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Hello,
This is my first time posting on the forum, so I apologize if the formatting of my list seems a bit unorthodox. I have been out of the hobby for about 3 years and am trying to get my head wrapped around the way things are now, as I haven't had a chance to play using any new mechanics.
I pulled my Space Wolf army out of its case and have put together what I think is a good starting point, I already own all of the miniatures listed below and have them painted for the most part, I am just hoping that some of you veteran players can point out some things I have missed, areas that won't work well, and how this army may fare against opponents under the new rules system.
This list brings me in at 1,321 pts. I am thinking about what I could add to strengthen the army. I have considered mounting both GH squads in Razorbacks with TL LC, Extra Armour, and HK Missiles. Thoughts?
I genuinely appreciate you taking your time to read this,
Regards,
M
HQ-
Wolf Guard Battle Leader
Terminator Armour
Storm Bolter
Power Weapon
Rune Priest
Runic Armor
Psychic Hood
*Unsure on which Psychic Abilities
ELITE-
Wolf Guard Terminators (4)
1 w Thunder Hammer/Storm Shield\
1 w Heavy Flamer/Power Fist
*Will be joined by Wolf Guard Battle Leader
FAST ATTACK-
Swiftclaw Biker Pack (6)
5 w chainswords
1 as Wolf Guard Pack Leader w Frost Axe
TROOPS-
Blood Claws (8)
7 w Bolt Pistols and Chainswords
1 w Plasma Gun
Rhino Transport w Extra Armour and HK Missile
*Will be joined by Rune Priest
Grey Hunters (6)
4 w Boltguns
1 w Meltagun
1 as Wolf Guard Pack Leader
Grey Hunters (6)
4 w boltguns
1 w plasmagun
1 as Wolf Guard Pack Leader w Plasma Pistol
HEAVY SUPPORT-
Long Fangs (5)
2 w Missile Launchers Flakk missiles
2 w Lascannon
1 as Ancient
Long Fangs (5)
4 w Missile Launchers Flakk missiles
1 as Ancient
Whirlwind
Extra Armour
HK Missile
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