DCannon4Life wrote:
roflmajog wrote:The fast rolling rules actually state that saves are still rolled one at a time, most of the time it won't matter too much if you rolled all of your saves together but in this case it could and your opponent would have the right to ask you to roll them one at a time if they wanted to. Other than if they asked you to I would stick to rolling them all together though for speed.
^ This. When it comes to making Saves, there are a couple of situations where adhering to the "one at a time" rule is going to be important, because the decision of which model to allocate a wound to, or whether or not to use a Stratagem, will matter.
My example used armor saves, but you could have the same issue on other rolls, like the to-wound.
Let's say you have 5 hits, and you know you'll finish off the enemy unit if you successfully wound 4 times (because you negate the armor so it's only up to your to-wound). If you roll all of them at once and see you only make 2 wounds, you know you'll never be able to get two more with a single reroll. But if you failed 2 and passed 3, you might want to reroll a single fail.
Rolling everything at the same time gives you, once again, an advantage that you wouldn't get when rolling one die at a time. And the "fast die" section tells you to roll or your to-wound at the same time.