| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/04/17 18:36:42
Subject: [1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Deathwing Terminator with Assault Cannon
|
Hey guys,
i've always fancied the idea of all bike/fast army. Tried to make a assualt oriented bike army using orks.
++ Ork Horde Detachment (Codex Orks) (Orks: Codex (2014)) ++
+ HQ +
Big Mek: Choppa, Kustom Force Field, Warbike
Painboy: Bosspole, Warbike
Zhadsnark 'Da Rippa' (FW)
+ Elites +
Nobz: Waaagh! Banner, Warbikes for Mob
. Boss Nob: Power Klaw, Slugga
. Nob: Power Klaw, Slugga
. Nob: Power Klaw, Slugga
. Nob: Power Klaw, Slugga
. Nob: Choppa, Slugga
. Nob: Choppa, Slugga
Tankbustas
. Boss Nob: Bosspole
. 5x Tankbusta
. Trukk: Rokkit Launcha
Tankbustas
. Boss Nob: Bosspole
. 5x Tankbusta
. Trukk: Rokkit Launcha
+ Fast Attack +
Deffkoptas
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
Deffkoptas
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
. Deffkopta: Twin-linked Rokkit Launcha
+ Troops +
Warbikers
. 4x Warbiker
. Warbiker Nob: Bosspole, Power Klaw
Warbikers
. 4x Warbiker
. Warbiker Nob: Bosspole, Power Klaw
Warbikers
. 4x Warbiker
. Warbiker Nob: Bosspole, Power Klaw
Warbikers
. 4x Warbiker
. Warbiker Nob: Bosspole, Power Klaw
The general tactic is to run the trukks carrying tankbustas as a screen to escort the nob biker deathstar across the board while the ObSec bikers run around annoying things. Deffkoptas come in from reserve to harrass light AV.
As for AA, the list mitigates the need for dedicated AA by zipping across the board hitting flyer's deadzones.
C&C's greatly appreciated!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/17 19:21:28
Subject: [1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Krazed Killa Kan
|
Couple thoughts:
I'm personally not much of a fan of KFFs on bikes, as their 2-3+ jink save (with zhard's skilled rider) is generally going to be far better, but I do recognize that there are a few AP4 ignores cover weapons out there. They are a little uncommon, but they do exist and can mess up your day.
Based on that, I might consider the mega force field. +25 points, but 4+ save, instead of 5+.
I, personally, don't take more than 3 PKs in a 10-man nob squad, and you've got 4 in a 6-man squad. I usually go for a 3:1 ratio of big choppas : PKs, as the big choppas are cheap, add decent strength, and help soak up wounds. Statistically, they're far more effective than choppas, even with the extra attack, for any target T4 or above. (On the charge, big choppas and choppas are actually statistically identical, but for all other T4 and above situations, BC are superior).
Also, I'd strongly recommend considering a killsaw on the big mek. I've found that having armorbane can really help out against high AV targets - warbossi are great, but they can still whiff on AV13-14. Str 9 armorbane is less likely to whiff.
I'd probably split the 2 5-man deffkoptas into 3 3-4 squads. the 5 man squads do make them less prone to breaking, I'll admit, but only marginally so. I think I prefer 3 smaller squads to split their fire than 2 big ones, but that is a matter of taste, largely.
I'm also not a big fan of absolute min tankbusta squads. I adore tankbustas, but small ones don't do much. At the least, I'd consider bomb squigs to make the hit harder, at least for one turn.
I would also probably consider 1:1 ratio of klaws:big choppas in your warbiker squads, or consolidate them a bit. 4 small warbiker squads with all PKs seems like too much of a points sink into not-very-durable squads.
Also, the bikers (and troops in general) are not OBsec in the ork horde detachment. Instead, they get the worst detachment bonus I know of - hammer of wrath IF you have 10+ models AND IF you roll 10+ on your charge range. And bikes all get HoW intrinsically.
You could run a double cad with the below list, though, easily enough for obsec, which I would recommend if you stick with it.
|
|
This message was edited 5 times. Last update was at 2017/04/17 19:31:56
"Hope is the first step on the road to disappointment." Words to live by. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/17 20:42:19
Subject: [1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Waaagh! Ork Warboss
Italy
|
If you like large squads of koptas consider warbuggies instead, they're 25 points cheaper and no moral tests.
Nobz are too expensive, add more bikes, tankbustas or lootas instead of them. Maybe increase the number of bikes and stikk a nob with pk in each unit.
With 3 HQs your troops aren't objsec, unless you take two CADs.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/17 21:17:08
Subject: [1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Yellin' Yoof
|
I concur with both Kapt n Krump and Blackie. Id also suggest consolidating your unit sizes and consider a double CAD over a OHD. That way you can run 4 biker HQ's, the 3 you already have plus a warboss with the lucky stikk. And yes as long as Zhadsnark is your warlord bikers count as troops. No matter how many CAD's or formations you take.
|
Orks 8500 points |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/18 17:15:19
Subject: Re:[1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Feral Wildboy with Simple Club
|
And if you go double CAD (which you should), take 6 lone koptas instead of 2 squads of 5. Or add a big mek with bosspole on a squad of 5.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/18 18:54:38
Subject: Re:[1850] - Ork Horde Detachment - Zhadsnark's Boys
|
 |
Regular Dakkanaut
|
Double CAD is definitely the way to go. You are missing out on the biggest reason to use Zadsnark ; objective secured bikers. not to mention the horde benefit for hammer of wrath doesn't go well with bikers, as they already have it. I think more tankbustas or warbikers over nob bikers would be more valuable. Regular warbikers cost only 2/5 of a nob biker and you get more attacks and dakkaguns out of it, plus objective secured. Deffkoptas are good as single units, as mentioned above. If you bring a Waaagh ghazkhull detachment instead of a second cad you open up the relic force field and the fearless bosspole if you decide to bring a warboss for the 4th hq slot. I've had experience with a list like this in the past, it's really good vs loyalists but really weak vs tau.
|
|
|
 |
 |
|
|
|