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![[Post New]](/s/i/i.gif) 2017/06/24 13:57:04
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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What do people enjoy more, Trukk Boyz or 30 footsloggers?
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![[Post New]](/s/i/i.gif) 2017/06/26 23:27:12
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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If I stick a Nob with Waaagh banner in a Gorkanaut, does the Gorkanaut hit on 2+?
I'm not too sure whether one can cast psychic powers inside a transport but I kinda feel like building a list with a KFF Big Mek and Waagh Banner inside a Gorkanaut while a Weird Boy sends them off and let's them distracted the enemy while my 90+ boyz walk up.
I really need it to be Wednesday so my GW has the rulebook restocked.
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![[Post New]](/s/i/i.gif) 2017/06/27 08:38:55
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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gungo wrote:The shooting phase not psychic phase is the only one allowed in a transport. Also waagh banner works on all clan members even walkers on all to hit rolls in the fight phase but not while embarked in a transport.
That's unfortunate, was hoping to keep the Waaagh! Banner out of sight, out of mind. Wasn't that fussed about the Weird Boy since I would probably just have it behind my Boyz and if need be, teleport one of those blobs to something that's running away.
Still, our Walkers seem pretty good. Problem is that Lootas got better with 2 Damage (perfect for destroying my mates Ghost Ark) and the Artillery (more speficially Lobbas, Kannons, KMK and even Smasha Guns which wound T7 50% of the time).
Coupled with 60+ Boyz I usually want to field and a Warboss/other support choices, not a lot of points left to sink into vehicles.
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![[Post New]](/s/i/i.gif) 2017/06/28 21:24:17
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Lobbas are unplayable? I thought they looked pretty dang good.
Maybe I'm just envious of the TFC.
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![[Post New]](/s/i/i.gif) 2017/06/30 09:08:20
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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I might test some Warbikers out next Wednesday. I'm sure I've got a bunch somewhere.
Double the amount of S5 shots from 7th (and hopefully Evil Sunz give them some character) means they could be ideal for zipping around and being a nuisance.
Something along the lines of BikerBoss, 2x3 Warbikers and 25 Stormboyz. It's only 500pts with the weapon upgrades (Big Choppa Nobs and PK on Warboss) and I expect the Warboss/Stormboyz to do much of the heavy lifting. But Warbikers are fast and durable enough for objectives (at least they should be).
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This message was edited 1 time. Last update was at 2017/06/30 09:10:12
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![[Post New]](/s/i/i.gif) 2017/06/30 10:15:30
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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What does he have available?
I don't want to be answering with 'buy more models'
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![[Post New]](/s/i/i.gif) 2017/07/01 16:11:51
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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I've always viewed Battlewagon a as transports for CC troops.
Shooting... Artillery and Lootas never needed it, Tankbistas worked fine in a Trukk and anything else that was 'shooty' had alternative methods of transportation.
Still upset that the Chinork Warcopter isn't open topped. I had hoped to have it as a centre piece for a Evil Sunz army...oh well.
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![[Post New]](/s/i/i.gif) 2017/07/02 09:48:48
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Who prefers Power Klaws over Big Choppas for Nobz in Boyz squads?
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![[Post New]](/s/i/i.gif) 2017/07/02 18:01:31
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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While I'm not a huge fan. Of the clarifications, I do enjoy the fact they're coming out so soon.
Hopefully Ere We Go (one dice or both) and Power Klaws get updated (PK more of a wish to become a flat 3 damage)
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![[Post New]](/s/i/i.gif) 2017/07/03 22:09:15
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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GreatGranpapy wrote:How do you guys feel about Warpath verses Da Jump? Gonna be adding a Weirdboy to my roster soon.
Personally I think I'm going to go with Warpath. Da Jump seems really powerful, but you have to succeed a charge in addition to casting the power for it to work.
Warpath seems like a simple and straight forward buff spell that could be quite handy to put on a large force of boyz or a nobz squad.
Yet to use Warpath - having too much fun with Da Jump.
Although I guess at 1000 pts, two Weirdboyz and 2x30 Boyz is pretty fun (especially when you've also got 2x30 Stormboyz basically trapping the enemy between them and Da Jump).
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![[Post New]](/s/i/i.gif) 2017/07/05 01:15:13
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Quick question, what's the minimum unit size of Nobz? In their respective entry in the Orks part of Xenos 2 it says they have a Boss Nob and four Nobz, but in the point's value part it says 3-10?
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![[Post New]](/s/i/i.gif) 2017/07/05 21:02:02
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Any one like using Shoota boyz?
Slugga Boyz seem like the be all and end all but I'm kind of thinking of building one of my Boyz mobs as a 30 Shoota squad and teleporting it with a Weirdboy.
Fluffy ish too, since I'm doing my Orks as Bad Moons and Bad Moons need all the dakka.
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![[Post New]](/s/i/i.gif) 2017/07/10 22:38:58
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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I wouldn't put too much stock into PK Nobz hitting on 3s at best (usually 4s).
Last edition WS4 meant you hit on 4s against a large proportion of stuff, with the exceptions being Tau, Guard and Tyranids, with two of those folding in combat and the third resorting to Flyrant spam that WS4 may as well have been WS0, especially since the Job could be challenged by all those Hive Tyrants.
Vehicles were the only thing that WS4 Power Klaws were reliable against but Tankbustas and Meganobz did that for you.
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![[Post New]](/s/i/i.gif) 2017/07/17 23:38:46
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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How do people load out their Kommandos?
Are the Burnas worth taking over Slugga in every instance?
Want to run 1x15 with a Power Klaw just as a distraction )and because I've got access to Warhammer World easily so easy access to the conversion kit which I love).
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![[Post New]](/s/i/i.gif) 2017/07/18 06:49:08
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Would not mind those Bad Moons Clan Rules.
Lots of ways to mitigate Morale.
Just..annoyed the SM CT are free (at writing).
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This message was edited 1 time. Last update was at 2017/07/18 06:49:34
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![[Post New]](/s/i/i.gif) 2017/07/18 22:05:11
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Wonder if Freebooterz will get their own rules or will be compensated of not having rules by being cheap (since they're technically a mish-mash of clans).
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![[Post New]](/s/i/i.gif) 2017/07/19 05:41:26
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Bad Moons may get 4+ armour.
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![[Post New]](/s/i/i.gif) 2017/07/20 01:09:46
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Do Bomb Squigs and Ammo Runts count for transport capacity?
Niggling suspicion they do which puts a damper on my Rokkit Trukk.
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![[Post New]](/s/i/i.gif) 2017/07/20 08:01:47
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Sal4m4nd3r wrote: Frozocrone wrote:Do Bomb Squigs and Ammo Runts count for transport capacity?
Niggling suspicion they do which puts a damper on my Rokkit Trukk.
Have you tried bomb squigs?? The more you can field the better!! They basically auto hit (2+ with reroll) and can do huge damage! Can I ask why you think they diminish the rocket trukks potency?
I was hoping to field 12 Tankbustas and 4 Squigs. But one can only fit in two Squigs.
Squigs are amazing. Best AT in my opinion.
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![[Post New]](/s/i/i.gif) 2017/07/21 03:16:37
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Anything one have fun with Killa Kans?
Going to field 2x3 and see what weapons work best, starting with Grot Zookas and Rokkit.
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![[Post New]](/s/i/i.gif) 2017/07/21 18:59:01
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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SemperMortis wrote:gungo wrote: JimOnMars wrote:Has anyone yet been able to down a flyer by board control in 8th? If you don't allow it space to move it will have to fly off the board. Hoard orks might be able to do this.
to many flyers can hover so that they don't need to fly off the board. However if it hovers it can be assaulted.
And in the assault your boyz will be wounding on 5s against a 3+ armor save. 30 Choppa boyz will hit 90 times and wound 30 times and against that 3+ they will inflict 10 wounds on average. The Stormraven has 14 wounds. A Nob with PK will hit 2 times and wound 2 times on average and do another 2D3 wounds though, but still it can then fly away and shoot the crap out of you. Keep in mind as well, when you charge it gets to overwatch and will hit 2 times with the AC and 1 tie with the HB and about 4 times with the Twin Hurricane bolters. You will lose about 5 models just from this overwatch.
The scary part is when it isn't in hover and it gets 1 turn to shoot at you from distance and 1 from close range. At 13+ inches it inflicts (on average) 9 wounds at -1AP and 4 wounds that get a 6+ save, forgetting the Missile Launcher. So in one turn at 13-24in range this thing is inflict 11 dead orkz on average, 12 if he shoots the ML at you. At 1-12in range it his you with 9 wounds from the AC and HB that you can't save and 8 wounds from the Hurricane Bolter which you will save 1 on average. 17 or 18 dead Orkz each turn at this range. It is literally wiping out over 100pts of Ork boyz every turn.
Scary stuff. I think honestly that is still our best option though, space out everybody and hope he has to move to hover mode and then do your best to keep him locked in combat.
Do Flyers have a minimum move or something? Interesting stuff.
I'm hoping that vehicle facings return (not for AV values, rather for firing points and line of sight). I find it ludicrous that my mates Shadowsword was able to take a shot against my other mates Titan because the aerial could see a head crest.
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![[Post New]](/s/i/i.gif) 2017/07/23 00:41:45
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Is the Stompa really useless?
My friends are pressuring me into buying one.
We've got to have big games!
We got back into the hobby a month ago. Cool your Titan agenda for at least another five.
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![[Post New]](/s/i/i.gif) 2017/07/23 22:51:28
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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You can Command Point a re roll for charging anyway.
Considering Boyz are a go to, should be easy enough to muster enough points for a battalion.
Sucks about Stompa. Hopefully the Codex gives it love.
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This message was edited 1 time. Last update was at 2017/07/23 22:51:53
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![[Post New]](/s/i/i.gif) 2017/07/26 22:09:19
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Fielding a mini Dread Mob for a game tomorrow.
What would you recommend?
3 Killa Kans with Grotzookas and Deff Dread with 2x Skorcha
Or
3 Killa Kans with Big Shoots and Deff Dread with 2x Claws and Mek.
Rest of the list is Warboss, 2x Weirdboys, 2x30 Boyz with Power Klaws or Big Choppas and 10 Gretchin. (For battalion and possibly Spearhead, unsure whether to keep those Kans separate or grouped).
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![[Post New]](/s/i/i.gif) 2017/07/27 13:26:09
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Frozocrone wrote:Fielding a mini Dread Mob for a game tomorrow.
What would you recommend?
3 Killa Kans with Grotzookas and Deff Dread with 2x Skorcha
Or
3 Killa Kans with Big Shoots and Deff Dread with 2x Claws and Mek.
Rest of the list is Warboss, 2x Weirdboys, 2x30 Boyz with Power Klaws or Big Choppas and 10 Gretchin. (For battalion and possibly Spearhead, unsure whether to keep those Kans separate or grouped).
Ended up going with the Grotzookas and Skorchas.
Killa Kans didn't do much but they did tie up an enemy unit and kept it out my deployment.
Deff Dread was clutch. Skorched some Pox Walkers and threatened the Dark Apostle and caused it not to charge Boyz.
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![[Post New]](/s/i/i.gif) 2017/07/27 18:24:34
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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Big Choppas will still have a use.
As much as hitting first with Power Klaws is amazing, Big Choppas at least hit on 3s and are cheaper for when you need to squeeze points.
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This message was edited 1 time. Last update was at 2017/07/27 19:02:29
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![[Post New]](/s/i/i.gif) 2017/07/27 20:25:46
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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SemperMortis wrote: TedNugent wrote:From the space marine codex news thread, it says that power fists went down 8 points.
For those of you changing an masse to big choppas - how does that 17 point fist compare to the big choppas if the update carries over to the ork codex once it drops?
If Powerfists drop 8 points then Powerklaws need to drop 13.
Bear in mind that Power Klaws on Nobs are S10 as opposed to a Captain's S8
I could see Power Klaws dropping - but not as much.
I guess you could argue that Captains hit on 3+ with a reroll from Rites of Battle and potential Chapter Master though.
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This message was edited 1 time. Last update was at 2017/07/27 20:26:35
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![[Post New]](/s/i/i.gif) 2017/07/27 20:52:19
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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pismakron wrote: Rismonite wrote:
I think you want to get Banner Nobz in there somehow, and always be sure the Kanz aren't too far from Ld 8.
What do you mean by that?
4s to hit in combat instead of 5s
Killa Kans are susceptible to morale since they can't share LD through Mob Rule. May be worthwhile having a Warboss for D3 mortal wounds instead of outright losing models
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![[Post New]](/s/i/i.gif) 2017/07/28 21:15:22
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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em_en_oh_pee wrote:So, I tried digging through the thread... I truly did.
That being said, I didn't turn up a whole lot on stompy lists.
What are folks running for Kan/Dread/Naut lists?
On my last game I ran Grotzookas and 2x Skorcha on Dreads.
Grotzookas killed a few Daemons, then were promptly used to tie up a unit to stop it scoring by getting in my deployment.
Skorchas were fine.
Not yet run a Naut/Stompa.
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![[Post New]](/s/i/i.gif) 2017/07/29 11:42:44
Subject: Making Orks Competitive in 8th - Waaaagh!
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Longtime Dakkanaut
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If Power Klaws do drop by 8 points then I'll have 16 points spare for my 1k list, so that easily gives my Bad Moons Warboss a Kombi Rokkit (because it's fluffy and not at all efficient when I've got Killa Kans gagging for Rokkit Launchas.).
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