Battalion Detachment
Hive Tyrant with Wings (HQ, 216 pts total)
Monstrous Scything Talons (Two Pairs) 41pts
Prehensile Pincer Tail 1pt
Toxin Sacs (Hive Tyrant) 4pts
Hive Tyrant with Wings (HQ, 216 pts total)
Monstrous Scything Talons (Two Pairs) 41pts
Prehensile Pincer Tail 1pt
Toxin Sacs (Hive Tyrant) 4pts
Trygon (Heavy, 197 pts Total)
Bio-electric pulse with Containment Spines 21pts
Three Pairs of Massive Scything Talons 60pts
Biostatic Rattle 5pts
Toxin Sacs (Trygon Prime) 8pts
Trygon (Heavy, 197 pts Total)
Bio-electric pulse with Containment Spines 21pts
Three Pairs of Massive Scything Talons 60pts
Biostatic Rattle 5pts
Toxin Sacs (Trygon Prime) 8pts
Genestealers x17 (Troop, 204pts total)
Scything Talons 0ps
Rending Claws 2pts
Genestealers x16 (Troop, 192pts total)
Scything Talons 0ps
Rending Claws 2pts
Acolyte Hybrids x5 (Troop, 55pts total)
Autopistol 0pts
Cultist Knife 0pts
Rending Claw 0pts
Blasting Charges 0pts
Spore Mines x3 (30 pts total)
Spore Mines x3 (30 pts total)
Patrol Detachment:
Patriarch (HQ, 150 pts total)
Monstrous Rending Claws 0pts
Purestrain Genestealers x10 (Elite, 180pts Total)
Rending Claws 0pts
Acolyte Hybrids x5 (Troop, 55pts total)
Autopistol 0pts
Cultist Knife 0pts
Rending Claw 0pts
Blasting Charges 0pts
Rock Grinder (Heavy, 139 pts total)
Heavy Stubber 8pts
Heavy Seismic Cannon 25pts
Drilldozer Blade 0pts
Cache of Demo Charges 12pts
Rock Grinder (Heavy, 139 pts total)
Heavy Stubber 8pts
Heavy Seismic Cannon 25pts
Drilldozer Blade 0pts
Cache of Demo Charges 12pts
Total cost 2000pts
Notes:
Alright here is my Tyranid list I almost had a Brigade but it turns out that a unit can't use cult ambush unless everyone in the detachment has the Genestealer Cult keyword. So I have to form a second detachment. just to help you understand how this works I am going to go through it unit by unit. The Hive Tyrants are just Psychic beatsticks that provide synapse down range. The Trygons create a tunnel that transports the genestealers to where I want them to go. The Acolyte hybrid unit that I stuck in the Tyranid Battalion is filling the troop requirement, that acolyte unit does not rely on subterranean uprising (because now it cant use it). Its purpose is to go into the Rock Grinder. The spore mines are to create a bubble to prevent things from deep striking in my backfield. I figure if I spread out six spore mines it will be really difficult for my enemy to stay 9" away from one of them (obviously they can kill them but I think the delay will be well worth the price).
The Patrol Detachments intent is to bring some GSC casting add to my availible psychic powers per turn. The Patriarch and the stupid expensive genestealers (gag) are intended to use subterranean uprising. I also plan on using a "Command Point" to reroll subterranean uprising if the first roll is unsuccessful (instead of paying the extra points for a Primus). The other Acolyte hybrid also goes in a Rock Grinder. The purpose of the Rock Grinders are to have some heavy mid/long range shooting and hold the backfield objectives (ramming and throwing TNT at anything that gets close).
My next step is to attempt to ditch the genestealer cult. I just was not happy with any of the Tyranid backfield options (and I really like rock grinders).
Any feedback would be much appreciated! Thanks for reading.
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