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2017/06/07 20:21:38
Subject: Re:The Evolution of the Tyranids - The Support for Competitive Tyranids in 8th Edition
I redid some numbers to account for multiple scything talons giving multiple attacks for comparing some units vs each other. When doing these myself I'd calculated point per damage but omitted that to avoid any forum rules issues.
Close Combat Weird thing here was that in point efficiency, despite more wounds, the rending claws were less point efficient than the 2x scytals.
9 warriors
2x scytals
45 attacks
First hits(3+): 30 hits
reroll hits(3+): 35 hits
wounds(4+): 17.5 wounds
save(3+): 5.833 damage
3xVenom Cannon + 6x Deathspitter
D:18 Shots
D Hits(4+): 9 hits
D Wounds(3+): 6 wounds
D Save(4+): 3 damage
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(4+): 3 hits
V Wounds(4+): 1.5 wounds
V Save(4+): .75 damage
Warriors - W/ Tyranid Prime
Spoiler:
Because of the bonus to hit the rending claws did pass the 2x scytals for point efficiency here.
Close Combat 2x scytals
45 attacks
First Hits(2+): 37.5 hits
Second Hits(2+): 43.75 hits
Wounds(4+): 18.75 wounds
Save(3+): 6.25 damage
3xVenom Cannon + 6x Deathspitter
D:18 Shots
D Hits(3+): 12 hits
D Wounds(3+): 8 wounds
D Save(4+): 4 wounds
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(3+): 4 hits
V Wounds(4+): 2 wounds
V Save(4+): 1 wound
Except for the Venom Cannons all the numbers are against MEQ units. In all these instances with the support characters I didn't include them attacking.
2017/06/19 15:40:47
Subject: Re:The Evolution of the Tyranids - The Support for Competitive Tyranids in 8th Edition
What does everybody think about ripper swarms? now that there's no templates that do double damage to them I'm finally clipping all mine from the sprues to assemble.
My first thought is it's 99 points for 3 troop options so you can cheaply turn your army into a 2 battalion army as long as you've got 4 HQ units. I don't expect them to be killing machines but I do think they could be used to engage sacrificial bubble wrap units to pull them into a combat and create openings for any of the more deadly units. A 9 strong unit on the 40mm bases should be able to wrap up and just tar pit most vehicles for a game as well as camp objectives. I see them as having a more tactical value than combat but are they worth it?