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8th:. Reanimation Protocols with multi-wound models  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





Runnin up on ya.

"Disembark: Any unit that begins its movement phase embarked within a transport can disembark before the transport moves. When a unit disembarks, set it up on the battlefield...."

"set it up"

So, if reanimation includes setting models up and setting up means that we follow the data card then the logic continues that any wounded, multi-wound models which disembark from a transport are instantly healed.

Cool!
Made in us
Fixture of Dakka





Runnin up on ya.

So, Joey Logan, GW's Design Studio Operations Manager played a game on Twitch; Necrons vs. Space Wolves and they played it at 1 wound restored for RP.

I figure they know what they meant when they wrote the rule so that's good enough for me.

https://www.twitch.tv/videos/151318982
Made in us
Fixture of Dakka





Runnin up on ya.

I'm not supporting an argument, I'm supporting how I will play
.
Not sure how else my post could be interpreted but..
Made in us
Fixture of Dakka





Runnin up on ya.

orknado wrote:
 agnosto wrote:
I'm not supporting an argument, I'm supporting how I will play
.
Not sure how else my post could be interpreted but..


That's fine. Your post just doesn't help us determine how the rules actually work though which is what YMDC is about. And that's what we are trying to accomplish in this thread.


I think that you learned folk have discussed this one to the point where you're not presenting any new information or arguments, just variations which truly means that each side has presented their ideas, the other side understands their points but don't agree with neither side budging. Circular arguments aren't really a discussion, but each to his/her own enjoyments I suppose. My point being that my little aside carries as much weight as anything presented in the last two pages.
Made in us
Fixture of Dakka





Runnin up on ya.

orknado wrote:
 agnosto wrote:
orknado wrote:
 agnosto wrote:
I'm not supporting an argument, I'm supporting how I will play
.
Not sure how else my post could be interpreted but..


That's fine. Your post just doesn't help us determine how the rules actually work though which is what YMDC is about. And that's what we are trying to accomplish in this thread.


I think that you learned folk have discussed this one to the point where you're not presenting any new information or arguments, just variations which truly means that each side has presented their ideas, the other side understands their points but don't agree with neither side budging. Circular arguments aren't really a discussion, but each to his/her own enjoyments I suppose. My point being that my little aside carries as much weight as anything presented in the last two pages.


That's not correct. In the last two pages I have proved my argument as the only valid one.


lol. At least you have a sense of humor; a rare thing in YMDC.
Made in us
Fixture of Dakka





Runnin up on ya.

 CthuluIsSpy wrote:
 agnosto wrote:
So, Joey Logan, GW's Design Studio Operations Manager played a game on Twitch; Necrons vs. Space Wolves and they played it at 1 wound restored for RP.

I figure they know what they meant when they wrote the rule so that's good enough for me.

https://www.twitch.tv/videos/151318982


Oh no, if that's the case then RP isn't that strong for multiwound units.
Destroyers suddenly looking less appealing :(
I guess its understandable though; there has never been an edition where necrons come back with multiple wounds without any gear. Even in 3rd ed lord came back with one wound unless they have a phylactery, iirc.

Its probably best to wait for the FAQ though. Its possible he misunderstood the rule as well.
Design Studio isn't the rules group, right? Isn't that modelling?


As has always been the problem with GW, they don't really differentiate, the Design Studio seems to encompass everything from model creation and fluff writing to the rules that we use to play their games.

As someone else mentioned, if/until there's an FAQ or other official clarification, how the design studio plays isn't really "official." It's probably best to mention your interpretation to an opponent prior to setting up, to avoid any potential unpleasantness during a game.
 
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