And I'm comparing it to equally pointed units. Could easily split it in two and have similar results. If I'm running reavers its probably in units of 6 with an agoniser, possibly Grav Talons, possibly Heat Lances, Possibly both. 274 isn't a bad cost for 12 fairly durable high-speed wounds that are good at hunting tanks and monsters. Old style reavers with the same loadout would have been 213 points with half the wounds and a not dissimilar damage profile, due to the S3 and no AP on their close combat attacks which are now all at S4 AP -1. To be fair these would normally have been run without the agoniser and champion, giving 178 points. Are 100 points fair for 6 wounds and the ability to pick your drug? Maybe.
For a 12 strength unit you used to pay 356 points, you now pay 484. 128 points for 12 wounds. Not bad I would think and the old style reavers performed very nicely. On the charge old style, reavers do 8 Rending S4 hits and 4d6 (14) rending Str 6 hits, this is followed by 24 S3 attacks, usually hitting on 4+. this gives an average of 12.8 wounds on the charge (assuming no overwatch damage) against a marine target. The current unit, whilst being far more durable, does 11.06 and then maintains its ability to fight in later rounds. Against T7 with a 3+ save the current incarnation does a respectable 9.2 wounds on the charge, 7th edition reavers did 2.8. I'd say the current edition is pulling its weight in comparison.
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