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Shadow War Armageddon - Nemesis Force Sword = really good?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Clousseau





East Bay, Ca, US

Note: all of the information i'm sharing can be freely obtained from GW's website as a PDF. Here is a link:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Consider the profile for a Nemesis Force Sword:
Strength: +2
Damage: 1
Save Mod: -3
Nemesis Force Swords are able to parry.

versus the Nemesis Force Halberd:
Strength: +4
Damage: 1

You pay *20* points for this upgrade. You get +2strength, but LOSE save mod completely, and can't parry. Fundamentally not a huge difference between strength 6 and 8. But there's a massive difference between a 4+ save and NO SAVE AT ALL! If the Halberd was twice as likely to wound a unit with a 4+ save, then yeah, it's a breakeven scenario. Otherwise, the force sword is way better.

Can someone help me understand what the role of a Halberd is in SW:A?

Furthermore, it seems like the best weapon is the Sword.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in au
Infiltrating Broodlord





Your Str modifies the Save so at Str 6 you are at -3 save
   
Made in us
Shadowy Grot Kommittee Memba






1, the best weapon between those two is indeed the sword. Parry has always been OP in Necromunda.

However, with the +S weapons you use the strength modifier to see your Rend, it's not set. Which means not only does the Halberd give -5 rend for being S8.

So, for its points, the sword is a better option. However the power of parries doesn't stop there - in SWA, Falchions are almost certainly the best weapon available for GK for the points.

Don't believe me? Simulate the results of a fight where Rend really should make a difference: GK vs another MEQ or GK. The Falchions do better than everything INCLUDING Hammers, which are 100 points!

Parries. Parries are EVERYTHING in necromunda.

This message was edited 1 time. Last update was at 2017/04/12 15:09:10


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Clousseau





East Bay, Ca, US

Basically the halberd sucks.

The sword is far cheaper and offers the possibility of defense, so it's more widely applicable.

The Daemon Hammer has the same rend and strength as the halberd, but inflicts d3 wounds.

And falchions are solid attacks and parry machines.

Basically you can't use your grey knights from 40k here and be optimal.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
 
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