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![[Post New]](/s/i/i.gif) 2017/06/02 12:57:31
Subject: 8th: Characters flubbing charges?
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Shadowy Grot Kommittee Memba
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I've played a couple test games of 8th and I'm wondering whether there's a rule I'm doing wrong/whether people have noticed this phenomenon as well. With characters now separate units for all purposes, and 8th being the edition of the 9" charge, we've noticed an annoying feature of either characters failing to make their (separate) charge roll, and then the unit charges out of range of the character's buff, or vice versa, and the character gets chopped up by a full enemy unit while their buddies twiddle their thumbs.
The "Fix" to this promised by GW - heroic intervention - seems to be only useful on the defense. It'd be really nice if it applied on offense as well.
Has anyone else noticed this problem? Is there a way around it other than "don't go for 9" charges after deep strike with character buffed units"?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/06/02 13:11:44
Subject: 8th: Characters flubbing charges?
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Servoarm Flailing Magos
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Honestly, don't go for 9" charges after deep strike with character buffed units.
That's a risk you're taking. 9" is a long charge on an average 7 roll, and you're just taking for granted that you can do it twice.
If you're not ready for the desync, then don't do it. Charge from deep strike is not supposed to be easy. Your situation is intended.
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![[Post New]](/s/i/i.gif) 2017/06/02 13:19:59
Subject: 8th: Characters flubbing charges?
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Dakka Veteran
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It happens, spend a CP to reroll.
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This message was edited 1 time. Last update was at 2017/06/02 13:24:10
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![[Post New]](/s/i/i.gif) 2017/06/02 13:24:02
Subject: 8th: Characters flubbing charges?
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Pious Palatine
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Youn wrote:You still move on a charge success or failure.
If you charge a squad first. Use your CP if they fail the charge.
Then Charge your character. If you get within 3" of the opposing unit. You will be able to pile in during the fight phase. So, in reality, your character only needs to roll a 6.
You don't move. The rules are available, no need to slum it with old rumors anymore.
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![[Post New]](/s/i/i.gif) 2017/06/02 13:25:42
Subject: 8th: Characters flubbing charges?
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Deranged Necron Destroyer
Somewhere Ironic
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Characters get an additional 3" to move into combat if a nearby unit has moved in. Is that not enough to solve your problems?
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This message was edited 2 times. Last update was at 2017/06/02 13:26:37
DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2017/06/02 13:25:44
Subject: 8th: Characters flubbing charges?
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Dakka Veteran
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Yup, reread the rule. Hence, the edit on my post.
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![[Post New]](/s/i/i.gif) 2017/06/02 13:26:47
Subject: 8th: Characters flubbing charges?
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Deranged Necron Destroyer
Somewhere Ironic
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Youn wrote:Yup, reread the rule. Hence, the edit on my post.
Edited my own as well then.
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DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal
There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party... |
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![[Post New]](/s/i/i.gif) 2017/06/02 13:31:35
Subject: 8th: Characters flubbing charges?
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Dakka Veteran
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Yeah, I would guess the best way to do it is Charge the unit that deep struck with the character. Then attempt the charge on the character.
If the character fails but he squad makes it in, then you fight with the squad. If the character makes it in but the squad doesn't. You hope the squad catches up.
If both make it in, your good.
On the next turn you can move both their full distance toward the enemy and charge. The character has a very good chance at that point of just being able to pile in without a charge. Avoiding the overwatch entirely.
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![[Post New]](/s/i/i.gif) 2017/06/03 00:23:34
Subject: 8th: Characters flubbing charges?
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Devious Space Marine dedicated to Tzeentch
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If the unit failed its charge, you can decide not to charge with the character.
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![[Post New]](/s/i/i.gif) 2017/06/03 02:50:56
Subject: 8th: Characters flubbing charges?
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Bounding Assault Marine
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Pink Horror wrote:If the unit failed its charge, you can decide not to charge with the character.
I was just about to ask this. So it's not like shooting when you must declare all your targets first? You don't have to declare 'charging with unit and leader' before you roll?
If so, that's an easy solution. Roll for the unit first and if they make it then roll for the leader. If they don't make it in, then forego rolling with the leader if he's gonna get mulched by your opponent. Doing this, plus the option of using your CP preroll on a failed roll makes it more reliable.
To add to this, I generally wouldn't use a CP reroll unless one of my dice was a 5 or 6 on the charge. Odds just too meagre at that point.
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![[Post New]](/s/i/i.gif) 2017/06/03 18:58:35
Subject: 8th: Characters flubbing charges?
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Devious Space Marine dedicated to Tzeentch
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benlac wrote:Pink Horror wrote:If the unit failed its charge, you can decide not to charge with the character.
I was just about to ask this. So it's not like shooting when you must declare all your targets first? You don't have to declare 'charging with unit and leader' before you roll?
If so, that's an easy solution. Roll for the unit first and if they make it then roll for the leader. If they don't make it in, then forego rolling with the leader if he's gonna get mulched by your opponent. Doing this, plus the option of using your CP preroll on a failed roll makes it more reliable.
To add to this, I generally wouldn't use a CP reroll unless one of my dice was a 5 or 6 on the charge. Odds just too meagre at that point.
The unit and the leader are two separate units. You have to declare everything a single unit will shoot at or fight with, not everything your whole army is going to do.
Edit: I also want to point out, if the unit succeeds its charge roll and you can spare fighting with a few members of the unit, you can leave a conga line back to the character to keep benefiting from an aura that affects the whole unit.
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This message was edited 2 times. Last update was at 2017/06/03 19:02:01
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![[Post New]](/s/i/i.gif) 2017/06/03 19:20:03
Subject: 8th: Characters flubbing charges?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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I've had this issue in a few test games and have had to adjust accordingly; more patience and not charging off of deep strike.
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/03 19:26:28
Subject: 8th: Characters flubbing charges?
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Longtime Dakkanaut
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More hilarious is when a transport makes its charge roll but the unit it was transporting doesn't.
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![[Post New]](/s/i/i.gif) 2017/06/03 19:27:02
Subject: 8th: Characters flubbing charges?
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Junior Officer with Laspistol
Manchester, UK
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A 9" charge has around a 28% chance of succeeding. If you reroll the lowest die, this only goes up to around a 45% chance. Not really the most reliable thing. You really need some sort of special charge rule to pull of deep strike charges. I've been considering using an Eversor assassin for just this reason, as they get a 3d6 charge.
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![[Post New]](/s/i/i.gif) 2017/06/03 19:29:08
Subject: 8th: Characters flubbing charges?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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MagicJuggler wrote:More hilarious is when a transport makes its charge roll but the unit it was transporting doesn't.
RIP
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I saw with eyes then young, and this is my testament.
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