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[1850] - Daemons, Renegades and Word Bearers - Think I've perfected that 'ultimate' summoning list I tried to create last month  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in th
Prophetic Blood Angel Librarian




Posted a summoning list last year and then again last month with the changes to wordbearers. Was assisted and told by others about the new horror rules and formations and tweaked it a bit accordingly. Then went away and have come back with this:

Renegades and Heretics (Purge): 
Arch demagogue
4 disciples with grenade launcher 

3 spawn

3 spawn 

Earthshaker Cannon (Arch Demagogue here)
1 extra crew

Earthshaker Cannon

Wyvern

3 rapier laser destroyers 
Militia training 

Deamons: 
Pandemonium of Tzeentch 
Lorestealer Host 
The Blue Scribes 

11 Blue Horrors 

11 Blue Horrors 

11 Blue Horrors 

Heralds Anarchic 
Herald of tzeentch 
ML2, exalted (portalglyph) 

Herald of tzeentch 
ML3 (Paradox) 

Herald of tzeencth 
ML2 

Herald of tzeentch 
ML2 

CSM
Sorceror 
ML3, spell familiar, Malefic Tome

Sorceror 
ML3, spell familiar, Scrolls of Erebus

10 cultists 

10 cultists 

Typhon with ceremite and Death of Kasyr Lutien (on Skyshield)

Skyshield Landing pad

1850pts

So this list gives 25+2d6 Warp charge on the first turn, a free summon from the Portalglyph and a 2/3rds chance of a summon or cursed earth from the Scribes. The Sorcs summon on a 3+ with option of a reroll and the Typhon gives 6 extra individual dice rerolls a turn. This makes Warp charge 3 summons extemely reliable with 5 dice and cursed earth/Herald summons extremely reliable on 1 dice.
There will be 2.7 possessions, 2.7 sacrifice, 2.7 Incursions and 2.7 cursed earth rolled at the beginning of the game on average (as well as 6 possessions). That means on turn 1 there will be (roughly) 3 more ML2 Tzeetch heralds summoned to replace the (roughly) 3 spellcasters who have used possession to transform into 3 Bloodthirsters of Insensate Rage. This should cost roughly 18-21 Warp charge to be pretty successful (maybe roll 6 if it's Heralds casting posession unless it's the paradox Herald since it is automatic on 5). Leaving 7 (or 4) + 2d6 Warp charge for fast Incursion/Summon units to support the Thirsters and Spawn and cast a few cursed earths. Realistically another couple of summons and a couple of CEs. All by close of turn 1. If not confident with with the high chances, forgo one summon to ensure all possessions and sacrifices are pretty much almost 100% successful.

The Purge Renegades add firepower and create 3 areas of dangerous terrain a turn which is always useful. And even if the Earthshakers only hit something 50% of the time they at least force bikes/skimmers/jetbikes to jink for a mere 55pts. The Typhon is on a landing pad and has ceremite to protect its 6hps and the Re rolls the generate. It's 48" st10 ap1 ignores cover primary weapon 7" blast is scary but as soon as the D-weapon Thirsters are down I don't see it taking too much fire - especially with av14 4++ and immunity to Melta.

The Arch Demagogue stays as warlord so anyone who gets a possession roll can become a BT without giving away StWL.

Been messing around trying to tweak this to perfection, on paper, for a while now but this is what I keep coming back to.

Of course in Killpoints games it has a big weakness but so do all summoning lists and there is a good chance that it could table an opponent to make it irrelevant.
   
Made in gb
Longtime Dakkanaut




Deliciously evil.

Unfortunately I've found even a small amount of summoning makes it hard to finish games. So as cool as it is... Sooo impractical.

Ideas for tweaks.. could one of the sorcerors be a Prince? ,less vulnerable to perils and can fly forward to summon closer to the enemy.

Could you squeeze in a disc on the paradox Herald(good for getting out of dodge)

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






Do you really need the ceramite armour? I sometimes forget that multi meltas still exist and a regular melta has to get within 6 inch and line of sight of the typhon on the pad. Doesn't seem all that likely a scenario to me.

This message was edited 1 time. Last update was at 2017/04/09 15:55:42


 
   
Made in us
Auspicious Daemonic Herald





You can't take a legacy of ruin unless you primary detachment is CSMs (since you can only take them in a CSM army, and right now CSM are just allies to a Renegade army)
   
Made in gb
Longtime Dakkanaut




 CrownAxe wrote:
You can't take a legacy of ruin unless you primary detachment is CSMs (since you can only take them in a CSM army, and right now CSM are just allies to a Renegade army)


That's debatable."army" does not equal "primary detachment" . I would still say this qualifies as a codex CSM army.

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






 CrownAxe wrote:
You can't take a legacy of ruin unless you primary detachment is CSMs (since you can only take them in a CSM army, and right now CSM are just allies to a Renegade army)

Where are you seeing that legacies are limited to your primary detachment? As far as I can tell it only says that you have to purchase them for csm units.

Ah wait, nvm I see what you mean. That is debatable indeed. A faction army isn't really a thing.
I take it to simply mean a unit from codex csm and supplements.

This message was edited 1 time. Last update was at 2017/04/09 17:23:48


 
   
Made in th
Prophetic Blood Angel Librarian




Captyn_Bob wrote:
Deliciously evil.

Unfortunately I've found even a small amount of summoning makes it hard to finish games. So as cool as it is... Sooo impractical.

Ideas for tweaks.. could one of the sorcerors be a Prince? ,less vulnerable to perils and can fly forward to summon closer to the enemy.

Could you squeeze in a disc on the paradox Herald(good for getting out of dodge)


Thank you. Its a good point and I tried sneaking a DP in there, but for the points increase it meant either a huge loss in firepower or I had to lose the second Sorc too. The disc is a good idea, although by the time the opponent is close enough to assault a blue horror unit there should be daemons available everywhere to swarm them.
When you mentioned the summoning prolonging game length too long, do you also believe that will be the case if the units are small like BTs, Plague Drones, Blood Crushers etc?


Automatically Appended Next Post:
 Roknar wrote:
Do you really need the ceramite armour? I sometimes forget that multi meltas still exist and a regular melta has to get within 6 inch and line of sight of the typhon on the pad. Doesn't seem all that likely a scenario to me.


Good point on the ceremite, although there are a few longer ranged Melta options albeit rare. The saved points could go towards that disc, or a lascannon for the disciples.


Automatically Appended Next Post:
 CrownAxe wrote:
You can't take a legacy of ruin unless you primary detachment is CSMs (since you can only take them in a CSM army, and right now CSM are just allies to a Renegade army)


That's highly debatable and have never seen it played that way. However if it was ruled to be the case, the Word Bearers are a CAD so a Sorc simply becomes the Warlord. The only downside being he would give away a victory point if he rolled then used possession. Problem then solved.

This message was edited 3 times. Last update was at 2017/04/10 06:03:24


 
   
 
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