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Made in gb
Death-Dealing Ultramarine Devastator





MANCHESTER

Now the core rules for 8th have been leaked is anyone else bothered by the change to terrain application.

I'm happy with having a save modifier rather than a separate save, the thing that bothers me is that in order for a unit to make use of the terrain the whole unit needs to be in or on the terrain...

Makes no sense to me

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Lesser Daemon of Chaos




Phoenix, Arizona

It's a little sparse, but remember - these are just the simple, basic rules. I'm sure in the advanced rules, that will have the campaign supplement books rolled into it (Planet Strike, Cities of Death, etc.), we may see more of a nuanced rule-set where terrain will be much more granular.

At least that is my desperate hope.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
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Auspicious Daemonic Herald





it has to do with the fact they are moving to defender allocating the wounds. If you allowed for partial units in cover then the defender would just always allocate wounds to models in cover first effectively increasing the whole unit's durability instead of just the models in cover.

Requiring the whole unit to be in the cover prevents this game abuse and helps the game keep speed (as you won't have to slow down and roll saves by model to account for the difference in saves)
   
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Sinister Chaos Marine





If your unit gets shot up, just eliminate the trailing troopers until the only remaining guys are in cover. Like magic! now the whole squad is in cover.

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Pious Palatine




Meh, the other way was the whole unit got it for the front guy having a toe in which wasn't much better tbh.


 
   
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Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Personally I like it:

It's better than toe in cover saves where one model in cover gives the whole unit a bonus save,

It's also better than 50%/25% cover as that can lead to arguments "actually that model is only 24% obscured".

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 Marmatag wrote:
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 mrhappyface wrote:
Personally I like it:

It's better than toe in cover saves where one model in cover gives the whole unit a bonus save,

It's also better than 50%/25% cover as that can lead to arguments "actually that model is only 24% obscured".


I agree with this. It keeps things simple and improves speed of play. +1 save is still a big deal.

Let's not forget camo cloaks. Most likely these will provide a cover save bonus, too.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in si
Foxy Wildborne







Gunline players love it I bet, since 5 dudes can stand in a forest all day. It's worthless to units that actually need it, like boyz and gaunts. We've come to a point where assault armies are literally better off playing on an empty table.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

To me, just with the "Cities of death" article, they have convinced to play all of my games with that pack of Advanced rules. And we already know the terrain rules are much better in that system that in the barebones free rules. So I'm all on it!

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Longtime Dakkanaut





Arashen, Segmentum Pacificus

I like the simplicity of it, and the restrictions to infantry rather than all models benefitting from it by default.

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Fresh-Faced New User





https://www.dakkadakka.com/gallery/421665-.html

In the picture above, you do not get a cover save right?

Also, different scenario but still want clarity: if your whole unit is behind a wall that covers 2/3 of their body LoS, no one gets cover right?
   
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Archmagos Veneratus Extremis




On the Internet

Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.
   
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Fresh-Faced New User





 ClockworkZion wrote:
Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.


Thanks, and so is the general rule that if they're touching a wall like that with their base they're 'in' the terrain?
   
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Archmagos Veneratus Extremis




On the Internet

DevilsPox wrote:
 ClockworkZion wrote:
Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.


Thanks, and so is the general rule that if they're touching a wall like that with their base they're 'in' the terrain?

Might be terrain specific stuff or something you houserule. Dunno yet regarding that specific terrain peice.
   
Made in us
Fresh-Faced New User





 ClockworkZion wrote:
DevilsPox wrote:
 ClockworkZion wrote:
Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.


Thanks, and so is the general rule that if they're touching a wall like that with their base they're 'in' the terrain?

Might be terrain specific stuff or something you houserule. Dunno yet regarding that specific terrain peice.


I'm just wondering if terrain like Aegis Defense Lines are worth anything any more?

This message was edited 1 time. Last update was at 2017/05/28 03:08:32


 
   
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Ancient Space Wolves Venerable Dreadnought






DevilsPox wrote:
 ClockworkZion wrote:
DevilsPox wrote:
 ClockworkZion wrote:
Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.


Thanks, and so is the general rule that if they're touching a wall like that with their base they're 'in' the terrain?

Might be terrain specific stuff or something you houserule. Dunno yet regarding that specific terrain peice.


I'm just wondering if terrain like Aegis Defense Lines are worth anything any more?


Depends on a few things - we don't know anything about ignores cover yet.

I don't break the rules but I'll bend them as far as they'll go. 
   
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Battlewagon Driver with Charged Engine




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Whelp, I'm going to have Fun(TM) trying to get thirty ork boyz into a piece of terrain.

I never liked cover as a modifier because it helps elite armies more than horde ones (the ones who need cover the most!), and this particular change makes that especially so.

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Stern Iron Priest with Thrall Bodyguard



UK

 Luke_Prowler wrote:
Whelp, I'm going to have Fun(TM) trying to get thirty ork boyz into a piece of terrain.

I never liked cover as a modifier because it helps elite armies more than horde ones (the ones who need cover the most!), and this particular change makes that especially so.


Forget cover if your an orc player you'll have to make do with 6+fnp and the invulnerable save.
   
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Norn Queen






Venomthropes and Malanthropes are going to be much more valuable to Nids. Luckily we have so much easier access to elite slots.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Regular Dakkanaut





Well since cover doesn't slow your movement any more, horde and melee armies will just be glorying in the triumphant return of forests and rock gardens. Area terrain is gonna party like it's 4th edition!
   
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Archmagos Veneratus Extremis




On the Internet

 Dakka Wolf wrote:
DevilsPox wrote:
 ClockworkZion wrote:
DevilsPox wrote:
 ClockworkZion wrote:
Basic rules say if a unit is touching or in terrain (like area terrain) they get +1 to their save. % of concealment means nothing to the new system.


Thanks, and so is the general rule that if they're touching a wall like that with their base they're 'in' the terrain?

Might be terrain specific stuff or something you houserule. Dunno yet regarding that specific terrain peice.


I'm just wondering if terrain like Aegis Defense Lines are worth anything any more?


Depends on a few things - we don't know anything about ignores cover yet.

Or the rules for the Argis Defense Line.
   
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Fully-charged Electropriest






For real I'm going to need all 30 Boyz in a unit to be inside a Ruin to get any cover save? Even if I manage to do that then my save becomes 5+ and is changed back to 6+ or nothing at all by most weapons in the game? Sounds terrible.
   
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Norn Queen






xlDuke wrote:
Even if I manage to do that then my save becomes 5+ and is changed back to 6+ or nothing at all by most weapons in the game? Sounds terrible.


Where are you getting "most weapons in the game" from?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Stern Iron Priest with Thrall Bodyguard



UK

for orcs sure, elite armies are going to enjoy it.
   
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Foxy Wildborne







 GreenShoes wrote:
Well since cover doesn't slow your movement any more, horde and melee armies will just be glorying in the triumphant return of forests and rock gardens. Area terrain is gonna party like it's 4th edition!


No it's not since it's all completely transparent and might as well not be there.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Fully-charged Electropriest






 Lance845 wrote:
xlDuke wrote:
Even if I manage to do that then my save becomes 5+ and is changed back to 6+ or nothing at all by most weapons in the game? Sounds terrible.


Where are you getting "most weapons in the game" from?


From my head. Aren't most weapons in the game AP4+? If not, I'll rephrase:

Even if I manage to do that then my save becomes 5+ and is changed back to 6+ or nothing at all by a large and significant amount of weapons in the game? Sounds terrible.


Can you offer consolation or answers, friend?

This message was edited 1 time. Last update was at 2017/05/28 14:25:54


 
   
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Norn Queen






I think the bulk of weapons on the table are going to have no AP and it will mostly be melee and specialist weapons or powerful and limited elite units that bring ap weapons as standard.

It's not like a IOM force is going to be made up entirely of Las Cannons. It's going to be bolters, chainswords, and lasguns with a smattering of specialist guns.

You can have a unit of 5-10 tac marines the bulk of which will have bolters and you will get your full save. Or it will be 3-5 primaris who will have ap-1 for a significant price hike.

I think a blob of 20-30 boys can soak a couple hits and drop a ton of damage onto them.

I base this on the weapon profiles we have seen so far.
I also don't know if Orks are going to keep their 6+ save. I wouldn't be too surprised if all the 6+ save models got a small bump to 5+. But that all remains to be seen.

This message was edited 1 time. Last update was at 2017/05/28 14:34:18



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Fully-charged Electropriest






I hope you're right but in this edition it isn't mostly Bolters we face, it's the more powerful weapons mounted on MCs and vehicles, as well as man-portable heavy weapons which will now be more effective on the move. I hope you're right man but for an army that relies so heavily on cover it's pretty disappointing to hear I won't be benefitting from it much at all, while the more resilient models with high armour saves I already struggle to deal with will be becoming tougher to damage at range.
   
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Foxy Wildborne







The new Primaris Dreadnought makes it pretty clear GW will continue to hand out absurd amounts of firepower to new models like candy.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Stern Iron Priest with Thrall Bodyguard



UK

Let's not forget tau firing ten weapons on the mechs.
   
 
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