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Making Orks Competitive in 8th - Waaaagh! (Ork tactics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in pl
Regular Dakkanaut





Niiru wrote:
 koooaei wrote:
They're playable in casual games but pretty bad overall. GW overestimated the effectiveness of light vehicles overall. They'd be good if they were around 45 pts with twin rokkits. But that's not happening any time soon. As is, they're just too expensive to be used in numbers.


Ah, that's a shame. What about warkoptas, or are they the same?

On paper they are better than buggies due to being transport.
Load some nobz unit and charge some tank, then disembark and go for objectives.
But i think chinorks is overcosted.
Same with coptas, but can take saws - good for high T models hunting.
Made in pl
Regular Dakkanaut





firstly, sorry for my english

I've played against Tau, friendly competetive list: farsight, 4 commanders 2 meltas,2 misslepods, 1 crisis units plasmas, flamers, longstrike, 4 or 5 units of drones in mass numbers - i think there was about 50. Forgot to mention dude that increase drone shots.

I wanted to try some stuff: 2 meks with kff one on bike, kill tanks, Gsquig (+bustas), chinork, nobz, 2 units of kommandoses, nob banner. I don't like to play mass boyz - for me its boring.

He started despite i got less drops, than him.

First turn - drop 2 meltamanders and blow up dakkatank (that one with 6d6). I've failed all KFF saves... gak happens.
My turn: i wanted to kill those bustards (meltammanders), Squiggoth was great, worth his points. There was 4 drones (2 per commander) - drone taking multi wounds against multidmg instead of HQ?Yes, please. That make him game.
I deployed 2 unit of komandos on flank, on 2nd flank - chinork with nobz - there was unprotected Longstrike. All charges where succesful... 6 kommandos died due to overwatch, i got 14 left in 2 units. They manage to take down 1 misslepodmannder, pile in to 2nd commander. But this is Tau hey (hate fly). Bustas didnt perform well or he took all wounds on drones - doesn't matter 1 fusion survived.
I noticed that Kill tanks despite having ws 3+ sucks in cc against high armored targets due to no AP.. 2d6 kill tank manage to strip off 2 wounds of long strike.

next tau turn - go and shoot to death 2nd tank (my opponent didn't know Gsquig well - for me its obvious target) and go for charges with crisis and farsight targeting squig. chinork left with 3 wounds, but survived, kommandos survived due to bad rolls.
Well - no overwatch for howdah (that sucks), almost no dmg to squig in cc, then my try. Did i mention drones before? They soak all dmg leaving farsight untouched. Gsuigdied in that cc (i forgot that he can charge after fly, sigh...)
On my turn nobz take down Longstrike. Komandos died due to OW.
Well i was tabled in 4 turn, but hey this was tau. FLY made him game.

What i can say about my list:
- Gsquig - cool, im gonna make him as meka spider conversion,
- nobz - they perform pretty well, i was surprised. (1klaw,3 BC, 1 PS),
- chinork - biggest disapoint - overpriced, but ability to transport nobz is good. IMO it got to few wounds,
- kill tanks - dunno they died too fast, but at least they're cheap (less than 300 points iirc), sucks in cc as i mentioned above,
- kommandoses - nice 9ppm. Nothing to complain about - they were good.
- bustas - all know their effecitvity.

What would I change - 1 kill tank and took at least 2 skorcha big trakks (I would need find some points for this)
My thought after game - if it was not tau i could win this. Drones taking wounds instead of suits are gold. He got about 50 of them mitigating multi dmg wounds.
Im looking forward to play more games with this list after modification

As bonus I can say that Blood Axes with appearing >9" of enemy will be my gold - so f*ck you tau, survive 90 boyz first turn, hue hue hue.
Made in pl
Regular Dakkanaut





Kannons... Grot gunners cant be targetted unless they are closest... Good objective campers comparable to sinkrot but less points and spamable. Ill try them
Made in pl
Regular Dakkanaut





Ashkayel wrote:
Hey guys, weirdboy question here: Do gretchins (ammo runts, etc.) count as "ork models" for the purpose of Waaagh Energy bonus when manifesting a psychic power? Looking at their datasheets, it seems they do. Gretchins have the "ork, clan, infantry, gretchin" keywords, and boyz for example have the "ork, clan, infantry, boyz" keywords. Same goes for ammo runts, grot gunners, etc. They all have the "ork" keyword just like any "true" ork model. What do you think?

Yup, it works this way.
 
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