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![[Post New]](/s/i/i.gif) 2017/06/05 09:17:38
Subject: 8e overwatch
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Longtime Dakkanaut
Glasgow
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can I check my understanding.
1) an embarked unit cannot overwatch
2) a flamer can't over watch if the charging unit charges from outside it's range
3) vehicles can over watch if charged
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This message was edited 1 time. Last update was at 2017/06/05 09:18:03
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![[Post New]](/s/i/i.gif) 2017/06/05 10:04:51
Subject: 8e overwatch
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Emboldened Warlock
Widnes UK
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1) Correct - They normally can't shoot out at all and the ones that I have seen that do let you shoot out specify shooting phase, and the unit inside wouldn't be the unit being charged anyway.
2) Correct - Not limited to flamers though, any gun can be out of range to overwatch.
3) Correct - They are like any other unit now.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2017/06/06 13:51:12
Subject: 8e overwatch
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Longtime Dakkanaut
Glasgow
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Follow up question do you over watch with every gun or just one
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![[Post New]](/s/i/i.gif) 2017/06/06 15:00:08
Subject: 8e overwatch
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Sinewy Scourge
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All pistols or all other weapons.
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![[Post New]](/s/i/i.gif) 2017/06/07 09:27:02
Subject: 8e overwatch
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Since we're dealing with overwatch here, let me add a question aswell.
Let's assume I have an assault squad charging a Tau Pathfinder unit. The distance it charges from is irrelevant.
The Pathfinders have a Crisis unit within For the Greater Good distance which means they can overwatch too.
Are the overwatch shots resolved at the same time regardless of units or do you process them a unit at a time? If the latter then I am assuming the overwatching player decides what unit shoots first?
And if that is so then is it correct that the Pathfinders can fire their Markerlights as overwatch first so that then the Crisis unit can use the Markerlight bonus on their own overwatch?
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This message was edited 2 times. Last update was at 2017/06/07 09:27:54
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![[Post New]](/s/i/i.gif) 2017/06/07 09:35:19
Subject: 8e overwatch
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[ADMIN]
Decrepit Dakkanaut
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Lithlandis Stormcrow wrote:Since we're dealing with overwatch here, let me add a question aswell.
Let's assume I have an assault squad charging a Tau Pathfinder unit. The distance it charges from is irrelevant.
The Pathfinders have a Crisis unit within For the Greater Good distance which means they can overwatch too.
Are the overwatch shots resolved at the same time regardless of units or do you process them a unit at a time? If the latter then I am assuming the overwatching player decides what unit shoots first?
And if that is so then is it correct that the Pathfinders can fire their Markerlights as overwatch first so that then the Crisis unit can use the Markerlight bonus on their own overwatch?
The rules don't specify exactly how multiple units firing overwatch is handled, but certainly no shooting I know of in the current game is specified as being simultaneous, so it is a reasonable assumption ( IMHO) to make that each unit firing overwatch occurs one after the other and since there is nothing saying the order overwatch must be resolved I don't know who else besides the firing player would get to choose which order to resolve his own unit's shooting.
I'm sure there will be some who argue that this shooting should be simultaneous given that the rules are completely silent about the matter, but I'm personally sure that if GW were to FAQ this they'd say the firing player chooses the order and the firing is resolved one unit at a time.
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![[Post New]](/s/i/i.gif) 2017/06/07 09:39:43
Subject: 8e overwatch
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Thanks for the quick answer!
I am assuming the same situation, I just wanted to run it through other players to see what they thought.
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![[Post New]](/s/i/i.gif) 2017/06/07 10:31:25
Subject: 8e overwatch
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Norn Queen
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Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.
Arguably, RAW, that means your opponent picks which unit fires overwatch first.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:13:37
Subject: 8e overwatch
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Lance845 wrote:Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.
Arguably, RAW, that means your opponent picks which unit fires overwatch first.
Oh... Oh dear.
Well let's hope this gets addressed in a FAQ soonish
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![[Post New]](/s/i/i.gif) 2017/06/07 11:19:43
Subject: 8e overwatch
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Sneaky Lictor
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I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.
Apologies if it was in reference to something else.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:23:56
Subject: 8e overwatch
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Lethal Lhamean
Birmingham
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eskimo wrote:I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.
Apologies if it was in reference to something else.
A single marker light lets you re-roll 1's so it's worth trying to get one on before the rest of the overwatch is fired.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:24:33
Subject: 8e overwatch
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Norn Queen
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eskimo wrote:I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.
Apologies if it was in reference to something else.
They can do other things besides add +2 to hit. They can add AP as an example. And you spend Marker Lights on the enemy unit now so the effect will apply to every unit shooting at them for the rest of the phase. Getting Marker Lights on early is what you want.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:24:45
Subject: 8e overwatch
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Skillful Swordmaster
The Shadowlands of Nagarythe
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eskimo wrote:I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.
Apologies if it was in reference to something else.
In this case I was asking this because of the first ML bonus - re-rolling to hit rolls of 1.
The rest are either non-applicable or very situational.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:29:56
Subject: 8e overwatch
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[ADMIN]
Decrepit Dakkanaut
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Lance845 wrote:Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.
Arguably, RAW, that means your opponent picks which unit fires overwatch first.
Except I'd say there is nothing indicating that both units' firing occurs at the same time. Yes, it has to happen 'immediately' but that could easily just be a reference to the shooting occurring before the charging unit moves. As it is resolved as a normal shooting attack, there's no reason (in my mind) not to follow the standard rules for shooting...the firing player chooses a unit, resolves its shooting and moves onto the next one.
However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).
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![[Post New]](/s/i/i.gif) 2017/06/07 11:32:45
Subject: 8e overwatch
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Norn Queen
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yakface wrote: Lance845 wrote:Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.
Arguably, RAW, that means your opponent picks which unit fires overwatch first.
Except I'd say there is nothing indicating that both units' firing occurs at the same time. Yes, it has to happen 'immediately' but that could easily just be a reference to the shooting occurring before the charging unit moves. As it is resolved as a normal shooting attack, there's no reason (in my mind) not to follow the standard rules for shooting...the firing player chooses a unit, resolves its shooting and moves onto the next one.
However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).
I would love to say you are correct and that is how it works. That is how I would personally play it. But there is an argument for RAW that the opponent picks. For sure get that question to GW and hopefully get an answer.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/06/07 11:33:29
Subject: 8e overwatch
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Skillful Swordmaster
The Shadowlands of Nagarythe
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yakface wrote:
However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).
Already on it!
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![[Post New]](/s/i/i.gif) 2017/06/08 17:56:20
Subject: 8e overwatch
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Been Around the Block
Zaandam Netherlands
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sorry for the problably noob question...If a weapon (as flamers) automatically hit, it does so even overwatching or it needs a 6 anyway?
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![[Post New]](/s/i/i.gif) 2017/06/08 19:00:15
Subject: Re:8e overwatch
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Regular Dakkanaut
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Yup, there's no to-hit roll since it hits automatically. Just D6 or however many hits. They're very good in overwatch.
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![[Post New]](/s/i/i.gif) 2017/06/08 19:05:24
Subject: 8e overwatch
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Fireknife Shas'el
Lisbon, Portugal
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Lance845 wrote: eskimo wrote:I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.
Apologies if it was in reference to something else.
They can do other things besides add +2 to hit. They can add AP as an example. And you spend Marker Lights on the enemy unit now so the effect will apply to every unit shooting at them for the rest of the phase. Getting Marker Lights on early is what you want.
Sadly, MLs neither add +2 to hit or add AP. It lets you re-roll 1s to shoot, fire seeker and destroyer missiles at normal BS, ignore the -1 to hit penalties for move+advance assault and move heavy weapons, ignore cover and finally +1BS (each result requires 1 ML over the previous one, up to 5 MLs)
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![[Post New]](/s/i/i.gif) 2017/06/08 19:59:25
Subject: 8e overwatch
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Longtime Dakkanaut
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to be really pedantic because this is the internet, each model can shoot one of three options:
* all pistols
* one grenade
* all weapons which are neither pistols nor grenades (assault, heavy, rapid fire)
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![[Post New]](/s/i/i.gif) 2017/06/09 10:48:16
Subject: 8e overwatch
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Fresh-Faced New User
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Marfuzzo wrote:sorry for the problably noob question...If a weapon (as flamers) automatically hit, it does so even overwatching or it needs a 6 anyway?
You still need LoS and range.
So if you are charged by unit arriving from deep strike (usually over 9") they are safe from your 8" flamer fire (if they succeed. Because if they fail you will toast 'em up in your turn).
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