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Idea behind this is use the Regular guard infantry to bubble wrap the heavy weapons teams who will get orders from creed and the commander. Heavy Weapons and Scout sentinels focus vehicles as necessary. Sions are for light vehicles and Heavy infantry as with a prime dropping in with them they can reroll 1s. Assassins pop in and charge to tie up their front lines. Eversors 4 pistol shots and 8 attacks on the charge should let them when working together shred light infantry and with 3d6 on the charge give them pretty good odds of 1st turn charges. Callidus can also usually get the first turn charge and are a bit better for dealing with heavier infantry especially those with a heavy focus on Invul saves. Any suggestions or thoughts are welcome.