SirDonlad wrote:I'm really surprised that some people don't like the idea of a custom
HH ruleset; i see it as the final liberation of 30k and anything is possible!
See, this is true in theory -
FW are in total control of their rules so they COULD write a modern, fast paced wargame with even better rules and gameplay than what 8ed looks to have.
I just don't see that happening with something based on 7ed.
At the moment, I play Heresy mostly because I like the setting, the armies, the look and feel of playing a game. But the actual gameplay is a drag. The rule system is bloated and old-fashioned. It takes ages to do everything and there are so many special rules that remembering everything single thing in-game feels like a big weight on your shoulders.
FW is better at balance than
GW but the game is still the weak point
IMO. At the moment, I endure the game so that I can play in the background I enjoy.
8ed and the marketing around this is a sign that even
GW realise this, that they've seen the newer, better games out there and have realised that their core game is too big and daunting for people to get into. Not even
GW admit any more that the reason to play 7ed was because of the great rules. Maybe there ARE people out there who really think the 7ed ruleset is a good one - maybe they've even played
AoS, X-Wing, Afterlife, Infinity, etc etc and still honestly think that 7ed
40k is the better ruleset. But I don't think there are many!
I agree that
FW could take 7ed and streamline it into a good game, but I don't think they will. For me, that would require:
- Removing entirely the concept that my 'X' unit deletes your 'Y' unit. Kraken Penetrators straight up removing things. One-shotting vehicles should be really rare. Deep striking
AT instantly removing bits of the army isn't fun.
- Really, radically changing the psychic phase, so it feels less like a game outside the game.
- Removing the weird jump that makes Superheavies instantly vastly better than normal vehicles, and thus the gross imbalance with things like Knights.
- Reducing the number of special rules and exceptions across the board to speed things up. Primarchs have, what, ten special rules? And then all their equipment does, etc
Those are just some examples, but all of them would require reprinting the Red Books if they were changed, at which point you might as well switch to 8ed. So I doubt that will actually happen. It leaves me, and a lot of others, in a difficult position:
- Play
40k, with it's cartoony kid-aimed background but a modern ruleset.
- Play 30k, in the background I like, but with much longer games and crappy rules.
:(