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![[Post New]](/s/i/i.gif) 2017/05/31 04:36:48
Subject: [2000] - Necron - 8th ed Battalion
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Longtime Dakkanaut
Ute nation
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So I wanted to make a necron list to get a feel for size and composition, the challenge is my italian is bad, but where there is a will and google translate there is a way. It's insane how small the list is, just 62 models and 2/3 of that is troops. It's a little over half the size I would field in a 1850 decurion. I wanted a C'Tan and/or monolith, but quickly found I did not have room for that if I was going to have a mix of shooting and ranged. Source for the points ( http://imgur.com/a/St29f) would love to see what you guys think. Necron Battalion Detachment - 2000 -= HQ=- Overlord 101 (119 pts) +Staff of light 18 Crpytek 86 (104 pts) +Staff of light 18 -=Troops=- 20 x Warrior 12 (240pts) +20 x Gauss Rifle 0 10 X Warrior 12 (290pts) +10 x Gauss Rifle 0 +Ghost Ark 170 +2 x Gauss Flayer Array 0 10 x Immortals 8 (170) +10 x Gauss Blaster 9 (90) -=Elites=- 5 x Lychguard 19 (185pts) +5 x Hyperphase sword 3 (15) +5 x Dispersion Shield 15 (75) -=Fast Attack=- 6 x destroyers 43 (378) +6 x Gauss Cannon 20 (120) 5 x Wraiths 38 (210) + 5 Particle casters 4 (20) 6 x scarabs 13 (78) -=Heavy Support=- 3 x Heavy destroyer 43 (225) +3 x Heavy Gauss Cannon 32 (96)
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This message was edited 3 times. Last update was at 2017/06/01 18:10:09
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/05/31 06:01:51
Subject: [2000] - Necron - 8th ed Battalion
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Battle-tested Knight Castellan Pilot
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A monolith gauss puts out the same amount of wounds vs a unit of destroyers, now it doesn't have to snap shoot. Its also more survivable, and can buff the rest of the army. The destroyers have the D3 and an extra -1AP.
But then theres the particle whip. which is at a higher str, D6 hits with a good rend and damage.
No scatter deepsrike means most/all of the gauss on the monolith will be shooting every turn, coupled with the whip, and the added survivability, and the eternity gate.....
Gate up some scytheguard, get the charge off, kill whatever they touch, for cheaper than the sword and board guard.
Not sure if your aware Grim, but theres the majority of the point costs in english on the instagram page if you havent seen yet
Just had a thought, flayed ones on the charge, coming out of the gate, hitting first. Dirty.
This list costs 1330 in 7th
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This message was edited 3 times. Last update was at 2017/05/31 06:19:59
12,000
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![[Post New]](/s/i/i.gif) 2017/05/31 06:22:40
Subject: [2000] - Necron - 8th ed Battalion
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Longtime Dakkanaut
Ute nation
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I can see that they are similar, and the monolith will be tougher, but the gauss cannons of the destroyers are more effective against a variety of targets, being heavy 2 str 5, ap -3, and doing a d3 damage. They have a little over half again as much firepower as the monolith and that's before factoring in things like their (presumably) faster movement. I suppose it could go either way though since the monolith brings so much more to the table with deep strike and the eternity gate.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/05/31 06:42:08
Subject: [2000] - Necron - 8th ed Battalion
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Battle-tested Knight Castellan Pilot
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Wait, am i missing something? 14 shots combined from the destroyers vs 18 shots from the monolith?
A gauss cannon is heavy 2, so 12 shots, while a flux arc is heavy 3 so 12 shots from that too. Both same strength, and the monolith is still AP-2, so not terrible. Terminators are at 4+ saves. I will admit the destroyers put out 6 more damage max.
I'm not factoring in the heavy destroyers, i suppose they are the particle whip equivalent, with less shots and damage overall but can shoot at two seperate targets.
But 6 Destroyers is equivalent in points to a monolith, so overall the monolith puts out more hurt, but at 1 less target than 6 destroyers. But factor in the HD's and they start to pull ahead damage wise, yet utility wise the monolith is king, far and ahead.
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This message was edited 2 times. Last update was at 2017/05/31 06:45:50
12,000
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![[Post New]](/s/i/i.gif) 2017/05/31 15:14:28
Subject: [2000] - Necron - 8th ed Battalion
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Longtime Dakkanaut
Ute nation
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12 shots from the destroyers, hitting on 3+ rerolling 1s, ignoring movement penalty for moving and shooting.
At MEQ
Destroyers
5/6 * 2/3 * 5/6 * 2 = .93 * 6 = 5.6 wounds per round
Monolith
Gauss Flux Ark (2 against a single opponent)
1/2 * 2/3 *2/3 * 3 = .66 * 2 = 1.3
Particle Whip
1/2 * 5/6 * 2/3 * 6 = 1.7
For a total of 3, which is a little more than half of what the destroyers are putting down range. Destroyers have a 10" movement as icing on an otherwise delicious cake.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/06/01 04:00:20
Subject: [2000] - Necron - 8th ed Battalion
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Battle-tested Knight Castellan Pilot
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What about high T models? I would imagine the particle whips higher str would help the monolith in that regards? I feel they have different roles, obviously the flayer arrays are comparable, but the particle whip is geared more to the higher T models.
Also, the monolith can put out D6 mortal wounds when charged, which gives it more defence, and will last longer in the game?
It depends on the army comp, I just can't look past the eternity gate. Plus having units in deep-strike reserve gives more of a chance of going first.
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12,000
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![[Post New]](/s/i/i.gif) 2017/06/01 06:07:24
Subject: [2000] - Necron - 8th ed Battalion
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Regular Dakkanaut
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All flux arcs can target the same unit, so your math is a little off.
In the new edition there are no firing arcs so you just measure from the hull. Meaning you'd get all 12 shots at a single target even though half your guns are backwards.
Result would be 2.6 wounds with the arcs and 1.7 with the Whip So 4.3 wounds.
Still worse but it's close. I'd still stick with the destroyers since the monolith is going to be a lascannon's wet dream. Plus it's shooting gets way less accurate as it takes damage.
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2017/06/01 06:19:42
Subject: [2000] - Necron - 8th ed Battalion
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Longtime Dakkanaut
Ute nation
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Updated the list turns out I paid too much for my ghost ark, using those points I added a third heavy destroyer, switched out the lord to a SoL, and got some rez orbs in case the ghost ark gets totaled.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/06/01 06:25:56
Subject: [2000] - Necron - 8th ed Battalion
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Deranged Necron Destroyer
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Grimgold wrote:12 shots from the destroyers, hitting on 3+ rerolling 1s, ignoring movement penalty for moving and shooting.
At MEQ
Destroyers
5/6 * 2/3 * 5/6 * 2 = .93 * 6 = 5.6 wounds per round
Monolith
Gauss Flux Ark (2 against a single opponent)
1/2 * 2/3 *2/3 * 3 = .66 * 2 = 1.3
Particle Whip
1/2 * 5/6 * 2/3 * 6 = 1.7
For a total of 3, which is a little more than half of what the destroyers are putting down range. Destroyers have a 10" movement as icing on an otherwise delicious cake.
Destroyers vs MEQ chance to hit is (2/3)+(1/6)(2/3)=(7/9) so overall it should be (7/9)(2/3)(5/6), or around 0.86 wounds per round. That makes 6 deal 5.19 wounds per round. Still a lot better but not quite as good.
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![[Post New]](/s/i/i.gif) 2017/06/01 06:25:59
Subject: [2000] - Necron - 8th ed Battalion
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Battle-tested Knight Castellan Pilot
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Punisher wrote:All flux arcs can target the same unit, so your math is a little off.
In the new edition there are no firing arcs so you just measure from the hull. Meaning you'd get all 12 shots at a single target even though half your guns are backwards.
Result would be 2.6 wounds with the arcs and 1.7 with the Whip So 4.3 wounds.
Still worse but it's close. I'd still stick with the destroyers since the monolith is going to be a lascannon's wet dream. Plus it's shooting gets way less accurate as it takes damage.
I'm confused by this. Like I understand there is no firing arcs. When it says measure from the hull, and when talking about the half of the guns that are backwards, you measure from the point of the hull they are attached to? So say the monolith is 6" wide (for example), the front 2 gauss array's are shooting at something 20" away, so they have range, but the back can target it too, but they are 26" away and cant fire at it?
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12,000
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![[Post New]](/s/i/i.gif) 2017/06/01 18:09:51
Subject: [2000] - Necron - 8th ed Battalion
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Longtime Dakkanaut
Ute nation
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Updating list again, can't take phylacteries on Overlords and crypteks, so shuffled points around and added scarabs and particle casters to the wraiths to give them a little extra punch outside of CC and in CC for that matter. Think this will be the final revision, because I'm 100% on the points and rules now, and it feels like an extremely dangerous TAC list.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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