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Thinking about the quickly changing armour save values, cover and ap doing their thing got me thinking about Invulnerable Saves and where they fit into 8th edition.
I jumped for joy when D-weapons were announced to be past tense but then found out they'd be replaced by the more common and horrible for the same reason as D-weapons Mortal Wounds I did a fair imitation of the Genie.
How useful do you guys predict the Invulnerable Save to be in the new edition?
I don't break the rules but I'll bend them as far as they'll go.
Well 99% of the Mortal wounds stuff I've seen is only 1 to D3 Mortal wounds.
Considering just how many wounds are being added to models, I don't see his as a big deal.
As far as I can tell, Magnus is the only model with a rule that does D6 or more Mortal wounds
I'm kinda dissapointed they kept Storm Shields exactly the same way they worked before. With all these old rules returning, I would have thought they would resort to use in CC only again. Why make all these new -Ap mechanics when half the Imperial Space Marines can ignore it. (I'm bitter over a recent Thunderwolf beating I took recently).
They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.
And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.
In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.
jcd386 wrote: They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.
And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.
In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.
FNP replacements? Like what?
I don't break the rules but I'll bend them as far as they'll go.
jcd386 wrote: They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.
And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.
In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.
FNP replacements? Like what?
Off the top of my head, the Blood Angel's Black Rage, and the Death Guard's Disgustingly resilient.
jcd386 wrote: They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.
And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.
In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.
FNP replacements? Like what?
Off the top of my head, the Blood Angel's Black Rage, and the Death Guard's Disgustingly resilient.
Oh, I heard about Disgustingly Resilient. Fist thing that came to mind though was Necron RPs which according to leaks actually involve falling down first.
So Black Rage is its own thing now?
This message was edited 1 time. Last update was at 2017/06/01 02:11:07
I don't break the rules but I'll bend them as far as they'll go.
Dakka Wolf wrote: Thinking about the quickly changing armour save values, cover and ap doing their thing got me thinking about Invulnerable Saves and where they fit into 8th edition.
I jumped for joy when D-weapons were announced to be past tense but then found out they'd be replaced by the more common and horrible for the same reason as D-weapons Mortal Wounds I did a fair imitation of the Genie.
How useful do you guys predict the Invulnerable Save to be in the new edition?
Are mortal wounds more common than instant death was?
I think people just lack perspective. Mortal wounds are better than ID, because ID is an all or nothing mechanic which scaled horribly to low toughness multiwound models and was ignored by MC's etc., thus why they produced D weapons into the game to deal with vehicles and MC's.... ergo you have two annoying mechanics Instant Death + D weapons....
i'll take mortal wounds over I.D + D weapons anytime
This message was edited 4 times. Last update was at 2017/06/01 03:12:28
Instant Death by itself didn't nullify saves, it was often on weapons with better AP stats but you always had an Invulnerable save against it.
Destroyer Weapons have a one in six chance at Nullifying Saves.
Mortal Wounds cannot have any saves taken against them - ever.
I don't break the rules but I'll bend them as far as they'll go.
Dakka Wolf wrote: Instant Death by itself didn't nullify saves, it was often on weapons with better AP stats but you always had an Invulnerable save against it.
Destroyer Weapons have a one in six chance at Nullifying Saves.
Mortal Wounds cannot have any saves taken against them - ever.
Yeah but when the D weapon ignored your save, it ignored all saves, not just armor and the such... it also basically instantly kill any model that you rolled a 6 for, kinda a lot more devastating than a few mortal wounds.