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Did GSC get leaked? Yes and they're [MOD EDIT]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran





Trying to keep up with all the leaks but so many (which is a good thing) I can't find them all. Did genestealer cults info get leaked?

This message was edited 2 times. Last update was at 2017/06/05 01:26:47


 
   
Made in be
Courageous Beastmaster





Probaly best if pop down to a local GW (or maybe any FLGS) they already have preview copies of the indices/ main book.




 
   
Made in us
Dakka Veteran





Earth127 wrote:
Probaly best if pop down to a local GW (or maybe any FLGS) they already have preview copies of the indices/ main book.


Oh really? Thank you
   
Made in us
Pious Palatine




Or go to the first page of the new and rumors thread that has every army leaked under the heading 'leaked'.


 
   
Made in us
Dakka Veteran





gak, return to shadows is gone. Well that totally feths my army. So I get one chance per game to get a decent roll, and the best option is still 9 inches away. The rest is random deployment that's worse than not ambushing. How exactly are cult supposed to get into melee in an edition that did everything it could to nerf melee harder than even 7th?

And unquestioned loyalty is now just look out sir that everyone has?

So what exactly does genestealer cult still have? This is crap.

.....and they said in the faction focus that cult could take a detachment of guard or tyranids. The rules only say guard, no mention of tyranid allies.

This message was edited 3 times. Last update was at 2017/06/04 17:27:13


 
   
Made in gb
Sinewy Scourge




They share a keyword with nids so can take them by default. Also, the best option is 9 inches then be able to move closer, so guaranteed charge. Also, check the rules for Primus. Plus more of the results on the table are good for GSC now. Add in Command Rerolls to make your charges more reliable and that you can charge without LoS (but can't be overwatched) and you are probably fine if you set up cannily.
   
Made in us
Dakka Veteran





That kind of complete randomness would work for a deep striking shooty army because they can still apply damage even when off a bit, but being a completely random one shot maneuver neuters GSC. Cult ambush and return to the shadows were their signature moves, and how you could take out vehicles etc with an almost purely cloth wearing melee army.

They share the keyword tyranids, not GSC, which means they don't count as keyword GSC army, so don't get the command abilities that come with being faction GSC. Hence why the imperial guard one specifies that it doesn't change your army faction.

So if you n don't get first turn you're fethed? Since your move charge result means nothing if you go second, and no return to shadows means the entire thing the GSC is based around only works in 50% of games. And even in that 50% will only randomly be useful.


This is equivalent to getting rid of reanimation protocols for necron (instead of getting better like it did) or marker lights for tau. This was the thing that made GSC unique and what the arm hinged on. Now it's shittier IG.


Automatically Appended Next Post:
I mean feth. Apparently half genestealer melee Troops don't even move faster than a human? What is that BS. Both lore wise and game mechanic wise that's outright stupid. Yay, walk slowly from a random table edge and hope your opponent doesn't think to walk backwards and shoot because if they do you'll never wound a single thing.

This message was edited 9 times. Last update was at 2017/06/05 01:08:27


 
   
Made in au
Infiltrating Broodlord





Brisbane

Maybe you should actually play them before you cry like someone has chopped off your right arm.

 
   
Made in gb
Regular Dakkanaut




ming and bing over one of the strongest armies - pathetic.

This message was edited 1 time. Last update was at 2017/06/05 01:28:42


 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator



California

Yeah, I'm hoping Return to the Shadows comes back after the GSC Supplement is released... whenever that is.

It's a shame to lose such a unique mechanic, especially for an army that pretty much requires it. Who knows though, maybe vehicles will end up filling that gap until more fleshed out rules are released.
   
Made in us
Dakka Veteran





 Zande4 wrote:
Maybe you should actually play them before you cry like someone has chopped off your right arm.


yeah i'm salty. what army do you play? How much jubilance would you have if they eliminated the entire flavor of your army and removed the thing that the whole force hinged on? Take power armor and ATSKnF away from SM, take reanimation protocls from necrons, take jump packs away from blood angels, take speed from dark eldar. then go "well you don't know, it might be good having the guts of your army taken away."


Automatically Appended Next Post:
vyse.04 wrote:
Yeah, I'm hoping Return to the Shadows comes back after the GSC Supplement is released... whenever that is.

It's a shame to lose such a unique mechanic, especially for an army that pretty much requires it. Who knows though, maybe vehicles will end up filling that gap until more fleshed out rules are released.


hopefully. it's really sad that it's actually bad for us to use the new ambush, it's worse than just deploying regularly now. And you can't even make that call as you deploy because you either spend the points on trucks during list building, or don't get the trucks and hope you roll well on the one ambush chance you get. That huge risk, with only one attempt, makes it not worth even bothering because most likely you'll end up walking on the board on a crap edge nowhere near where would be useful, then our combat unit's will be meandering across the table doing nothing. Much safer to just take transports and not even risk is. And there goes the flavor of the army.


Automatically Appended Next Post:
Jaq Draco lives wrote:
ming and bing over one of the strongest armies - pathetic.


the strongest army? you mean the one with no armor save better than a 5+, that relies on getting into combat since it has almost no shooting, in an edition that makes close combat a laughable proposition to get into? The army that has to rely on rolling lots of 6s to hurt most things. That OP army, the one who wasn't Necrons, Tau, Deamons or Eldar that won every single tournament? that army? strongest my arse.

This message was edited 4 times. Last update was at 2017/06/05 21:57:45


 
   
Made in us
Hardened Veteran Guardsman






Danny slag wrote:
They share the keyword tyranids, not GSC, which means they don't count as keyword GSC army, so don't get the command abilities that come with being faction GSC. Hence why the imperial guard one specifies that it doesn't change your army faction.


Tyranids don't count towards a GSC detachment, but a GSC detachment in a Tyranids army can still use all their special rules as long as the whole detachment is GSC. Given the number of different detachments available now, this really shouldn't be an issue. The reason they needed a rule for Imperial Guard is because they usually wouldn't be allowed in your army as they don't share a faction with GSC. And in the same way as Tyranids, the Imperial Guard units need to be in their own detachment.

This message was edited 1 time. Last update was at 2017/06/05 22:14:49


 
   
Made in us
Longtime Dakkanaut







Amusingly enough, you can cast Catalyst or Onslaught on Genestealer Cult vehicles since they have the Tyranid keyword. Cult Russes really do feel no pain.
   
Made in us
Dakka Veteran





 SuspiciousSucculent wrote:
Danny slag wrote:
They share the keyword tyranids, not GSC, which means they don't count as keyword GSC army, so don't get the command abilities that come with being faction GSC. Hence why the imperial guard one specifies that it doesn't change your army faction.


Tyranids don't count towards a GSC detachment, but a GSC detachment in a Tyranids army can still use all their special rules as long as the whole detachment is GSC. Given the number of different detachments available now, this really shouldn't be an issue. The reason they needed a rule for Imperial Guard is because they usually wouldn't be allowed in your army as they don't share a faction with GSC. And in the same way as Tyranids, the Imperial Guard units need to be in their own detachment.


But they've specifically said his they've balanced allies is that you only get the benefits of the keyword that your entire army possess. So unless they misspoke you won't be able to take any GSC specific benefits if you take tyranids. Since GSC units have both keywords and nids only have tyranid you count as "tyranid" for your faction and command benefit purposes. That's why the IG rule specifically calls out that your "army faction is still GSC." And not just that that detachment counts as GSC.

The example they gave is if you take a detachment of blood angels and a detachment of IG you cannot take IG benefits or blood angel benefits, you can only take imperium ones because that's the keyword shared by the whole army.

This message was edited 3 times. Last update was at 2017/06/05 22:23:47


 
   
Made in us
Hardened Veteran Guardsman






Danny slag wrote:
 SuspiciousSucculent wrote:
Danny slag wrote:
They share the keyword tyranids, not GSC, which means they don't count as keyword GSC army, so don't get the command abilities that come with being faction GSC. Hence why the imperial guard one specifies that it doesn't change your army faction.


Tyranids don't count towards a GSC detachment, but a GSC detachment in a Tyranids army can still use all their special rules as long as the whole detachment is GSC. Given the number of different detachments available now, this really shouldn't be an issue. The reason they needed a rule for Imperial Guard is because they usually wouldn't be allowed in your army as they don't share a faction with GSC. And in the same way as Tyranids, the Imperial Guard units need to be in their own detachment.


But they've specifically said his they've balanced allies is that you only get the benefits of the keyword that your entire army possess. So unless they misspoke you won't be able to take any GSC specific benefits if you take tyranids. Since GSC units have both keywords and nids only have tyranid you count as "tyranid" for your faction and command benefit purposes. That's why the IG rule specifically calls out that your "army faction is still GSC." And not just that that detachment counts as GSC.

The example they gave is if you take a detachment of blood angels and a detachment of IG you cannot take IG benefits or blood angel benefits, you can only take imperium ones because that's the keyword shared by the whole army.


Going by the rules leaks, this is not currently the case. It may change once the codices start coming out and introducing more rules that depend on army-wide keywords, but currently both blood angels and IG would get their benefits.
   
Made in au
Infiltrating Broodlord





For 'Cult Ambush'.. the Detachment needs to be full GSC

You can take a GSC Detachment and a Tyranid/Guard Detachment

and still be able to Ambush..

But if you mix GSC and Tyranid units into a single Detachment, the GSC unit in that detachment cannot Ambush

   
 
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