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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Batallion Detachment: (+3 Command Points)

HQ:
Tigurius - 130
Primaris Lieutenant - Mastercrafted Auto Boltrifle - 74

Troops:
Tactical Squad - Meltagun, 5 models - 82
Tactical Squad - Meltagun, 5 models - 82
Tactical Squad - Meltagun, Combi Melta on Sergeant, 5 models - 101

Heavy Support:
Devastator Squad - 4 Lascannons, 5 models - 165
Devastator Squad - 4 Lascannons, 5 models - 165
Devastator Squad - 4 Lascannons, 5 models - 165

Dedicated Transports:

Razorback - Twin Assault Cannon - 100
Razorback - Twin Assault Cannon - 100
Razorback - Twin Assault Cannon - 100
Razorback - Twin Assault Cannon - 100
Razorback - Twin Assault Cannon - 100
Razorback - Twin Assault Cannon - 100

Super Heavy Auxiliary Detachment:

Roboute Guilliman - 360 (+3 Command Points for Battleforged)

Fortification Network:

Aegis Defense Line - 75

Total: 1999

Guilliman runs along behind the Razorback wall, providing them reroll to hit and wound (hoping he can get most, if not all of them in range). He also acts as a melee beat stick. Tigurius will Veil of Time/Might of Heroes Guilliman, and generally do his best to stay in the Primarch's shadow. Since they will be behind the tank wall, they dont need to worry about being shot.

The Tacticals will bail out of the razorbacks if there is a nice target available. Since they get an extra 3" on their movement when they disembark (disembark is seperate from their move), they can probably get into melta range of whatever is tempting them. I suppose I could replace them with Sniper Scouts, and just have empty Razorbacks advancing, but the Meltaguns will keep anyone coming at them a bit more honest.

The Primaris will babysit the Devastators, all of whom will be hanging out behind the Aegis Line. The rerolls one to wound will be nice for the Lascannons, and I couldnt really find a cheaper HQ to provide a reroll of any kind. Hopefully with twelve lascannons, they will be able to light something scary up before getting wrecked.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I dunno, man. That list looks effective, but kinda boring. I'm sure it'll be fun as hell rolling 72 dice for your assault cannons, though.

For the most part, it looks like you have something for everything. Whatever you can't kill outright will go down to weight of fire. This will be a pretty mean list to play. Post some updates once it sees the table.

One thing though, how will you deal with CC heavy armies?

This message was edited 1 time. Last update was at 2017/06/01 11:07:30


5250 pts
3850 pts
Deathwatch: 1500 pts
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30K 2500 pts 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

CC heavy armies will just have to be shot a lot. Hopefully I can pare then down enough to let Guilliman/whomever else carry the day.

The theoretical looks alright, I think, it's just going to be seeing the practical.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
CC heavy armies will just have to be shot a lot. Hopefully I can pare then down enough to let Guilliman/whomever else carry the day.

The theoretical looks alright, I think, it's just going to be seeing the practical.
The problem is Guiliman isn't invincible and he will eventually go down. Also, if you face deep strike heavy armies, your Devastators are going to evaporate.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Dakka Veteran




What a list you have there - looks to be brutally effective; those Heavy 12 Twin Autocannons are nasty.
   
Made in de
Longtime Dakkanaut




Yeah, I think fast CC is going to be the issue. Lots of stuff can charge from 24", so in many cases you'll only get one round of shooting. Guilliman's effect is certainly powerful -- he's more than doubling your firepower when you move -- but if the Razorbacks are packed so close it will be possible for one unit to tie up multiple Razorbacks in CC. And then of course you lose their firepower for the next turn. Empty transports could also shut down the Razorbacks that don't get caught by the actual CC units.

But it looks really solid. Maybe look into what Tyranids, Dark Eldar, and Chaos might be doing for fast CC and think about including some dedicated counters beyond Guilliman himself.

This message was edited 1 time. Last update was at 2017/06/03 02:01:45


 
   
Made in no
Slippery Scout Biker




Norway

It's Illegal.

The Batalion Detachment lets you have 1 Dedicated transport for every other choice. You have 8 choices, which means max 4 DDT in your detachment. Take out two of the transports and cut one lascanon from each squad. Loosing two wounds and a lascannon is a bit of a waste if they're ever shot at. Add som fast moving CC potential to help with scoring and vs. hordes (especially Tyranids and Orks). You'll be needing some screeners and they can also benefit from Guilli's rr buff in cc.

This message was edited 4 times. Last update was at 2017/06/03 15:45:03


33,4% of all statistics are made up on the spot. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

It isn't every other, it is each other. Each other is 1:1, not 1:2.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

Looks fearsome with those assault cannons! Personally don't care for the overall vibe of the army but that's just my own playstyle talking. All that shooting though will carry the day for you though, I imagine!

I saw with eyes then young, and this is my testament.
 
   
Made in gb
Fresh-Faced New User




Personally I'd swap the lt for telion, swap the tacs for sniper scouts or normal scouts for deep strike protection... Is there a way of squeezing an ancient and an apothecary in? Maybe drop a lascannon in each dev squad?

Give the ancient the relic banner, on a 3+ your dev gets to shoot again, then on a 4+ he gets back up...

Also, they can target characters, they're only shielded in the shooting phase...
   
Made in us
Death-Dealing Devastator




Tampa, FL

It's a small thing but if you drop the Lt down to a normal one from a Primaris one you will have 6 drops rather than 7. I don't have much to offer besides this since I have avoided Guilliman based lists. I do agree with the sentiment on having issues with hardcore melee armies, but then again a true TAC list isn't all that viable these days anyway. At least not for marines. Hordes you will be able to handle decently well. Maybe drop 2-3 Tac squads for sniper scouts in case you run into guard Conscript Spam. A smart player will try to hide the Commissars but they won't always be able to. Plus they can be helpful against some of the weaker Ork characters as well. Fire discipline should make you fare decently against a World Eaters list. Pop Rhinos far away and then juggle priority between DP's and BT's while whittling down the Berzerkers. Nids you just have to sacrifice some stuff to the first turn charges and hope it doesn't do enough damage to cripple you.
   
Made in us
Huge Hierodule





land of 10k taxes

Not enough screen units, 15 tac marines will not cut it. Go bare bones on 6 x 5 man tac squads, CSword on sgt. Dump a razor or 2, or ADL to get the points

was censored by the ministry of truth 
   
 
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