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Making Orks Competitive in 8th - Waaaagh! (Ork tactics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Fresh-Faced New User





 koooaei wrote:
 TedNugent wrote:
Kommandos just took a huge nerf. Can only infiltrate in your deployment zone on turn 1 now, unless you want to wait until turn 2.

That also indirectly affects da jump, because in order to do so the unit being jumped would be completely isolated turn 1.

Grotsnik also just lost his dual-FNP (5+, 6+). Too OP in spite of being inferior to a 3++.

Big changes in my mind to how I was planning on structuring an Ork army (full back field arrival turn 1). Good thing I waited. I figured that would change.


where did you read that?


It's in the newly released FAQ at the bottom of the page.
Made in dk
Fresh-Faced New User





While we're on the topic of not tactics. I'm just now assembling my dread mob and with the rule of three and the buff to battalion, do you think dread mob will be viable if not doable? Atleast at <1000-1500.
 
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