: Re:3000 pts Word Bearer's Dark Brethren
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Moustache-twirling Princeps
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Brennonjw wrote:he has a point that defensive grenades are good, but remember a boarding shield does cost you one axe swing, so if you go for it, you may as well up to fist.
It looks like your lacking on troops to hold objectives, since your circle and terminators wont want to sit still and camp on a spot for very long.
To be fair, losing 1A to deny the enemy a whole bunch is worth it. I do agree, a Fist may be worthwhile.
And the Terminators are scoring, so he can go and take objectives from enemy camping units. In a ~5 turn game, that is about what they will do. 1-2 turns moving/positioning, turn for a charge and then back and forth a bit. Holding an objective for a turn or two is worth it, when the enemy may not have the tools to go take it and tangle with those Termies.
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![[Post New]](/s/i/i.gif) 2017/04/05 16:43:45
Subject: Re:3000 pts Word Bearer's Dark Brethren
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Fiery Bright Wizard
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em_en_oh_pee wrote: Brennonjw wrote:he has a point that defensive grenades are good, but remember a boarding shield does cost you one axe swing, so if you go for it, you may as well up to fist.
It looks like your lacking on troops to hold objectives, since your circle and terminators wont want to sit still and camp on a spot for very long.
To be fair, losing 1A to deny the enemy a whole bunch is worth it. I do agree, a Fist may be worthwhile.
And the Terminators are scoring, so he can go and take objectives from enemy camping units. In a ~5 turn game, that is about what they will do. 1-2 turns moving/positioning, turn for a charge and then back and forth a bit. Holding an objective for a turn or two is worth it, when the enemy may not have the tools to go take it and tangle with those Termies.
true, but if he's shelling out for Raiders, it's less a game of 'position for a charge near the objective' and more one of ' lol punch 'em in the face!'
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2017/04/05 17:02:39
Subject: 3000 pts Word Bearer's Dark Brethren
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Moustache-twirling Princeps
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Naw, Raiders are cheap and reliable for TEQ. I think it makes plenty of sense for "charge near objective" with the added bonus of "lol punch 'em in the face!" though... he does have the GV unit for that!
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