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Made in au
Ancient Space Wolves Venerable Dreadnought






Thinking about the quickly changing armour save values, cover and ap doing their thing got me thinking about Invulnerable Saves and where they fit into 8th edition.
I jumped for joy when D-weapons were announced to be past tense but then found out they'd be replaced by the more common and horrible for the same reason as D-weapons Mortal Wounds I did a fair imitation of the Genie.


How useful do you guys predict the Invulnerable Save to be in the new edition?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Furious Fire Dragon




A forest

Very. Its an unmodifieable save. Not that many weapons will do mortal wounds, and even so they dont really compare to 6 + d6 wounds from d weapons
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Well 99% of the Mortal wounds stuff I've seen is only 1 to D3 Mortal wounds.
Considering just how many wounds are being added to models, I don't see his as a big deal.

As far as I can tell, Magnus is the only model with a rule that does D6 or more Mortal wounds

   
Made in us
Oozing Plague Marine Terminator





I'm kinda dissapointed they kept Storm Shields exactly the same way they worked before. With all these old rules returning, I would have thought they would resort to use in CC only again. Why make all these new -Ap mechanics when half the Imperial Space Marines can ignore it. (I'm bitter over a recent Thunderwolf beating I took recently).

No saves for Mortal wounds helps.
   
Made in us
Longtime Dakkanaut




They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.

And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.

In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






jcd386 wrote:
They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.

And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.

In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.


FNP replacements? Like what?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut




 Dakka Wolf wrote:
jcd386 wrote:
They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.

And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.

In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.


FNP replacements? Like what?


Off the top of my head, the Blood Angel's Black Rage, and the Death Guard's Disgustingly resilient.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






jcd386 wrote:
 Dakka Wolf wrote:
jcd386 wrote:
They will still be good against a lot of the more common weapons. Most non character units don't cause them, so it's really only snipers, psychic powers, characters, and a few heavy weapons that you'll need to worry about. And a lot of those only do it on a 6. Plus a lot of the new FNP replacements, and some character abilities still work against mortal wounds.

And since a lot of weapons lower armor saves, invuls will be good vs plasma etc.

In general im not worried. Because of the changes to AP and the removal of D, you'll get to roll more saves this edition than last.


FNP replacements? Like what?


Off the top of my head, the Blood Angel's Black Rage, and the Death Guard's Disgustingly resilient.


Oh, I heard about Disgustingly Resilient. Fist thing that came to mind though was Necron RPs which according to leaks actually involve falling down first.

So Black Rage is its own thing now?

This message was edited 1 time. Last update was at 2017/06/01 02:11:07


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Sinewy Scourge




Boulder, Colorado

The Necron RP is that any model that falls down gets rolled for each turn to come back until you wipe the unit.

Death Guard have a 'fnp', same with Nurgle Demons (I believe) and Dark Eldar on Turn 2+

   
Made in au
Regular Dakkanaut





 Dakka Wolf wrote:
Thinking about the quickly changing armour save values, cover and ap doing their thing got me thinking about Invulnerable Saves and where they fit into 8th edition.
I jumped for joy when D-weapons were announced to be past tense but then found out they'd be replaced by the more common and horrible for the same reason as D-weapons Mortal Wounds I did a fair imitation of the Genie.


How useful do you guys predict the Invulnerable Save to be in the new edition?


Are mortal wounds more common than instant death was?

I think people just lack perspective. Mortal wounds are better than ID, because ID is an all or nothing mechanic which scaled horribly to low toughness multiwound models and was ignored by MC's etc., thus why they produced D weapons into the game to deal with vehicles and MC's.... ergo you have two annoying mechanics Instant Death + D weapons....

i'll take mortal wounds over I.D + D weapons anytime

This message was edited 4 times. Last update was at 2017/06/01 03:12:28


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Instant Death by itself didn't nullify saves, it was often on weapons with better AP stats but you always had an Invulnerable save against it.
Destroyer Weapons have a one in six chance at Nullifying Saves.
Mortal Wounds cannot have any saves taken against them - ever.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Sinewy Scourge




Boulder, Colorado

 Dakka Wolf wrote:
Instant Death by itself didn't nullify saves, it was often on weapons with better AP stats but you always had an Invulnerable save against it.
Destroyer Weapons have a one in six chance at Nullifying Saves.
Mortal Wounds cannot have any saves taken against them - ever.


Yeah but when the D weapon ignored your save, it ignored all saves, not just armor and the such... it also basically instantly kill any model that you rolled a 6 for, kinda a lot more devastating than a few mortal wounds.

   
 
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