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Made in us
Evasive Eshin Assassin






so at first i didnt care for the models but i just picked some up in a trade and am surprised to say that i actually like them, go figure.

am i missing something or are they just average rules wise?
i figured they should have at least 2 attacks but they're nothing special.

does that mortal wound on a 6 really pay off?

am i expecting too much or are they just khornes cheap grunts?
   
Made in us
Clousseau




The mortal wounds on 6s is actually pretty huge because it boosts their damage output a considerable amount.

They are also a mainline grunt unit. Most of those aren't going to be spectacular when compared to the elite units.
   
Made in us
Longtime Dakkanaut




Yea im not sure on your expectations. They are fairly good for 10 points a model battleline troop.

They hit on 3s
Have a -1 rend.
6s cause instant wound.
If you loose a guy you have a 1 in 6 chance to get d6 more
You can reroll hits of 1 if a hero is close
You can add 1 to the hit roll if you have a swarm of them.

But if you don't want them, ill take em off your hands

This message was edited 1 time. Last update was at 2017/05/10 12:00:50


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, blood letter are not that good.
But they can be point fillers and can be summoned.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Evasive Eshin Assassin






lol str00dles1, thanks... ill let you know

thanks guys... sometimes you just have to talk it out.
i completely missed the part about the battleshock test adding more.

in matched play you don't have to pay for those additions correct?
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Not abilities that add models to existing units, only abilities that add new units.

And just remember that if the unit has been buffed with +1 to hit (like for having 20+ in the unit) you are now doing mortal wounds on 5+. With a bloodsecrator within range they do get 2 attacks a piece. This is referred colloquially as a bloodletter bomb because it has an insane amount of damage output. Especially if you can get another +1 to hit doing mortal wounds on 4+.

So yes they are a battleline unit, thats fairly cheap and can do massive amounts of damage when buffed minimally.
   
Made in us
Evasive Eshin Assassin






thanks for the clarification Sal4m4nd3r.
i never realized the +1 to hit effects abilities like the 6+ mortal wound rule. i only thought of it as effecting the actual to hit roll.
that's great to keep in mind across the board for everything.
   
Made in au
Hissing Hybrid Metamorph






In AoS, bonuses up the value of the dice essentially. For example, +1 to hit basically means you're dice value moves up by one, turning a roll of a 6 into a roll of a 7. Think of it like the number rolled +1. I roll a 6 on a d6. My +1 makes that 7.

So if a rule states, "on a To Hit roll of 6 or more," any pluses to the To Hit value will make that ability also easier to achieve, as a roll of a 5 on a d6, +1 turns into a 6, making that ability activate.

Hopefully that makes sense haha, I'm usually terrible at explaining things
   
Made in us
Evasive Eshin Assassin






nah, makes perfect sense.

its ok, im usually terrible at reading
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Actually, Blodletters are part of one of the most powerfull list out there. The blodletter bomb, that is basicall 30 blodletters flying across the battlefield with the Spell of Sayl the Idontremember, and they put a good amount of MortalWounds.

But if you don't want to be so cheesy, they are in their own merit a very good battleline troop, really.

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Made in ca
Fresh-Faced New User





str00dles1 wrote:
Yea im not sure on your expectations. They are fairly good for 10 points a model battleline troop.

They hit on 3s
Have a -1 rend.
6s cause instant wound.
If you loose a guy you have a 1 in 6 chance to get d6 more
You can reroll hits of 1 if a hero is close
You can add 1 to the hit roll if you have a swarm of them.

But if you don't want them, ill take em off your hands


Am I wrong in thinking you still have to roll to wound for the mortal wound damage? The ability says "inflicts a mortal wound instead of its normal damage." Meaning that you're rolling for mortal wound damage only, and the model doesn't immediately take a mortal wound.
   
Made in us
Evasive Eshin Assassin






No, i think you're right.
You still have to roll to wound, it just does a mortal wound instead.


Automatically Appended Next Post:
Although as this thread is proving, i have been known to be wrong.


Automatically Appended Next Post:
How could i mess up 4 pages of rules...
Mortal wounds do not require a to hit roll, a to wound roll or allow a save.

So if you roll a 6 its an auto wound with no save.
Much more powerful than i was seeing.

This message was edited 3 times. Last update was at 2017/05/10 15:12:34


 
   
Made in us
Longtime Dakkanaut




Haha correct, no roll to wound. Mortal wound=auto wound
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Bloodletters are amazing. Take 30 of them and they'll be doing Mortal wounds on a 5+ (bonus for over 20 models). Find some damned terrain and sacrifice D3 and you'll have at least 27 now doing mortal wounds on a 4+. Stick a Bloodsecrator near them to double their attacks, that's 55 attacks with half of them doing mortal wound, the rest hitting on 2s.

Why stop there?

Put 'Lord of War' on them from a Chaos General, and those Mortal Wounds are now on a 3+. Sacrifice a small goat upon a hill to ensure you roll a 6 for 'Unpredictable Destruction' and you're now doing Mortal wounds on a 2+. Stick a Demon Hero near them so you can re-roll ones...

If you pulled all that off you could be doing close to 55+ mortal wounds from a single unit. If it's pre-GHB II stick another Blood Secrator near them and give them another 27 attacks on top...

The skulls will flow.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Evasive Eshin Assassin






lol... thx bottle...
im hitting the flgs today to find a goat!
   
Made in us
Auspicious Aspiring Champion of Chaos






 Bottle wrote:
Bloodletters are amazing. Take 30 of them and they'll be doing Mortal wounds on a 5+ (bonus for over 20 models). Find some damned terrain and sacrifice D3 and you'll have at least 27 now doing mortal wounds on a 4+. Stick a Bloodsecrator near them to double their attacks, that's 55 attacks with half of them doing mortal wound, the rest hitting on 2s.

Why stop there?

Put 'Lord of War' on them from a Chaos General, and those Mortal Wounds are now on a 3+. Sacrifice a small goat upon a hill to ensure you roll a 6 for 'Unpredictable Destruction' and you're now doing Mortal wounds on a 2+. Stick a Demon Hero near them so you can re-roll ones...

If you pulled all that off you could be doing close to 55+ mortal wounds from a single unit. If it's pre-GHB II stick another Blood Secrator near them and give them another 27 attacks on top...

The skulls will flow.


Added in a Slaughterpriest for an additional +1 to hit.

Edit* Played around with points a bit and figured out you could absolutely fit this in a list with a Bloodthirster of Insensate Rage and some Wrathmongers! That would give them re-rolls of 1s, rerolls charges, and (if the Wrathmongers can keep up), ANOTHER extra attack! Now we're up to an average of 75 mortal wounds

This message was edited 2 times. Last update was at 2017/05/10 21:30:21


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