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![[Post New]](/s/i/i.gif) 2017/04/24 16:33:01
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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Going to edit this post as new info comes out:
watching the live feed. Their will be 14 different forge org charts in the book, each giving diff number of command points. CP can be used for stuff like re-roll dice, another example was to be able to interrupt who goes 1st in CC. Their are generic ones in the book, but army specif ones will be added.
You can only use one per phase.
All match play armies need to be "battle forged" and use a FOC.
Edit: Templates are on the way out like in AoS.
Note: I missed the start of the stream. Comeing in was the tail end of everything being able to hurt everything and tanks not getting popped in 1st turn. Sounds like Tanks will be toughness based.
But it sounds like all the things they talked about as comeing changes awhile back is correct. Some people suspected it was a early april fools, since all the mentioned rules were rules in shadow wars. Witch went of pre-order april 1st. So they thought the joke was shadow wars was the "new edition" they were talking about.
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This message was edited 3 times. Last update was at 2017/04/24 16:38:21
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![[Post New]](/s/i/i.gif) 2017/04/24 16:51:32
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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Two different ways to point your army.
Power Level points: Focused on narrative play. Doesn't care what they are equipped with.
Matched play points like now, were you pay for your weapons and such.
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![[Post New]](/s/i/i.gif) 2017/04/24 16:55:28
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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-Vehicles and Monsters both have changing stat lines as they take damage. Works the same way. Sounds like it will work alot like the monsters in AoS.
-No stat is capped at 10.
-Heavy weapons will start doing multiple wounds to make them better at killed monsters/tanks.
edit: Knights have alot of wounds lol.
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This message was edited 1 time. Last update was at 2017/04/24 16:56:27
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![[Post New]](/s/i/i.gif) 2017/04/24 16:57:44
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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Allies still in the game, but works different now. They now use a Keyword System like AoS to try and shut down Death Stars/control the combos better.
edit: Bigger FoC generally means more CP's.
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This message was edited 2 times. Last update was at 2017/04/24 17:01:15
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![[Post New]](/s/i/i.gif) 2017/04/24 17:04:31
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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rollawaythestone wrote:Smallest Detachment generates 0 Command Points, but if you fill out the large Brigade Detachment you get 9 Command Points.
Speculation but, I assume we could expect some FOC's that give up more CP's for more Heavy support, Elite Support, ect.
edit: If you have Proof of purcuse of buying a rulebook/codex in the last 8 weeks from the announcement, you will get a virtual voucher!
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This message was edited 1 time. Last update was at 2017/04/24 17:05:54
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![[Post New]](/s/i/i.gif) 2017/04/24 18:05:08
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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Formerly Wu wrote:I'm curious what this new FoC meta will mean for formations. We haven't heard anything much about them, have we?
A wide variety of FoCs with differing benefits, plus faction specific FoCs, sound an awful lot like a end-run around the concept of formations.
Personally I would love to see the confusing situation of "multiple FoCs, plus independent formations, PLUS giant meta-formation detachments" gone. AoS resolves that in its own way, but doesn't have FoCs either.
I don't believe they said anything about faction specif FoC's, They said Faction specif Command Point abilities, with 14 FoC's to choose from for everyone. The only rules attached to FoC's is the number of Command Points you get, so I can't see a need for faction specif FoC's anyway.
zamerion wrote:So, attributes will be similar or will change to AoS system?
They never realy said TBH, but with the removal of the 10 cap and useing a system like AoS uses for monsters? It sounds like at the very at least the new stat-lines will be influenced by AoS's system.
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This message was edited 2 times. Last update was at 2017/04/24 18:07:29
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![[Post New]](/s/i/i.gif) 2017/04/27 05:45:04
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lit By the Flames of Prospero
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Daedalus81 wrote: H.B.M.C. wrote:Here's what concerns me about those weapon stats:
"Bespoke rules"
So are bolters going to differ from army to army? From unit to unit? Those are the Flamer rules, but are they the Flamer rules, or the Adeptus Astartes Tactical Squad Flamer rules? Is a unit going to have a Flamer that's called a Flamer, but it does D6+1 hits because of some bespoke rule the unit has?
The less you centralise (like an armoury), the more things you have with the same name but different rules.
Could be a simple armory and then units like Rubrics could have a bespoke rule that their boltguns and flamers have rend of 1. The weapons will probably be on the scroll anyway.
Automatically Appended Next Post:
Azreal13 wrote:I think psykers will have their powers, what they do and how/when they are cast on their data cards, and that'll be that.
Oh god please no.
The fact their is still a S. Vs. T. Mechanic kinda suggests to me well influenced by AoS they will not be taking it as far.
Also even I'm AoS they are bringing back magic lore for armies up top on unit spefic powers. It seems clear gw gets most fans like having a list of powers to choose from.
Also on the bespoke rules thing. The idea in AoS is generally small unit special rules that give bonuses to help it in its combat role/play style. It's not a war gear thing. Like with chaos warriors a chaos rune shield mostly does the same thing no matter the unit. Same with a marauder shield.
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This message was edited 3 times. Last update was at 2017/04/27 05:52:58
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![[Post New]](/s/i/i.gif) 2017/04/28 17:17:50
Subject: Re:Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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The new psychic phase is almost a carbon copy of useing spells in the AoS command phase. Right down to Smite being the analogue to magic- I mean Arcane missile. Just missing the 40k version of magic shield.
TBH, I think this is a improvement over the current psychic phase.
Hybrid Son Of Oxayotl wrote:I don't like the mortal wounds ignoring invulnerable save.
Also why don't the flamethrower make mortal wound? Do the melta make mortal wounds?
Mortal Wounds generally represent attacks that are very powerful and/or other worldly in AoS. In 40k, I get a feeling they are more or less the replacement for the strength D rule. I could also see it replacing the Instadeath mechanic in that doubling out someone's toughness might cause the inflicted wounds to become mortal. This wound mean well a +2sv monster/tank would get a +5Sv from a Lascannon hit, it would paste a Terminator with no saves. Would make the weapons scale better ageist their targets.
Their realy wouldn't be any reason for the rule to effect flame throwers in the end, when all flame thrower hits already auto-hits.
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This message was edited 3 times. Last update was at 2017/04/28 17:30:18
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![[Post New]](/s/i/i.gif) 2017/04/28 21:48:02
Subject: Re:Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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I mentioned this a few pages back since the news about mortal wounds in 8th but things were moveing prety quick, so would like to bring in up agien. I do still wounder if they might be replacing the Insta-death mechanic in the game. It would make the armour modifier of the lascannon make more sense. Ageist a T4 terminator the D6 wounds would become mortal wounds and kill him outright as expected. But ageist a T7 tank with a +2Sv, said tank would get a +5Sv ageist the lascannon.
If Strength of Toughness can now go over 10, but everything always caps out at your +2 and +6 on the chart it means the higher numbers exist only for the purpose of causing insta-death/mortal wounds. It would also mean that a Strength 15 Titan Weapon is meant to interact with other titans very differently then it would with T3-T7 units with not needing the extra rules for D weapons/super heavies/gargantuan creatures to exist like now. The same profile can now represent these units with out the need for extra rules. If this is what they decided to do, that would be genius on their part.
Just my personal speculation.
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This message was edited 3 times. Last update was at 2017/04/28 21:50:16
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![[Post New]](/s/i/i.gif) 2017/04/29 08:44:34
Subject: Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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endlesswaltz123 wrote: casvalremdeikun wrote: JimOnMars wrote:The worst part of overwatch imho was killing the front couple of models and vastly stretching the charge distance. Often this caused the charge to fail, and the unit just sits there and dies. Overwatch has killed more of my units this way than cc ever did. Hopefully 8e will fix this.
Exactly. Like a squad of Khorne Berserkers or Death Company are going to be like "They got Dan and Bill! Let's go back!".
It's the combination of the random charge and overwatch casualties being taken from the front that hurt.
If charge ranges were consistent, then you could engineer your charging unit so it could eat a few casualties and still be able to charge, or if random charges were still a thing, overwatch casualties can be chosen by the charging player so it doesn't stop their charge dead.
Generally I blamed the casualties from the front for messing up Foot-Slogging Assault Armies like Green Tide Orks. (If you spread out the squads as wide as possible ageist blast templets), you could end up loseing 2-4 inches of your last movement phase to enemy shooting. But saying that Random Charge distance alongside the "from the front causalities" was sort of a "one two punch" is a pretty fair statement TBH.
The removal of all templates alone could mean positioning units to compensate for these mechanics will be MUCH easier. That's if these mechanics are not removed. Random Charge Distance still exists in AoS, but "from the front" causalities as a mechanic is absent from AoS.
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This message was edited 1 time. Last update was at 2017/04/29 08:50:37
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![[Post New]](/s/i/i.gif) 2017/04/29 17:39:15
Subject: Re:Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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Has no one compaining about bolt guns/Lasguns hurting tanks ever actually tried killing mc's with them? I play 30k and even with WotL to double my shots you are lucky to do a single wound. Especially if we are talking about a mc with a +2 save. If it was so easy to kill units like this with bolt and Las guns then why do most people consider mc's better then tanks?
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![[Post New]](/s/i/i.gif) 2017/04/29 20:11:39
Subject: Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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yellowfever wrote:I'm hoping for two things. Stop letting armies get free units. I like my space wolf dreads to be at least a little threat.
The dreadnought have 8 wounds. Isn't that twice the wounds of a carnifex? That's pretty durable.
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![[Post New]](/s/i/i.gif) 2017/04/30 00:41:18
Subject: Re:Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase
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Lit By the Flames of Prospero
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I just realized. With the change in mechanic this might mean shaken and stunned aren't a thing anymore?
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