Switch Theme:

[2000] - Necrons - Necron Tesla Combo Brigade  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Wicked Canoptek Wraith





Overlord, warscythe 112
Overlord, warscythe 112
Illuminor Szeras 143
367

Triarch Stalker, particle shredder 158
Triarch Stalker, particle shredder 158
5x Lychguard, warscythes 150
466

10x Necron Immortals, tesla carbines 170
10x Necron Immortals, tesla carbines 170
9x Necron Immortals, tesla carbines 153
5x Necron Immortals, Gauss Blasters 85
5x Necron Immortals, Gauss Blasters 85
5x Necron Immortals, Gauss Blasters 85
748

3x Canoptek Scarabs 39
3x Canoptek Scarabs 39
3x Canoptek Scarabs 39
117

2x Heavy Destroyers 150
Heavy Destroyer 75
Heavy Destroyer 75
300

1998
Brigade Detachment, 9 command points

The core of the list is the tesla carbine immortals who, when buffed by both the triarch stalker Targeting Relay and an overlord's My Will Be Done, can only miss by rolling double 1s. Combined with teslas critting on a 5 or 6 this results in a full unit of 10 immortals putting out about 31 hits and 1 miss.

The triarch stalkers take particle shredders instead of twin heavy cannons because A) they're way cheaper B) their role in the army is to support the immortals which means shooting at the infantry the immortals want to shoot at and not tanks or MCs, and C) triarch stalkers are kind of bad at shooting? All their weapons are heavy and they have no rule to negate the moving and shooting heavy weapons penalty, plus stalkers are one of the only degrading stat lines I've seen that include their ballistic skill so they're going to get even worse at hitting in the mid to late game which does not play well with low shot count weapons like the focused heat ray or THGcannons.

I'd like to take a slightly beefier amount of troops like a full 20 blob of warriors backed by a ghost ark but its a tug of war in the points with the heavy destroyers, who are pretty much our only reliable way of fighting tanks, transports, and MCs for the first couple turns. 4 heavies is enough to pop a rhino or cripple a battlewagon every turn and hopefully their high mobility lets them abuse terrain to get into one sided 4v1 shootouts with high priority targets while staying out of sight from the other harmful stuff but there's no getting around what a juicy target they are for something like the new primaris inceptors to deepstrike right next to and chew apart with those assault 6 mega bolters. At least having 9 command points should allow the couple good turns of shooting they have to result in very high damage rolls.

Ideally everything will be electrocuted and shredded mid field but no plan survives the first shot on a battlefield so when something big and mean invariably winds up sticking its face into the troop line that's when the overlords and lychguard will counter assault in there and drop their sixteen str 7 ap -4 dam 2 attacks which should annihilate pretty much anything in the game, with the lychguard even able to jump in front of attacks no matter how they're allocated to insure that those 2+ WS overlords are around until the very last wound.

the 5 man immortal units are for objective squatting where gauss blasters are better suited to firing at opposing objective squatters in cover or 12" rapid fire punishing backline flankers and deepstrikers. The scarabs are mostly for the extra 6 command points for running a brigade instead of a more lax detachment structure but a 24 wound tar pit that can nibble at a tank is hardly a waste of points.

EDIT: Since updating out the illegal 5 man warrior squads it still fits the overall idea but the model count is dangerously low. It might be worth it to swap into 2 battalion detachments for 6 command points instead and just phase the scarabs and lychguard out entirely.

This message was edited 3 times. Last update was at 2017/06/01 22:33:28


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Cant take 5 warriors? minimum 10 mate unfortunately.

12,000
 
   
Made in us
Wicked Canoptek Wraith





Aw, good catch. I can still fit it all by swapping to immortals and cutting another heavy d but i don't like getting that count down too far. Gotta fiddle with this for a bit.

EDIT fiddled with this a bit.

This message was edited 1 time. Last update was at 2017/06/02 00:42:19


 
   
 
Forum Index » 40K Army Lists
Go to: