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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hello, this is one of the list that I'm considering for tournament. Need feedback.

HUNTER CONTINGENT

Hunter Cadre
Commander (coldstar suit, vectored retro thrusters) 150
Strike Team (10, tactical turret/smart missile) 100
Strike Team (10, tactical turret/smart missile) 100
Strike Team (10, tactical turret/smart missile) 100
GhostKeel (cyclic ion raker, twin flamer) 130
Pathfinder Team (7, recon drone) 105
Hammerhead (twin smart missile, submunition, blacksun filter, advanced targeting) 141
Hammerhead (twin smart missile, submunition, blacksun filter, advanced targeting) 141

Assigned Air Caste Asset

Razorshark

Firebase support Caste

Broadside (heavy rail rifle, advanced targeting, 2x missile drone) 92
Broadside (heavy rail rifle, advanced targeting, 2x missile drone) 92
Riptide (ion accelerator) 185

Firebase support Caste
Broadside (heavy rail rifle, advanced targeting, 2x missile drone) 92
Broadside (heavy rail rifle, advanced targeting, 2x missile drone) 92
Riptide (ion accelerator) 185

Total 1850

Wh40k, necromunda, Mordheim 
   
Made in gb
Human Auxiliary to the Empire




Staffordshire, UK

I think you'll want to make some point room for adding a Devilfish onto each one of your strike teams, they are horrible to run up the field and are incredibly vulnerable to getting caught out by a jump unit before they reach their target; especially so if they are melee oriented. Whilst they are expensive for a transport, they make it up for it in their durability and can be very useful as a bullet magnet after they've dropped the fire warriors off - Three devilfish, when moving together, are a huge bullet magnet and can endure for a long time given their 12 front facing armour, and with appropriate upgrades they can be pretty nasty.

I see that there is a huge amount of anti tank weaponry in your list, If i were you I'd tone down on it a bit. You have 4 Broadsides and 2 Hammerheads, which is a huge amount of fire power for one very specific purpose which could screw you big time if you find your opponent has very little vehicles. If i were you, I'd get rid of one of the Hammerheads and one of the Firebase Support Cadres. One Hammerhead alone is enough to scare most vehicles in the game, and with the other Firebase Support Cadre backing it up you'll pop most things with relative ease.

Getting rid of the other Firebase Support Cadre and Hammerhead which will clear up 510 points which is enough to give your each squad of fire warriors a floating box to travel in, which should leave you with 260 points left over to fill a void that i believe your list is missing; Crisis Suits.

With the army set up you're going for, I'd stick Plasma rifles on them and, if you can find the points for it, Stimulant injectors to make them extra durable to melt those nasty TEQs.

This isn't all criticism thought, the Ghostkeel, Commander and Riptide are a horrible combination, especially as the Ghostkeel and Riptide will stay very hard to hurt throughout the game and the Commander will be very hard to hit as long as he stays in the sky, play these guys together and you'll be laughing!



Grey Knights 1.7k

3k+ Farisght Enclaves  
   
Made in us
Human Auxiliary to the Empire




Columbus, Ohio

Consider using a squad of Kroot Carnivores, 20 sniper shots for 120 points is a good way to take out annoying characters.




 
   
 
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