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Some interesting things. I'm looking forward to the ability to advance (run) and fire assault weapons at -1 to hit. Large squads of flamers could be quite nice.
No more Salvo weapons uh, seems the Volley guns might be a good choice for deep striking stormtroopers, a good thing, considering that if things stay as they are, hotshots are going to suck for deepstriking.
Aetare wrote: Exciting stuff; am I correct in reading that a model can fire all of its ranged weapons, and at different targets? That can't be right
Yes they can. However, you have to choose between firing all your pistols or all of your other weapons. So at least you don't get super shooting from your tac squads.
Aetare wrote: Exciting stuff; am I correct in reading that a model can fire all of its ranged weapons, and at different targets? That can't be right
Yes they can. However, you have to choose between firing all your pistols or all of your other weapons. So at least you don't get super shooting from your tac squads.
Seems like a fair trade off to me! Feel like this works pretty well universally and accounts for MC's and walkers that might be swiveling around with multiple cannons and the like...
Yeah, most infantry will still only have 1 weapon (trade bolter for plasgun) they can shoot. Pistols and grenades both override the rule. But things like tanks can open up on multiple targets, which makes perfect sense.
All and all, I'm super happy with how these are reading. They're clear and concise, and look to be well designed with game mechanics in mind. No more fuffing around with a zillion systems like hullpoints or armourfacing or challenges or all that guff. There are exactly what a CORE ruleset should look like. Everything in the game is using the same basic systems of interaction.
I assume the separate advanced rules will include things like terrain (moving through difficult, what types of units can get what cover, etc), line of sight, if vehicles still have to worry about weapon arcs (I'm going to guess no. They're free to turn and shoot like anything else in the game)
I love that psykers literally explode if they die to perils.
This message was edited 3 times. Last update was at 2017/05/27 02:41:04
If a unit loses all visible models because the remaining are hidden by walls or other models or other things then will the shooting unit not be able to cause more casualties or is the lack of visibility ignored and so even hidden models can be injured? Personally I don't like the idea that my marines will step into a hole in a wall just to be shot by heavy bolters when it would be more sensible to stay hidden even though the few unlucky enough to have positioned themselves in line of sight of the enemy are slain...
Mortal wounds carry over to other models.
Again, multiple volleys of overwatch fire for a given unit are possible and are resolved on sixes... Personally I find this mechanic disappointing.
Pile in three inches happens before combat and after charge moves. Wow. Swirling masses in the middle of the table meta.
How to resolve attacks in two ranks with models all separated by one inch or less seems much less facile than using simple base contact ...
Models with multiple attacks and weapons can allocate attacks to different enemies and also use different weapons with each attack.
Consolidate moves models another three inches towards the enemy... Wow. So charge distance plus three plus three plus one inch bubbles means that close combat should prove to be more infectious than virus grenades.
A Single model in each unit may use a single grenade. Wow.
Rules state that a model may shoot with its pistol or with ALL of its other weapons... Wtf?
Plasma incinerators can be supercharged. S7 ap-4 damage 1 normally and s8 ap-4 damage 2 supercharged
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Aetare wrote: Exciting stuff; am I correct in reading that a model can fire all of its ranged weapons, and at different targets? That can't be right
Seems sort of strange to me too. But then again I find multiple overwatch also strange. Don't like either frankly.
This message was edited 4 times. Last update was at 2017/05/27 02:50:51
Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Aetare wrote: Exciting stuff; am I correct in reading that a model can fire all of its ranged weapons, and at different targets? That can't be right
Yes they can. However, you have to choose between firing all your pistols or all of your other weapons. So at least you don't get super shooting from your tac squads.
But just for kicks could you outfit a single marine with three bolters? I guess there must be a limit on main weapons so infantry can have only one? But what about reaper exarchs with two launchers? Or ... I know maybe not smart but still the question is could such a thing be use able by the rules as written? And how about two pistols?
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admironheart wrote: Did I see that right....you can shoot thru any of the models in your unit?
So that means other friendlies can block LOS
Good!
This message was edited 2 times. Last update was at 2017/05/27 02:55:32
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Yeah, I hope they come out with some amazing powers to make it at least tempting to risk it.
Specifically how LOS works will be in another section I imagine.
Rules state that a model may shoot with its pistol or with ALL of its other weapons... Wtf?
List out the number of models with pistols and multiple other weapons. All this means is that infantry can shoot with their pistol/s or their main weapon, while at the same time letting larger units like monsters and vehicles shoot with all their weapons.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Yeah, I hope they come out with some amazing powers to make it at least tempting to risk it.
Or weirdboys cheaper ... Charrrrge!
This message was edited 1 time. Last update was at 2017/05/27 02:56:52
Grenades still being a single model per unit is pretty disappointing. Not really any reason to even bother getting into that 6" range, even an army that wants to be that close will probably charge from further out than that.
McGibs wrote: Specifically how LOS works will be in another section I imagine.
Rules state that a model may shoot with its pistol or with ALL of its other weapons... Wtf?
List out the number of models with pistols and multiple other weapons. All this means is that infantry can shoot with their pistol/s or their main weapon, while at the same time letting larger units like monsters and vehicles shoot with all their weapons.
Yeah I suppose that this is sinking in... normal models will have a limit and regardless multiple weapons will not be cost effective on single wound models
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Yeah, I hope they come out with some amazing powers to make it at least tempting to risk it.
I'm hoping some units/factions have ways to mitigate perils, particularly armies that do tend to have lots of psykers.
This message was edited 1 time. Last update was at 2017/05/27 03:15:20
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Yeah, I hope they come out with some amazing powers to make it at least tempting to risk it. [/quote
I'm hoping some units/factions have ways to mitigate perils, particularly armies that do tend to have lots of psykers.
That would be very handy indeed; hoping for a little more survivabilitu for my grey knights...
There are a lot of models with multiple pistols. So if your dual wielding pistols you can fire both your pistols. That's interesting and a big buff to sisters.And Cypher.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Given the rules.. "Each unit within 6".. That seems like a desperate attempt that if your psyker perils in the middle of the enemy army you'll strip away wounds from their units as well.
These rules look great to me. The terrain rule is interesting, it looks like it is going to be very very difficult for big blob/horde units to benefit from cover...which makes a ton of sense when you think about it.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Given the rules.. "Each unit within 6".. That seems like a desperate attempt that if your psyker perils in the middle of the enemy army you'll strip away wounds from their units as well.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Given the rules.. "Each unit within 6".. That seems like a desperate attempt that if your psyker perils in the middle of the enemy army you'll strip away wounds from their units as well.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Given the rules.. "Each unit within 6".. That seems like a desperate attempt that if your psyker perils in the middle of the enemy army you'll strip away wounds from their units as well.
SilverAlien wrote: Psychic powers look very risky. I'm thinking about thousand suns and their psyker sergeants, perils will wipe out a big chunk of your unit, psyker included.
Given the rules.. "Each unit within 6".. That seems like a desperate attempt that if your psyker perils in the middle of the enemy army you'll strip away wounds from their units as well.