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![[Post New]](/s/i/i.gif) 2017/04/10 06:33:35
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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I am confused with the current rules and would like to make sure this list is legal for 7th ed. I still have to read up on tournament rules so this list is for casual and i plan to later adapt it for tournament play in the future and would like suggestions. Criticism welcomed.
Detachment 1
CSM Iron Warrior CAD
Hq
Lord = 65
Troops
Oblit=70
Oblit=70
Heavy
Havocs, 4 ac =115
Havocs, 4 ac =115
Havocs, 4 ac = 115
Detachment 2
Same as detachment 1
Detachment 3
renegades and heretics IA:SoV The Purge
Hq
Company command squad = 45
Elite
3 spawns=55
3 spawns = 55
3 spawns = 55
3 spawns=55
3 spawns = 55
3 spawns = 55
Detachment 4
Same as detachment 3
Total 1850
Strategy or lack thereof:
Run 36 spawns at the enemy lines and try to chop their shooty.
Shoot 24 autocannons at light av thanks to tank hunter and take pot shots at their choppy.
Pray 4 oblits can pop av13 and av14.
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This message was edited 1 time. Last update was at 2017/04/10 08:36:47
In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/11 20:23:44
Subject: Re:[1850] - CSM and Renegades - Iron Purge
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Regular Dakkanaut
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That's hilarious! I would definitly play agaisn't that i'm sure it would be a kickass game!
As far as I can see the list should be legal to play, except in ITC where I think there's a limit of 3 detachment max.
I have no idea if it would be any good, because I feel like most of your marines are fairly vulnerable if they encouter any tau / eldar who can shoot them even harder that they can shoot and potentially bypass their armour saves. I would personnaly swap the chaos lord (who wont do much without any gear anyway) for a sorcerer that can at least roll geomortis to fish for the power that let's you ignore line of sight and cover, or telepathy for shrouded/invisibility to make your entrenched guy even harder to kill. Some sort of fortification would also be nice to give them much needed cover save.
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![[Post New]](/s/i/i.gif) 2017/04/12 03:33:47
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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Oh right. Iron Warriors get free votlw right?
I wanted the lord to confer fearless to squad of havocs.
Yeah the list is vulnerable to tau and eldar.
What should i cut to get fortifications?
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/12 04:04:06
Subject: [1850] - CSM and Renegades - Iron Purge
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Malicious Mutant Scum
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If you have rapiers take some of those instead of either oblits or havocs. For the same cost as 1 oblit you get 3 rapiers with militia training...
Also, while you're running a ton of little spawn, snag some giant chaos spawn from the renegade book. I run 2-4 generally and they've never let me down.Play cagey as they can get shot up pretty easily, but use the fact that MC's have move through cover to get up the field.
A VSG is probably your best bet if you want a fortification, will keep your little spoons safe for a turn. I'd cut a squad of havocs for it.
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No- it's your turn to die. |
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![[Post New]](/s/i/i.gif) 2017/04/13 15:11:37
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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Iron Warriors army allows oblits to be troops. My other choice is cultists. Also i dont have any rapier cannons. I have toy truck proxies.
Tried the giant spawns. They are only availabe in IA:13 and i have ti take the mutant overlord. I am using IA:SoV to get the glitched 55pt trio of spawns. Thats why i asked if the list is still legal or if they errata it out.
Void shield generator is a good option perhaps.
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/13 20:38:02
Subject: [1850] - CSM and Renegades - Iron Purge
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Krazy Grot Kutta Driva
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Good ole renegade spawn spam.
Honestly, this probably wouldn't be too bad. You give up your psychic phase and have to make 36 SPAWN ( I made 18 to run a smaller version at 1500) Youll have 108 T5 wounds moving 12in every turn, good but ambitious. I run it with earthshakers, use ES to destroy any Str 10 templates (as then you're spawn spam is useless) and zerg forward. Keep a unit or two out of combat though, use them to hid and grab objectives.
For the most part, you have most bases covered. Feed deathstarts spawn squads, autocannon down fliers and light tanks, oblit the heavy stuff. Str 10 is going to be what you're weakest to.
Also, like above, you'll need to chop it down to 3 detachments for ITC
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![[Post New]](/s/i/i.gif) 2017/04/16 15:27:07
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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I guess i an cut the 2nd Iron Warrior CAD. Losing 2 oblitz and 12 ac havocs.
If i had the money i would buy those laser rapiers typhon suggested. And get some earth shakers basilisk. Also get the canoptek harvest to help my spawns in melee.
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/16 17:55:10
Subject: [1850] - CSM and Renegades - Iron Purge
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Fresh-Faced New User
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A lot of tournaments only allow each formation once, what about a cad, a cult of destruction and a lost and damned formation?
I think a bunker is the most points efficient fortification, stick a quad gun and ammo dump for the havocs
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![[Post New]](/s/i/i.gif) 2017/04/16 20:40:03
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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Thinking about jam packing my defunct unending host in after taking out the 2nd Purge and cad.
6 infantry squads armed with 18 melta guns is weak due to 6" move and d6 run.
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/17 03:12:14
Subject: [1850] - CSM and Renegades - Iron Purge
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Prophetic Blood Angel Librarian
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1-3 Giant Chaos Spawn can be taken in any CSM or Renegade detachment. If you take non-IA13 Renegades but Vraks Renegades instead (which you are already doing with Purge) that means you can take Giant Spawn as LoW without Mutant Overlord. You could also take them as part of your CSM CAD.
Quad Rapiers for CSM and Laser Destroyer Rapiers for Renegades, as mentioned above, put Havocs (Devestators and other Rapiers) to shame. I actually cant think of a more point efficient Heavy Support choice than Quad Rapiers or Renegade Rapiers.
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![[Post New]](/s/i/i.gif) 2017/04/17 06:03:25
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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Are you sure about the Giant spawns? I already posted an army list trying to spam giant spawns n everyone stated i needed the mutant overlord warlord.
Yeah the quad ac rapier is cheaper and more shots. The laser rapier is better than an oblit. I just dont have any atm and hesistant to buy due to expensive forge world prices.
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/17 06:10:17
Subject: [1850] - CSM and Renegades - Iron Purge
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Prophetic Blood Angel Librarian
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Don't use Forgeworld. There are other sites that do them for far cheaper (the laser destroyer ones anyway). I'll let you know when I remember what site I used.
Yeh sure about the Giant Spawn. It says in any Renegade or CSM detachment and if you take Vraks Renegades rather than IA13 Renegades there is no stipulation about requiring a Mutant Overlord. Automatically Appended Next Post: The vendor I used for my laser destroyers is called Puppetswar.eu. From what I remember it took 18days for them to arrive on an 'upto 10 days delivery' promise but when they did arrive, the size and moulds were pretty decent.
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This message was edited 1 time. Last update was at 2017/04/17 10:06:59
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![[Post New]](/s/i/i.gif) 2017/04/17 16:03:04
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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Does it matter that their laser/autocannon rapier is double barrelled instead of the quad barrelled?
Do i have to buy another pair of laser/autocannon guns because it would just make it just as expensive.
Doesnt the giant spawn entry state it can be taken by specific warlord?
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This message was edited 1 time. Last update was at 2017/04/17 16:04:44
In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/17 16:06:08
Subject: [1850] - CSM and Renegades - Iron Purge
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Auspicious Daemonic Herald
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CadianGateTroll wrote:Does it matter that their laser/autocannon rapier is double barrelled instead of the quad barrelled?
Do i have to buy another pair of laser/autocannon guns because it would just make it just as expensive.
That's up to your opponent to allow your conversion.
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![[Post New]](/s/i/i.gif) 2017/04/17 23:20:03
Subject: [1850] - CSM and Renegades - Iron Purge
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Prophetic Blood Angel Librarian
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CadianGateTroll wrote:Does it matter that their laser/autocannon rapier is double barrelled instead of the quad barrelled?
Do i have to buy another pair of laser/autocannon guns because it would just make it just as expensive.
Doesnt the giant spawn entry state it can be taken by specific warlord?
My mistake. I double checked the rules and realised it was Chaos Daemons not CSM and that Renegades are not mentioned in the entry. There was a particular reason why Renegades could take them without Mutant Overlord but can't remember why (it was over a year ago). It may have been in the clarification that FW sent allowing Spawn to be taken as elites without a Mutant Overlord (as he makes them troops anyway).
As to the rapier. I have never encountered a problem. The person who has an issue with it is the type of person who would have an issue with it not being FW anyway.
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![[Post New]](/s/i/i.gif) 2017/04/23 19:26:46
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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attempt to make this itc qualified
[Detachment 1: RH:IA:SoV Unending Host =760
hq
renegade command squad, master of the horde =65pts
troops
Infantry platoon Alpha
platoon command, 15 men, 2 plasma guns, 1 command vox, militia training = 90
infantry Squad, 15 men, 3 plasma guns, militia training=100
infantry Squad, 15 men, 3 plasma guns, militia training=100
Infantry platoon Bravo
platoon command, 15 men, 2 plasma guns, 1 command vox, militia training = 90
infantry Squad, 15 men, 3 plasma guns, militia training=100
infantry Squad, 15 men, 3 plasma guns, militia training=100
Mutant Rabbles= 30
Mutant Rabbles= 30
Fortification
Walls of Martyr Imperial Bunker =55pts (warlord hides here)]
[Detachment 2: RH: IA: SoV The Purge =475
hq
Renegade command Squad=45
elite
6 squads of 3 Spawns =330
fortification
Void Shield Generator, 2 projections=100]
[Detachment 3: CSM:Iron warrior CAD =585
Sorc=60
troops
10 Cultists=50
10 cultists=50
Heavy
Havocs, 4 ac = 115
Havocs, 4 ac = 115
Havocs, 4 ac = 115
fortification
haemotrope reactors, additional pair = 80 (for use with plasmagun platoons)]
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This message was edited 2 times. Last update was at 2017/04/23 19:41:35
In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/24 04:16:55
Subject: [1850] - CSM and Renegades - Iron Purge
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Prophetic Blood Angel Librarian
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I highly advise against 15pt guns on 3pt models that will overheat and kill those models 1/3 of the time. at 12" you are looking at loosing ~10 of those 14 plasma guns in one volley. That's 180pts lost in your own shooting phase (not inc militia training points). And you can't guarantee that the units will break and flee to be replaced - so you could very well be left with pretty expensive lasgun units when you factor the plasma gun cost in.
You will very rarely see players running plasma guns on units with no or poor saves - it is because a plasma gun on these models is very rarely worth anywhere near 15pts+model because it will very often just kill itself. Whereas on a standard SM this is not the case due to their 3+.
You typically see melta and flamers (and maybe powerfists) in Unending Hosts for that reason.
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![[Post New]](/s/i/i.gif) 2017/04/24 05:16:23
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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I have already tried meltaguns on these guys and they cant get into 12" range fast enough. When they get into range to use their meltaguns at 12" they already been shot at and have to flee.
maybe i figure out how to get ammo dumps to reroll 1s.
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This message was edited 1 time. Last update was at 2017/04/24 05:35:34
In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/24 09:52:36
Subject: [1850] - CSM and Renegades - Iron Purge
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Prophetic Blood Angel Librarian
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But then you can outflank those Melta guns on a 2+. Plus if they are shooting your infantry they are ignoring your spawn!
Also take 2 of the units of spawn in the Unending Host as they will gain a 3+ cover from the infantry... often worth holding them back behind the infantry for a turn or 2 for this.
Automatically Appended Next Post:
Ammo dump will help if you weren't taking the reactors but they won't help with 1/2 of your gets hot rolls with reactors as they only reroll the 1s.
Might be worth taking units of 20 (As you always want at least 3 specials) and taking the sigil to make sure they don't run. With 3 meltas, sigil, powerfist, militia training and 20 men, you are talking 130pts - which is still excellent considering they respawn and outflank on a 2+. And give a 3+ cover. Also worth considering running a cheap 60pt 15man 3 flamer unit in front of them to grant them a 3+ cover. When I've taken Unending Host I take 1 cheap flamer unit to string out to grant at least 1 turn of 3+ cover for every 2 Melta units I take.
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This message was edited 3 times. Last update was at 2017/04/24 10:09:24
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![[Post New]](/s/i/i.gif) 2017/04/24 15:52:22
Subject: [1850] - CSM and Renegades - Iron Purge
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Dakka Veteran
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How badly do i need pfg compared to ammo dump
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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