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Hey, we're about to start testing out the new necromunda reincarnation and i've got a few questions regarding orks.
1. Boss nob.
Looks deadly, however, there is a range of shooting weapons that deal more than one wound, for example the heavy bolter - the one which is probably gona be most common to meet. Is it worth kitting him to the toof? And if i got it right, it's not possible to shoot + charge, so is it really worth taking any ranged weapons for the nob? I've taken a combi-skorcha and it's also quite pricy.
The power klaw - looks reeeeally deadly - especially without regular unwieldy, no bonus attack stuff. But 85 pts... Yep, it's gona kill things dead with nob's 3 attacks, ws4 and +1 bonus for charging but is it really worth taking over a regular 10 pts choppa that's gona have s5 and -2 rend cause of str?
Another thing is that i haven't found the limit to how many weapons i can take even though there's a mention on "can't hold anything else in the lightning claw hand".
My nob's currently equipped with a power klaw, 'eavy armor (that reduces him to i2), kombi-skorcha and a slugga(which i think i'll exchange for a choppa or get rid of to get more gear for others).
2. Boyz.
They seem to be pretty costly. In fact, twice as expensive as Yoffs but they are ws4 and have 2 attacks base. So, they seem to be suited for cc. But their low ini is gona make climbing and jumping really bad. And the fact that they're ini1 with 'eavy armor will make them almost constantly pinned if they want to approach the shooty targets.
A boy with slugga+choppa+'eavy armor is 105 pts. Not that cheap but seems reasonable. Is it worth equipping them with shootas instead of sluggas? Cause they allready have knives and could use them for cc together with choppas. Buzz choppas look interesting too. An extra value of rend.
I don't know how cc will play out but it seems that spamming shootas could be quite effective. Especially with lazer sights. orks are gona be bs4 when up close! Sure, it's gona get downgraded by enemy runs and cover but still.
3. Yoffs.
Extremely cheap ork boyz - twice as cheap in fact, but they have ws3 and 1 attack. So, they seem to be prime wielders of shootas. just 55 pts for a Yoff with a shoota! What's not to like. Is it worth giving them all lazer sights, though? The jump from 55 pts tot 70 pts is pretty significant - in fact, you could almost get an extra Yoff for every 3 with sights. I get that it's not worth equipping them for mellee - especially when we get mandatory boyz with ws4 and 2 attacks.
4. Gunners.
Now, the most difficult question of all. Are ork gunners really worth it? They are extremely expensive. 70 for a gunner and whooping 150 pts for a bigshoota! Don't get me wrong, it has amazing stats - s5, sustained 2, 36 range, rend -2 and a modest 5+ ammo roll. But the gunner is still bs2! Even with lazer sight, he's mostly gona be hitting on 6-s. And he's pretty vulnerable to enemy gunners that cost roughly the same but have better bs. His advantage is that the bigshoota is not heavy. But...245 pts for just one bs3 (with sights) gunner with climbing gear. And this weapon is probably gona get stuck pretty often with his rof. At first i was like: yeah, expensive but we got to get ranged support, right? And than when i took a look at other armies i'm not sure it's worth taking him over 2 boyz and a yoff any more. On the other hand, tanking termies can really be a thing. And shootas ain't gona cut it. Whereas a bigshoota can probably frighten off something like this from simply walking over the ork mini-tide.
Also, there seems to be no other way of threatenning enemy gunners on top of buildings cause our ini1-2 really keeps boyz close to ground.
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