Switch Theme:

8e overwatch  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut



Glasgow

can I check my understanding.

1) an embarked unit cannot overwatch

2) a flamer can't over watch if the charging unit charges from outside it's range

3) vehicles can over watch if charged

This message was edited 1 time. Last update was at 2017/06/05 09:18:03


 
   
Made in gb
Emboldened Warlock




Widnes UK

1) Correct - They normally can't shoot out at all and the ones that I have seen that do let you shoot out specify shooting phase, and the unit inside wouldn't be the unit being charged anyway.

2) Correct - Not limited to flamers though, any gun can be out of range to overwatch.

3) Correct - They are like any other unit now.

Ulthwe: 7500 points 
   
Made in gb
Longtime Dakkanaut



Glasgow

Follow up question do you over watch with every gun or just one
   
Made in gb
Sinewy Scourge




All pistols or all other weapons.
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Since we're dealing with overwatch here, let me add a question aswell.

Let's assume I have an assault squad charging a Tau Pathfinder unit. The distance it charges from is irrelevant.

The Pathfinders have a Crisis unit within For the Greater Good distance which means they can overwatch too.

Are the overwatch shots resolved at the same time regardless of units or do you process them a unit at a time? If the latter then I am assuming the overwatching player decides what unit shoots first?

And if that is so then is it correct that the Pathfinders can fire their Markerlights as overwatch first so that then the Crisis unit can use the Markerlight bonus on their own overwatch?

This message was edited 2 times. Last update was at 2017/06/07 09:27:54


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Lithlandis Stormcrow wrote:
Since we're dealing with overwatch here, let me add a question aswell.

Let's assume I have an assault squad charging a Tau Pathfinder unit. The distance it charges from is irrelevant.

The Pathfinders have a Crisis unit within For the Greater Good distance which means they can overwatch too.

Are the overwatch shots resolved at the same time regardless of units or do you process them a unit at a time? If the latter then I am assuming the overwatching player decides what unit shoots first?

And if that is so then is it correct that the Pathfinders can fire their Markerlights as overwatch first so that then the Crisis unit can use the Markerlight bonus on their own overwatch?


The rules don't specify exactly how multiple units firing overwatch is handled, but certainly no shooting I know of in the current game is specified as being simultaneous, so it is a reasonable assumption (IMHO) to make that each unit firing overwatch occurs one after the other and since there is nothing saying the order overwatch must be resolved I don't know who else besides the firing player would get to choose which order to resolve his own unit's shooting.

I'm sure there will be some who argue that this shooting should be simultaneous given that the rules are completely silent about the matter, but I'm personally sure that if GW were to FAQ this they'd say the firing player chooses the order and the firing is resolved one unit at a time.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Thanks for the quick answer!

I am assuming the same situation, I just wanted to run it through other players to see what they thought.

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
Norn Queen






Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.

Arguably, RAW, that means your opponent picks which unit fires overwatch first.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 Lance845 wrote:
Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.

Arguably, RAW, that means your opponent picks which unit fires overwatch first.


Oh... Oh dear.

Well let's hope this gets addressed in a FAQ soonish

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in gb
Sneaky Lictor





I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.

Apologies if it was in reference to something else.
   
Made in gb
Lethal Lhamean




Birmingham

 eskimo wrote:
I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.

Apologies if it was in reference to something else.

A single marker light lets you re-roll 1's so it's worth trying to get one on before the rest of the overwatch is fired.
   
Made in us
Norn Queen






 eskimo wrote:
I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.

Apologies if it was in reference to something else.


They can do other things besides add +2 to hit. They can add AP as an example. And you spend Marker Lights on the enemy unit now so the effect will apply to every unit shooting at them for the rest of the phase. Getting Marker Lights on early is what you want.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 eskimo wrote:
I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.

Apologies if it was in reference to something else.


In this case I was asking this because of the first ML bonus - re-rolling to hit rolls of 1.

The rest are either non-applicable or very situational.

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Lance845 wrote:
Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.

Arguably, RAW, that means your opponent picks which unit fires overwatch first.


Except I'd say there is nothing indicating that both units' firing occurs at the same time. Yes, it has to happen 'immediately' but that could easily just be a reference to the shooting occurring before the charging unit moves. As it is resolved as a normal shooting attack, there's no reason (in my mind) not to follow the standard rules for shooting...the firing player chooses a unit, resolves its shooting and moves onto the next one.

However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Norn Queen






 yakface wrote:
 Lance845 wrote:
Actually. Pg 128 (page with psychic phase) side bar. Sequencing. If 2 actions happen at the same time the player whos turn it is decides the order of operations.

Arguably, RAW, that means your opponent picks which unit fires overwatch first.


Except I'd say there is nothing indicating that both units' firing occurs at the same time. Yes, it has to happen 'immediately' but that could easily just be a reference to the shooting occurring before the charging unit moves. As it is resolved as a normal shooting attack, there's no reason (in my mind) not to follow the standard rules for shooting...the firing player chooses a unit, resolves its shooting and moves onto the next one.

However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).



I would love to say you are correct and that is how it works. That is how I would personally play it. But there is an argument for RAW that the opponent picks. For sure get that question to GW and hopefully get an answer.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 yakface wrote:

However, I agree its certainly worth trying to get the question passed onto GW to FAQ. I'll add it to the FAQ submission thread (elsewhere in this forum).



Already on it!

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in nl
Been Around the Block




Zaandam Netherlands

sorry for the problably noob question...If a weapon (as flamers) automatically hit, it does so even overwatching or it needs a 6 anyway?




 
   
Made in us
Regular Dakkanaut




Yup, there's no to-hit roll since it hits automatically. Just D6 or however many hits. They're very good in overwatch.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Lance845 wrote:
 eskimo wrote:
I'm not sure of the intent firing marker lights, but the roll to hit can't be modified. This had come up about Lictors also, who decrease to hit rolls by 1.

Apologies if it was in reference to something else.


They can do other things besides add +2 to hit. They can add AP as an example. And you spend Marker Lights on the enemy unit now so the effect will apply to every unit shooting at them for the rest of the phase. Getting Marker Lights on early is what you want.


Sadly, MLs neither add +2 to hit or add AP. It lets you re-roll 1s to shoot, fire seeker and destroyer missiles at normal BS, ignore the -1 to hit penalties for move+advance assault and move heavy weapons, ignore cover and finally +1BS (each result requires 1 ML over the previous one, up to 5 MLs)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Longtime Dakkanaut






Drager wrote:
All pistols or all other weapons.
to be really pedantic because this is the internet, each model can shoot one of three options:
* all pistols
* one grenade
* all weapons which are neither pistols nor grenades (assault, heavy, rapid fire)

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in pl
Fresh-Faced New User




 Marfuzzo wrote:
sorry for the problably noob question...If a weapon (as flamers) automatically hit, it does so even overwatching or it needs a 6 anyway?


You still need LoS and range.
So if you are charged by unit arriving from deep strike (usually over 9") they are safe from your 8" flamer fire (if they succeed. Because if they fail you will toast 'em up in your turn).
   
 
Forum Index » 40K You Make Da Call
Go to: