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Made in gb
Sneaky Sniper Drone




Here is a good place to discuss tactics etc for the new edition and how it will affect our Empire.

Just to start- here's a post about Markerlights:

Re Tau markerlights: if I'm reading it correctly entries 1 and 5 on the chart would apply in thr Fight phase if markerlights were placed on Overwatch. Quite possible as Tactical Drones have For the Greater Good. Might even be able to trigger Seeker and Destroyer missiles. Edit: Charge and Fight phases are separate, so yes to Seeker/destroyer, no to buffing cc attacks.

I also like how the first markerlight results help later ones hit as well. Eg you getting 3 down would then help a Skyray hit with it's 2 markerlights, rerolling 1s and negating the minus to hit on the move.

This message was edited 1 time. Last update was at 2017/05/31 18:32:31


 
Made in gb
Sneaky Sniper Drone




It looks like Piranhas' drones become several small units of 2 at the moment. That could be useful for spreading around additional ablative wounds. Plus the fact that they're probably the most efficient source of Overwatch fire.

This message was edited 1 time. Last update was at 2017/05/31 18:30:18


 
Made in gb
Sneaky Sniper Drone




MilkmanAl wrote:
Man, our suits got completely reworked. Everything is just so much different than it was for 7th that it's tough to figure out roles for each unit. It's going to take some adjusting to Broadsides costing 200pts and being worth it...maybe.


With split fire you might as well just chuck what you want on and get on with it

That said, the Multi Tracker rerolls 1s, but only if you're shooting all of your weapons at a single target.
Made in gb
Sneaky Sniper Drone




Hmmm. A Devilfish with embarked (dedicated) Gun Drones treats their weapons as its own. So a naked DFish has 12 shots....

Edit: Same with Piranhas.

Am I getting this right. If you buy a piranha it will cost xx plus xx for the 2 Gun Drones? The points seemed out of whack vs the Power level, so that seems to make more sense. It does make the Devilfish even more expensive than I originally thought though.

This message was edited 2 times. Last update was at 2017/05/31 08:26:53


 
Made in gb
Sneaky Sniper Drone




71 points for a Piranha with 2 Gun Drones seems good value now. For the same price as a Rhino we get 12 shots at BS 4+, and 12 shots on Overwatch as well per Piranha. Then split into 2 units as needed. T5 and 6 wounds is fairly resilient for a unit that is fast enough to often pick it's own fights.
Made in gb
Sneaky Sniper Drone




 Vryce wrote:
 Coyote81 wrote:
Has anyone been able to wrap their heads around the cost choice on Ion rifles for Pathfinders? 7pts, it's a 30" range heavy D3 S8 weapon on overcharge. I don't can if I have roughly a 1/3 chance of killing myself. One markerlgiht greatly reduces that chance.

You could just spam tons and tons of these units. With ethereal buffs, potentially Kauyon as needed. And Darkstrider nearby as a topper.


At 7pts per model, it actually seems like a decent option. Chance of mortal wounds when overcharged makes the chance of killing yourself worth it. With the changes to Markerlights, both in cost and efficacy, I'm actually considering the special weapon options on Pathfinders for the first time since they were introduced.

Me too - though Rail Rifles all the way!

This message was edited 1 time. Last update was at 2017/06/02 13:02:14


 
Made in gb
Sneaky Sniper Drone




BertBert wrote:
I'll just drop the link for the tau armybuilder here: https://mega.nz/#!oyJlHBZB!Llb4X-GnpgpkW-N_5RFQOa461hncuR9sEVtcVH01r8c

Basic features are in, slot requirements are not.

Enjoy!


Hmm - was going to add it to the op, but the link says File Not Available. I've not used the site before - is it limited by country?
Made in gb
Sneaky Sniper Drone




 A Town Called Malus wrote:
 Unusual Suspect wrote:
They lost Jump-Shoot-Jump.


Source for this?

I think it's more that it doesn't appear anywhere. Coupled with the intentional ignoring of multiple queries on the Facebook Tau focus.

I feared its loss way before the rules leaked. First, trying to speed the game up isn't helped by having an army where half the models (exaggeration) get to move twice, in particular spending potentially ages trying to hide them. Second, although it was an awesome idea (my favourite thing about the army tbh), there is a strong argument that it suits the lightning fast Eldar even more than the Tau, so if they were to reintroduce it at a later date I suspect that's where we might see it.

We can hope, but I'm pretty resigned to losing it now.
Made in gb
Sneaky Sniper Drone




 Captain Joystick wrote:
 BoomWolf wrote:

And then the enemy just steps towards the stealth suits, end their move within 9" of the beacon, and the beacon is destroyed. (also, charge the stealth suits and kill them)


Except your reserve unit already arrived at the end of the movement phase you placed the homing beacon in, so the stealth suits did their job. The bit about enemy models destroying the homing beacon if they move within 9" is in the unlikely event that you placed the beacon and didn't have any unit in reserve to bring in.


Or the slightly more likely scenario that you leave them littered around across turns while the Stealths wander off? They appear to be removed under 2 circumstances: enemy within 9", or a sept unit uses them. I suppose it could be read that the shorting out is at the end of the movement phase whether used or not, but it's a little vague.

It does seem to suggest that you can't use them for more than 1 unit though - so no HQ and bodyguard. Is that how others read it?

This message was edited 2 times. Last update was at 2017/06/06 10:22:44


 
Made in gb
Sneaky Sniper Drone




BertBert wrote:
xerxeshavelock wrote:
 Captain Joystick wrote:
 BoomWolf wrote:

And then the enemy just steps towards the stealth suits, end their move within 9" of the beacon, and the beacon is destroyed. (also, charge the stealth suits and kill them)


Except your reserve unit already arrived at the end of the movement phase you placed the homing beacon in, so the stealth suits did their job. The bit about enemy models destroying the homing beacon if they move within 9" is in the unlikely event that you placed the beacon and didn't have any unit in reserve to bring in.


Or the slightly more likely scenario that you leave them littered around across turns while the Stealths wander off? They appear to be removed under 2 circumstances: enemy within 9", or a sept unit uses them. It could be read that the shorting out is at the end of the movement phase whether used or not, but it's a little vague.

It does seem to suggest that you can't use them for more than 1 unit though - so no HQ and bodyguard. Is that how others read it?


Yeah, it looks like it's one Homing Beacon per Stealth Suit squad and one unit deepstriking per Homing Beacon. However, they are removed after an enemy has finished their move within 9", so you can place them as closeto the enemy as you want if you plan on bringing your reserve in on the same turn.


A strict reading of the rule suggests 1 per turn, rather than per beacon. 'If there are any friendly homing beacons on the battlefield at the end of your movement phase, ONE of your Sept units.....can perform a low altitude drop...'
 
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