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Well, here's what I can read:
Etherealness:
Units with this ability have a 5+ Invulnerable save.
Unstoppable Ferocity:
If a Khorne Daemons unit with this ability makes charges or is charged, or performs a (illegible), add 1 to the Strength and Attacks characteristics of all models in the unit until the end of the turn.
Ephemeral Forms:
Add 1 to all invulnerable saving rolls for a Tzeentch Daemon with this ability.
Exceedingly Resilience:
Each time a Nurgle Daemon with this ability loses a wound, roll a D6. On a roll of 5+ the models does not lose a wound.
Quicksilver Swiftness:
Slannesh Daemons with this ability always fight first in the Fight phase, even if they (illegible). If the enemy has units that have charged or that have a (illegible...)
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