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![[Post New]](/s/i/i.gif) 2017/06/05 01:10:02
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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This is a battle-forged army with 2 detachments for a total of 7 command points.
Battalion Detachment
HQ
- Tervigon w/ Massive Scything Talons and Stinger Salvo - 250
- Swarmlord - 300
Troops
- 3 Tyranid Warriors w/ V. Cannon, 2 death spitters and scy. talons - 85
- 27 Termagaunts w/ 15 Devourers and 12 Fleshborers - 168
- 28 Termagaunts w/ 15 Devourers and 13 Fleshborers - 172
- 20 Genestealers w/ Rending Claws and Scything Talons - 240 (Or 30 Hormagaunts w/ Adrenal Glands and Toxin Sacs for 240, By the math though, Genestealers seem better)
Spearhead Detachment
HQ
- Old One Eye - 140
Heavy Support
- Trygon Prime w/ 3 Pairs of Massive Scything Talons, Biostatic Rattle, Adrenal Glands and Bio-electric pulse with containment spines - 219
- 3 Carnifexes w/ 2 pairs of Monstrous Scything Talons and a Thresher Scythe - 282
- 2 Biovores - 72
- 2 Biovores - 72
There are 4 main groups to this army.
1. The Tervigon and Termagaunts are the area denial and objective grabbers. They are there to be annoying take up a lot of space while holding objectives. I put a buffer of 12 to 13 Fleshborer gaunts in each unit so that the Tervigon can replenish their ranks while the Devourers can sit out front and shoot.
2. Old One Eye, 3 Melee Carnifexes and the Swarmlord are the massive threats. The Swarmlord will provide synapse (not that melee carnifexes really need it anymore... but my opponent might not know that.) and Old One Eye will buff the Carnifexes.
3. In the back, we have 6 Biovores dealing Mortal Wounds at a long range and 3 Warriors with a Venom Cannon to give them Synapse and provide a little extra ranged damage. Biovores are insanely good for their price and should be well worth the cost of having a unit of Warriors babysit them.
4. Lastly, the Trygon Prime will deliver 20 Genestealers within 9" of the enemy. Here's the fun part... since they won't scatter, I can make sure they arrive within 6" of the Sarmlord (who will move 9" and advance on turn 1) so he can use his Hive Commander ability to allow the Genestealers to move in the Shooting Phase. This will almost guarantee that they reach melee on turn one. It'll be devestating. The only counter is to kill the Swarmlord on turn 1 (good luck) or to deploy as far back as you can. If my opponent does the latter then he's giving up objectives and that's fine by me. I can also just do the same strategy on turn 2 when I'm closer.
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This message was edited 4 times. Last update was at 2017/06/06 00:43:43
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![[Post New]](/s/i/i.gif) 2017/06/05 06:11:46
Subject: [2000] - Tyranids - 8th Competitive
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Hungry Little Ripper
Wellington
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Looks really solid! Good plan behind it too. Will you have a chance to try this out anytime soon?
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\m/ |
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![[Post New]](/s/i/i.gif) 2017/06/05 07:58:20
Subject: Re:[2000] - Tyranids - 8th Competitive
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Drone without a Controller
Denmark
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I tried my first and second game last night.
Fielding the swarmlord in both games i tried out two different scenarios. First swarmlord without tyrant guard and then with. In first game against som spacemarine lascannon and dreads i lost the swarm lord pretty quick as you can single him out. Next game i played the same space marine list. But here i protected my swarm lord with tyrant guard.That went really well. He lasted to the end. Tearing up everything in his path...
What i am really saying: find points for tyrant guard... It pays
yours truly
Sara
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![[Post New]](/s/i/i.gif) 2017/06/05 12:18:35
Subject: [2000] - Tyranids - 8th Competitive
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Fresh-Faced New User
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Hi, I really like your list. I have not had a chance to play a game yet but I think the Genestealers look very threatening. But can you fit 20 genestealers within 3" of a Trygon? I have not actually attempted to do this, but it might be something you want to check (if you can't the models get destroyed).
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![[Post New]](/s/i/i.gif) 2017/06/05 13:30:47
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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Fluxxxx wrote:Looks really solid! Good plan behind it too. Will you have a chance to try this out anytime soon?
I may not get a chance for a couple weeks. I might be able to play a 1500 game next week though. I'll be sure to include at least Swarmlord, Trygon and 30 Hormagaunta in that list. I don't have Genestealers painted yet.
Automatically Appended Next Post:
Ferrus126 wrote:Hi, I really like your list. I have not had a chance to play a game yet but I think the Genestealers look very threatening. But can you fit 20 genestealers within 3" of a Trygon? I have not actually attempted to do this, but it might be something you want to check (if you can't the models get destroyed).
Yes you can. I've also tested 30 Hormagaunta. Trygon's base is pretty big.
Automatically Appended Next Post:
SaraSelfish wrote:I tried my first and second game last night.
Fielding the swarmlord in both games i tried out two different scenarios. First swarmlord without tyrant guard and then with. In first game against som spacemarine lascannon and dreads i lost the swarm lord pretty quick as you can single him out. Next game i played the same space marine list. But here i protected my swarm lord with tyrant guard.That went really well. He lasted to the end. Tearing up everything in his path...
What i am really saying: find points for tyrant guard... It pays
yours truly
Sara
Thanks for the tip. I'm hoping that threat saturation will make any choice a tough one. If they focus Swarmlord, they still have Trygon, Old One Eye and 3 Carnifexes that will murder most things they touch. And Genestealers still have the ability to make a turn 1 charge without the Swarmlord thanks to Command Points allowing a reroll of one of their charge distance dice.
However, after I get a few games in then I may change my mind.
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This message was edited 3 times. Last update was at 2017/06/05 13:36:31
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![[Post New]](/s/i/i.gif) 2017/06/05 17:14:50
Subject: [2000] - Tyranids - 8th Competitive
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Tunneling Trygon
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The swarm lord is a giant beatstick and a force multiplier. If they focus him (and good players will), you'll feel it. Tyrant guard for sure. Definitely worth the points.
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![[Post New]](/s/i/i.gif) 2017/06/05 19:54:29
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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Well, if I remove one of the Termagaunt Broods, and modify the remaining brood to 30 models with 20 devourers, then that will give me enough points for 4? Tyrant Guard with full equipment.
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This message was edited 1 time. Last update was at 2017/06/05 19:55:07
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![[Post New]](/s/i/i.gif) 2017/06/05 20:13:57
Subject: [2000] - Tyranids - 8th Competitive
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Krazed Killa Kan
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Biovores are 36 points a pop once you pay for their spore mine launcher. 3 cost 108 points not 72 I'm pretty sure.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2017/06/06 00:43:25
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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skycapt44 wrote:Biovores are 36 points a pop once you pay for their spore mine launcher. 3 cost 108 points not 72 I'm pretty sure.
I think you're right. This list should have 4 Biovores instead of 6.
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![[Post New]](/s/i/i.gif) 2017/06/06 20:40:56
Subject: [2000] - Tyranids - 8th Competitive
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Stinky Spore
Columbia SC
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move both squads of Termagaunts to 20 (10/10) and you will have enough for tyrant guard.
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![[Post New]](/s/i/i.gif) 2017/06/06 21:40:52
Subject: [2000] - Tyranids - 8th Competitive
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Tough Tyrant Guard
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don't you have to pay for the claws , scytal and tresher scythe for old one eye?
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![[Post New]](/s/i/i.gif) 2017/06/06 22:25:30
Subject: [2000] - Tyranids - 8th Competitive
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Contagious Dreadnought of Nurgle
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i sure would play at least 60 raptors, you will see play over play how strong they are no matter what.
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![[Post New]](/s/i/i.gif) 2017/06/06 23:19:31
Subject: [2000] - Tyranids - 8th Competitive
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Fully-charged Electropriest
UK
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No, they are included in his points. Most named characters include wargear in their points value.
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![[Post New]](/s/i/i.gif) 2017/06/07 00:31:32
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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blackmage wrote:i sure would play at least 60 raptors, you will see play over play how strong they are no matter what.
raptors?
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![[Post New]](/s/i/i.gif) 2017/06/07 10:24:10
Subject: Re:[2000] - Tyranids - 8th Competitive
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Bounding Ultramarine Assault Trooper
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This looks like a very solid list. Tyrant Guard is a must ! The swarmlord Lord is an absolute monster that needs those extra sounds. Any planned games soon?
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![[Post New]](/s/i/i.gif) 2017/06/07 12:03:09
Subject: [2000] - Tyranids - 8th Competitive
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Longtime Dakkanaut
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Zimko wrote:This is a battle-forged army with 2 detachments for a total of 7 command points.
Battalion Detachment
HQ
- Tervigon w/ Massive Scything Talons and Stinger Salvo - 250
- Swarmlord - 300
Troops
- 3 Tyranid Warriors w/ V. Cannon, 2 death spitters and scy. talons - 85
- 27 Termagaunts w/ 15 Devourers and 12 Fleshborers - 168
- 28 Termagaunts w/ 15 Devourers and 13 Fleshborers - 172
- 20 Genestealers w/ Rending Claws and Scything Talons - 240 (Or 30 Hormagaunts w/ Adrenal Glands and Toxin Sacs for 240, By the math though, Genestealers seem better)
Spearhead Detachment
HQ
- Old One Eye - 140
Heavy Support
- Trygon Prime w/ 3 Pairs of Massive Scything Talons, Biostatic Rattle, Adrenal Glands and Bio-electric pulse with containment spines - 219
- 3 Carnifexes w/ 2 pairs of Monstrous Scything Talons and a Thresher Scythe - 282
- 2 Biovores - 72
- 2 Biovores - 72
There are 4 main groups to this army.
1. The Tervigon and Termagaunts are the area denial and objective grabbers. They are there to be annoying take up a lot of space while holding objectives. I put a buffer of 12 to 13 Fleshborer gaunts in each unit so that the Tervigon can replenish their ranks while the Devourers can sit out front and shoot.
2. Old One Eye, 3 Melee Carnifexes and the Swarmlord are the massive threats. The Swarmlord will provide synapse (not that melee carnifexes really need it anymore... but my opponent might not know that.) and Old One Eye will buff the Carnifexes.
3. In the back, we have 6 Biovores dealing Mortal Wounds at a long range and 3 Warriors with a Venom Cannon to give them Synapse and provide a little extra ranged damage. Biovores are insanely good for their price and should be well worth the cost of having a unit of Warriors babysit them.
4. Lastly, the Trygon Prime will deliver 20 Genestealers within 9" of the enemy. Here's the fun part... since they won't scatter, I can make sure they arrive within 6" of the Sarmlord (who will move 9" and advance on turn 1) so he can use his Hive Commander ability to allow the Genestealers to move in the Shooting Phase. This will almost guarantee that they reach melee on turn one. It'll be devestating. The only counter is to kill the Swarmlord on turn 1 (good luck) or to deploy as far back as you can. If my opponent does the latter then he's giving up objectives and that's fine by me. I can also just do the same strategy on turn 2 when I'm closer.
There are a few 'synergy' problems in your armylist. Trygon + genestealers are great but to get the most out of the swarmlord slingshot movement you need another fast unit to back them up. If the enemy uses effective bubblewrap then your Genestealers get all weapons pointed at them after the assault and with your armylist you can only slingshot a termagaunt unit or a MC next turn. I would switch 1 termagaunt unit with hormagaunts. For an effective hormagaunt attack it's nice to have 'onslaught' + to make almost sure you got 'catalyst' I would rather pick another cheap hive tyrant instead of a carnifex or other MC. Also don't underestimate the 5+ inv save that Hive Tyrants get compared to the other MC. A 5+ save against a D6 lascannon damage, yes please! Hormagaunts can really tie up units and thats a good thing for your assault MC's closing in. Warriors are not needed for synapse because you should divide up those biovores anyway, because single model tyranid units don't care about morale wounds. The do not fire indirect so need to deploy/move into the open for shooting and 4 single models can move onto the backfield opjectives. Trade those warriors for tyrant guards I would say. Your list also lacks a bit of anti-infantry shooting. After a few test games I like the opportunity to shoot down bubblewrap layers to make sure my hormagaunts can consolidate into units standing behind them. You don't need a lot of shooting for that just enough to create an opening. I got a Tyrannocyte with deathspitters for that.
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![[Post New]](/s/i/i.gif) 2017/06/07 14:25:05
Subject: [2000] - Tyranids - 8th Competitive
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Rampaging Carnifex
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Very interesting. I like the idea of both Genestealers and Hormagaunts, especially since I put so much work into painting 30 of them and they look awesome on the battlefield. Their 6" sweep could help a lot.
The reason I want synapse for the biovores is so they can shoot what they want instead of the closest visible enemy unit. Dividing them into individual units is a good point though.
These are all good ideas but it looks like to fit in another Hive Tyrant, Tyrant Guard and Hormagaunts, I'll need to swap out all the Termagaunts and the Tervigon. For now I'll leave the list as is and write a new list in the future to explore these suggestions.
My local store is hosting smaller intro games next weekend but I'm going to try and play a full game this weekend.
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![[Post New]](/s/i/i.gif) 2017/06/27 14:38:22
Subject: [2000] - Tyranids - 8th Competitive
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Waaagh! Ork Warboss
Italy
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Zimko wrote: blackmage wrote:i sure would play at least 60 raptors, you will see play over play how strong they are no matter what.
raptors?
In the italian codex "genestealers" is translated as "genoraptors".
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