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2017/06/02 03:29:41
Subject: Re:Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
wizerdree wrote: Is anyone else really liking Deathleaper as a true character assassin? Placed WITHIN 6" and can then charge, 4 attacks either at 2D each or rending. Also his Chameleonic skin doesn't only apply to shooting so outside extra bonuses people hit him on a 4+, throw in some Horror and it's a 5+ at best. Fill in some Lictors and a BroodLord or two and you've got a full Vanguard detachment.
I like him but he seems like a liability in match play. Far as I can tell he has to be placed within 6" of the character when coming from reserve. so opponent bubble wraps and you may never get a chance to place him before turn 3. Two turns may not be enough against some armies. Just something to consider.
As far as carnifex is concerned I think 1 scythe 1 set of guns is better. They are kinda trash in cc now without dedicated weapons and losing a single attack for 6 S7 shots makes sense to me. And now that you can shoot one thing and assault another mixed role like that ain't bad.
Synapse is also more of a thing then people are assuming. Biovores are great but need a babysitter. Same deal with exocrines and tfexes. Charge it's less an issue but still a concern.
2017/06/07 21:17:29
Subject: Tyranids 8th ed Tactica - All Dataslates/Wargear - The Great Devourer is Nigh
I would wait for a FAQ confirming that the Rending claw on HT for free is not a misprint. Weapons at 0 points are either base troop weapons (fleshborers, boltguns and such) or strong weapons that are available to a single model and for that they are already included in the cost of that mode (like all the weapons of the haruspex).
Since in 7th the only model with those claws was the broodlord, i think there is a misprint in the monstrous bio weapon list. Rending claws shouldn't be there.
Hive Tyrants shipped with plastic rending claws on the monstrous creature sprue (eg the one the previous warrior kit had until last edition) for 3 editions and have had the option for them in every edition I have played in, including 7th (relic talons are an option). I don't think the list is the typo, but the points probably weren't calculated with that in mind. Easy enough for GW to add a (Broodlord) 0 point listing and (Everyone else) X points like they do for many Tyranid upgrades. That's how I suspect this will play out, but either way worth knowing before gluing things.
Aside, I actually built custom hands with claws, just as arm filler on my magnetized hive tyrant. Happy accident they are now 0 point awesome sauce.
2017/09/22 17:46:56
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
Ratius wrote: Nobody bit in the army list section (the lazy gits) so I turn to yee fellow Hive Commanders.
Spoiler:
This is attempting a take at JY2s Maximum Threat Overload lists from 6/7th ed.
The basic idea is that everything drops/pods in barring the Flyrant with Gargs who fly as fast as possible upfield supported by the Mal early on (Stealers go with Trygons and Warriors/gants pod in).
Biggest issues I see is how to defend VS proper alpha strike armies and balancing in match play games # of units on the board VS reinforcements.
Is this for matched play? In matched play you gotta have half or more of the total units deployed at start of game. You are planning on way less than that, meaning its not matched play legal.
If going for a lictorshame null deploy type list in 8ed, spore mines/mycetic spores are your friend. Cheap non-VP granting units you can deploy to get your ratio up
You lack synpase coverage. Don't be fooled by how instinctive behavior has improved, it still can hurt your tactics if it triggers, but more importantly morale tests will wipe stuff quick.
New edition doesn't do tyranid MTO and lictorshame style lists any favors. Consider before you'd easily grab 5+ cover (3+ for lictors) with good shot at 4+/2+. You aren't getting that kind of durability if you get cover and getting cover is much much harder. You aren't diluting fire because everyone has split fire. Units can just leave combat so no way to clip and stay locked in (mainstay msu assault tactic).
Best bet for this type of list is GS cult with cheap IG heavy support, sprinkle in tyranid stuff to taste (spores specifically to ensure lots of points in reserve). Pure tyranid style, I think a midtier build is biovores and hive guard deployed initially with as much stealer, raveners and devgaunts in reserve as you can afford. However that is bound to change when the codex comes out as I suspect we will get some deployment stratagems that let stealers 'infiltrate' and some other things that give us more damage potential when the threats hit the enemy.
This message was edited 1 time. Last update was at 2017/09/22 17:48:55