Switch Theme:

Stompy Allies for IG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut




So last weekend I played a doubles game with IG (allied to Ad Mech) vs SW and Eldar.

Once the armies were on the table it became apparent that we were highly outclassed, with a Barkstar and scattbikes lined up. Needless to say that after turn 3 the IG were all but tabled, and even the mighty AdMech MC robots were defeated.

So my question is: What are the best anti-deathstar/scattbike/heavy hitters available through the IoM allies matrix? I am running a infantry heavy IG list with Scions in a CotI formation and am looking to ally in something equal or smaller than a Knight.

The top of my lists so far are:
-SM allied detachment with Gravstar (but this is very expensive, not very fast)
-SM Reclusiam Command Squad Formation for Grav bikers (very expensive, must be CC oriented to make use of Chaplain tax)
-Knight (but susceptible to D weapons)
-UM Primarch (not very fast)
-Custodians
-Cawl (needs a unit with him)
-Assassins
-Deathcult/Crusader Inq squad


What are peoples thoughts? Am I overlooking some units?
   
Made in us
Dark Angels Librarian with Book of Secrets






-Gravstar can be great in a Drop Pod, I.E. Grav Centurions with a Librarian to cast Prescience
-Knight is great for its point, but susceptible to being outflanked or haywired to death
-Assassins are great anti-everything for their points

Those would be my votes.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Regular Dakkanaut




The issue with the Gravstar is its more expensive than anything it counters, and its usefullness decreases dramatically when you are against jinking scattbikes or stealth/shrouded Barkstar.

Similar to the Knight, it has a hard time dealing with cover save units.

Assassins are good and fluffy, but my AdMech buddy brought one along, and it was stomped out by a single character in the wolfstar. Its good for its points, but still not that great.

Custodians seem to be a big winner for me. Both tough and strong, with the ability to take away enemy CC attacks with their Block ability...

Any other comments out there?
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Dreadnoughts with Heavy Flamers and Drop Pods.

Barkstars really don't like Dreadnoughts, unless they get Hammer Hands or risk the combo pieces one Drop Podded Dread can hold a Barkstar in place for the whole game. Scattbikes aren't too fond of podded Heavy Flamers either.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Regular Dakkanaut




Hunh, theae are fairly vanilla odeas here. Are there no new "super units" that fit the bill? The living Saint looks cool, not sure how she would stand up in a challenge though
   
Made in us
Death-Dealing Devastator






United States

I just went to a tournament with my guard. It was pure guard, but I used robot girlyman in my LOW slot instead of my usual allied knight. I was very pleased with him. He has several buffs that are very applicable to guard blobs. Reroll 1's in melee and shooting, using his leadership for orders, rerolling morale and pinning. And people tend to want to charge guard. But people do not want to charge guilliman. So he is kind of a babysitter/zone controller. And he doesn't die through normal means.

My tournament result was 2-1. Threw the last game. Had the win, but tried to go big losing it all. I'll focus strictly on what gman did.

First game I played a castellans army with a command squad, celestine, and libby conclave. They were white scars of course. His whole goal was to stop that unit, and he did. He stood front and center and charged them turn 2 with an 11 inch charge (fleet and +1 to charge rolls). He 1 shot celestine and two bikers. Without celestine they fail hit and run on a 5 and that's the end of them. He would later chase celestine down, who was hacking her way through a guard blob, and punk her again.

Second game was against tau. Dude had 2 stormsurges, 2 yvarna i think. Big suits that can jump every other turn and flame. Also drone net. Parked guilliman front and center and ran him first turn to hide behind a LOS building in the center of the board. Didn't want him to get D'd as he was needed to take on the stormsurges. He would charge the storm surges on turn 2, kill 1, and then get stomped out on a 6. He then stood back up, hit the storm surge again, did 4 wounds, and was stomped out again. What can you do. The game was a win for me in the end as all the guy had left was a stormsurge at the end of the game.

Final game was against a double reborn warhost with 30 warp spiders, yncarne and wraithknight. Guilliman only personally killed a warp spider unit and the warlord farseer. He chased the wraithknight around the table. The wraithknight never charged once all game as gman was playing goal keeper.

His speed never seemed an issue to me. He power is incredible. And the amount of damage it takes to kill him is unfair for the opponent. An excellent warlord and melee threat for guard.

2500 pts  
   
Made in ca
Regular Dakkanaut




Thx for the insite Bon, this was exactly what im looking for. Did you run a CotI detachment, or a CAD?

What was the Big Gs weakness (if any)?

Any other thoughts/ coments out there?
   
Made in us
Death-Dealing Devastator






United States

I just ran a CAD. For weaknesses, he isn't fast. I used him as more of a goalkeeper, giving my army more time to shoot. He is also weak to stomps and D, but that is pretty much the weakness of everything. I think he is pretty strong. Can't be tarpitted and pretty much wins any duel. He is cheaper than a knight, and while he doesn't shoot like a knight, he will split one in half. Him in the relic mission is funny. Just have him take it and yell come at me.

2500 pts  
   
Made in ca
Regular Dakkanaut




Has anyone added The Saint to a guard blob to good effect? She seems to add a great multiplyer with HaR and fearless, and regerating buddues who also join the blob.

At this point it seems to me that the blob is the way to go over Vet squads. Most of the big stompy things like to have a bodyguard, and a bunch of grunts generally fit that bill perfectly.

This message was edited 1 time. Last update was at 2017/04/26 14:54:53


 
   
 
Forum Index » 40K General Discussion
Go to: