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The Evolution of the Tyranids - The Support for Competitive Tyranids in 8th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lurking Gaunt





I redid some numbers to account for multiple scything talons giving multiple attacks for comparing some units vs each other. When doing these myself I'd calculated point per damage but omitted that to avoid any forum rules issues.

Raveners - Close Combat
Spoiler:
9 Raveners
2x scytals
54 attacks
first hits(3+): 36 hits
reroll hits(3+): 42 hits
wound(4+): 21 wounds
Save(3+): 7 damage

rending
36 attacks
hits: 24
wound(4+): 8 + 4 rending
save(4+): 4 + 4 rending

W/Red Terror (+1 to hit rolls)
2x scytals
54 attacks
first hits(2+): 46 hits
reroll hits(2+): 52.5 hits
wound(4+): 26.25 wounds
Save(3+): 8.75 damage

rending
36 attacks
hits(2+): 30
wound(4+): 10 + 5 rending
save(4+): 5 + 5 rending

Ravener - Shooting
Spoiler:
9x Devourer
27 shots
Hits(4+): 13.5 Hits
Wound(4+): 6.75 Wounds
Save(3+): 2.25 Damage

9x Deathspitter
27 shots
Hits(4+): 13.5 hits
Wounds(3+): 9 wounds
Save(4+): 4.5 damage

Genestealers
Spoiler:
20 Genestealers
80 attacks
hits(3+): 53.333 hits
wounds(4+): 17.777 wounds + 8.888 rends
save(4+): 8.888 damage + 8.888 rends

w/Broodlord
80 attacks
first hits(3+): 53.333 hits
reroll hits(3+): 62.222 hits
wounds(4+): 20.741 wounds + 10.370 rends
save(4+): 10.370 damage + 10.370 rends

Hormagaunts
Spoiler:
30 Hormagaunts
60 attacks
first hits(4+): 30 hits
reroll hits(4+): 35 hits
first wounds(5+): 11.666 wounds
reroll wounds(5+): 13.61111
save(3+): 4.537 wounds

Warriors - Solo
Spoiler:
Close Combat
Weird thing here was that in point efficiency, despite more wounds, the rending claws were less point efficient than the 2x scytals.
9 warriors
2x scytals
45 attacks
First hits(3+): 30 hits
reroll hits(3+): 35 hits
wounds(4+): 17.5 wounds
save(3+): 5.833 damage

rending
27 attacks
Hits(3+): 18 hits
Wounds(4+): 6 wounds + 3 rends
Save(4+): 3 damage + 3 rends

Boneswords(-2 ap)
36 attacks
hits(3+): 24 hits
wounds(4+): 12 wounds
save(5+): 8 damage

Shooting(4+)
9x Devourer(Assault 3,4S,-AP)
27 shots
Hits(4+): 13.5 Hits
Wound(4+): 6.75 Wounds
Save(3+): 2.25 Damage

3x Venom Cannon(Assault d3, 8S,-1AP) + 6x Devourer
D:18 Shots
D Hits(4+): 9 hits
D Wounds(4+): 4.5 wounds
D Save(3+): 1.5 damage
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(4+): 3 hits
V Wounds(4+): 1.5 wounds
V Save(4+): .75 damage

9x Deathspitter(Assault 3, 5S,-1AP)
27 shots
Hits(4+): 13.5 hits
Wounds(3+): 9 wounds
Save(4+): 4.5 damage

3xVenom Cannon + 6x Deathspitter
D:18 Shots
D Hits(4+): 9 hits
D Wounds(3+): 6 wounds
D Save(4+): 3 damage
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(4+): 3 hits
V Wounds(4+): 1.5 wounds
V Save(4+): .75 damage

Warriors - W/ Tyranid Prime
Spoiler:
Because of the bonus to hit the rending claws did pass the 2x scytals for point efficiency here.
Close Combat
2x scytals
45 attacks
First Hits(2+): 37.5 hits
Second Hits(2+): 43.75 hits
Wounds(4+): 18.75 wounds
Save(3+): 6.25 damage

rending
27 attacks
hits(2+): 22.5 hits
Wounds(4+): 7.5 wounds + 3.75 rends
Save(4+): 3.75 damage + 3.75 rends

Boneswords
36 attacks
hits(2+): 30 hits
wounds(4+): 15 wounds
save(5+): 10 wounds

Shooting(3+)
9x Devourer(Assault 3,4S,-AP)
27 shots
Hits(3+): 18 hits
Wounds(4+): 9 wounds
Save(3+): 3 damage

3x Venom Cannon(Assault d3, 8S,-1AP) + 6x Devourer
D:18 Shots
D Hits(3+): 12 hits
D Wounds(4+): 6 wounds
D Save(3+): 2 wounds
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(3+): 4 hits
V Wounds(4+): 2 wounds
V Save(4+): 1 wound

9x Deathspitter(Assault 3, 5S,-1AP)
27 shots
Hits(3+): 18 hits
Wounds(3+): 12 wounds
Save(4+): 6 damage

3xVenom Cannon + 6x Deathspitter
D:18 Shots
D Hits(3+): 12 hits
D Wounds(3+): 8 wounds
D Save(4+): 4 wounds
V:3d3 shots(6 ave) vs T8, 3+ vehicle
V Hits(3+): 4 hits
V Wounds(4+): 2 wounds
V Save(4+): 1 wound

Except for the Venom Cannons all the numbers are against MEQ units. In all these instances with the support characters I didn't include them attacking.
Made in us
Lurking Gaunt





What does everybody think about ripper swarms? now that there's no templates that do double damage to them I'm finally clipping all mine from the sprues to assemble.

My first thought is it's 99 points for 3 troop options so you can cheaply turn your army into a 2 battalion army as long as you've got 4 HQ units. I don't expect them to be killing machines but I do think they could be used to engage sacrificial bubble wrap units to pull them into a combat and create openings for any of the more deadly units. A 9 strong unit on the 40mm bases should be able to wrap up and just tar pit most vehicles for a game as well as camp objectives. I see them as having a more tactical value than combat but are they worth it?
 
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