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2017/08/23 14:34:42
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
Hi
I also thought that mek Orks lack a real punch. In order to fix this I decided to orkify an Imperial Knight. Due to that it is a Lord-of-War model, it is rather easy to just add as a separate SUPER-HEAVY AUXILIARY DETACHMENT. The 8th edition roles does not give any restriction to ally detachments from different fractions.
In 1k or 1.5k list, I believe that you can build a rather compatible list with one Knight and an Ork battalion. Apart from this I got rather satisfied with my ork-Knight, I used a Deffdread body as head.
2017/09/13 07:00:13
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
Regarding Stormboyz, I am thinking of running them in six small squads of five instead of a thirty man strong ork blob.
Since the Nobs are free, it is the same prize; you only have to pay for the extra Big Shoppas and they are easily worth the points. Using BOSS ZAGSTRUK to avoid losing to morale. He is a descent character so not so much points wasted there.
This gives the opponent a hard time, prioritize targets, most often either overkill or only killing some boyz, leaving the Nob.
One drawback is of course that you for sure will not go first, but you almost never do when playing orks anyway. Also maybe not optimal then playing kill-point mission.
Anyone that has tried to run the Stromboyz like this?
2017/11/01 10:04:53
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
Lots of talks of orks being not competitive/ too expensive, but is there a risk that some unites will get nerfed with new codex? Candidates would be the boyz, weirdbiyz and maby the Mob Rule?
2017/11/16 07:58:18
Subject: Re:Making Orks Competitive in 8th - Waaaagh!
Im am usually playing the tide, but looking to alter my list somewhat and consider to custom build some Custom Mega Cannons. How many would you suggest is a minimum for them to be worth taking in a 1000- 1500 list. Just one or two only gives away a good target for anti tank weapons that otherwise would have to shot at boyz.
2018/01/02 07:34:41
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
How well are Orks standing against the new Deamons? Is it necessary to fear a blob of 30 Bloodletters or Plaguebearers or can 30 boys take such a charge? 30 Pink horrors is for sure as bad 30 Termagants.
2018/02/23 11:53:45
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
When, i.e. at what point level, should you consider taking a brigade detachment for an Ork spam list in order to maximize CP’s?
I usually play at 1500 points and then it is not worth it, but now I intend to play a tournament on 1850 points. I posted my list below. It is not far from all the mandatory choices for a brigade, but I still think that it is a too big sacrifice to rebuild the list into a brigade, but I am not sure.
The stratagem MOB UP sounds it can help to have smaller units (in order to fulfill mandatory choices) that still can be good.
Spoiler:
GHAZGHKULL (twin big shoota, kustom klaw, stikkbombs)
WEIRDBOY (Weirdboy staff)
WEIRDBOY (Weirdboy staff)
Warboss (shoota, big choppa, stikkbombs, attack squig)
Nob with waaagh! banner (Waaagh! banner, kustom shoota, stikkbombs)
30 Boys (slugga, choppa and stikkbombs, nob with big choppa)
30 Boyz (slugga, choppa and stikkbombs, nob with big choppa)
30 Boyz (slugga, choppa and stikkbombs, nob with big choppa)
29 Boyz (slugga, choppa and stikkbombs, nob with big choppa)
10 Boyz (slugga, choppa and stikkbombs, nob with big choppa)
10 Boyz (slugga, choppa and stikkbombs, nob with big choppa)
30 Stormboyz (slugga, choppa and stikkbombs, nob with big choppa)
30 Stormboyz (slugga, choppa and stikkbombs, nob with big choppa)
2018/03/02 14:16:08
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
Why nave not any of the Ork infantry models got the 32mm bigger base? I am thinking in the Nobz and the Stormboyz in particular. I plan to get a new unit of 30 Stormboyz and I would hate to have to rebase them.
2018/03/26 10:52:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
koooaei wrote: What's that in the backfield that you need protecting that grots are better at than grot gunners?
Well you are obviously protecting against deepstrikes, so you are protecting the board. And when compared to 3ppm gretchin, grot gunners come with expensive mek gunz and are at a huge area denial disadvantage. Don't get me wrong, I take KMKs instead of gretchin, but I also take other heavy armoured units so my KMKs are not the only good target for lascannons. But I think you might be intentionally ignoring the obvious answers here.
Indeed, i am. I think that grots can have a place but it in no way justifies their horrible profile. Grots would have been amazing in a necron army. Or in a SM army if they had no access to guards. But the "grots are the best unit in an ork army" is a gross overstatement. I know that none of you actually advocate that grots are THE best unit. All you're trying to do, at least as i understand it, is say that grots have an implementation and they can be good at some exact role. At which i say: Yeah, but this role is extremely niche for our army and can better be filled with boyz because, while taking less space and being a bit less durable vs s5-7 fire, they ARE better at everything else.
My logics is simple. To use grots, you take points away from the list and dump them to fill this exact niche which is fine and all but if you take the exact same amount of points and dump thim in boyz, they not only fill that niche, albeit a bit less effective in some situations, but also provide other quite important opportunities. Like being able to merge into other units when they get thinned out, being able to wreck face to small units - and i've done it countless times cause i often play vs hardcore players that like, for example, spamming scion comsquads. if they drop in and target something important, they got to make bloody sure they also deal with 10 shootaboyz that stand nearby cause otherwise, they'll loose the squad. 20 grots? Yeah, they'll kill a couple scions but than there are still a couple left. And shootaboyz will just wreck them in mellee before taking a coupe out.
I think in a competitive setting, the only advantage orks have is durability through wounds. Let's be honest here, you're not tabling your opponent if they brought a good list. You know what? You're not tabling them even if they brought a medium list. I would argue that board control through durability is the single most important variable orks can use to win games. Gretchin are easily the best role players to maximise that variable, quite literally twice as effective as boys. It may not be fun to play, or even realistic, but I think 600 gretchin would be the best list orks could field and win the most tournament games by far.
I dissagree with you. The experience I have had with (green tide) orks is that the first you might lose up to one third of your models against a shooty opponent, but as soon as you get into CC with a mayor part of your army, you can hopefully turn the match. I cannot see this happening with twice as many grots.
2018/03/28 12:05:08
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
I played a friendly game against thousand suns the other day and decided to try the Morkanaut accompanied with the some Mek guns and boyz. I thought I played well then I manage to charge Magnus with the naut despite he had warp time. Turned out that my opponent did not really care. The morkonaut made 4 wounds on Magnus and got 15 back and was finished the following turn by a super smite, leving Mangus free to charge into whatever I had left.
I hope the cordex will give some buff to some of the Ork models. There is a huge difference in potential between the morkonaut and magnus given that they cost almost the same.
This message was edited 1 time. Last update was at 2018/03/28 12:06:01
2018/04/03 12:27:03
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
gmaleron wrote: Hey guys I'm an aspiring Ork player and I'm curious about one thing, I'm planning on building a list around the Chinork Warkopta and I'm curious based on your experiences what you have found that works well, tactics builds ect?
An alternative use for the big copta is as a substitute for a trukk. I have tried to have a signle copta that contains all characters, in order to reduce the numbers of drops and hence get the +1 on the roll off. Here I run it with the skorcha and deff guns.
2018/05/31 06:54:48
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
Shrapnelbait wrote: Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
Yes, but the Warboss is mostly a support unit in my opinion so it not crustal to get it into CC. As for an alternative model with big choppa, the AoS Mega-boss is good.
2018/08/02 22:14:21
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
Kdash wrote: So, i was at an event last weekend, and there was a lot of talk between some people about the Ork codex.
Essentially, from what we can gather from the hints coming from known play testers, is that the Ork codex has gone back for a re-write. I'm not sure how long ago it happened or how much the release date has changed but it sounds like they messed up MASSIVELY with it.
Essentially, it's been said that the codex was perfect for open play and narrative.
However, it was a diabolically broken rule set for matched play. And i mean EXTREMELY broken.
The main point issue (though apparently there were several) was that they were allowed to infiltrate their entire army in deployment or turn 1 (don't know which).
Which, as you can image..... .... ....... .....
I don't have any names or sources to give you, only what was being discussed in hushed voices by certain groups of players.
Sounds like bs to me.
A few things to consider -
1. I don't think GW have ever made Orks broken good.
2. I can't see the playtesters having such an impact on release schedules.
3. Many other codexes have released with totally broken things that were not fixed prior to release.
4. I could not imagine any circumstance where GW allowed an entire Ork army to infiltrate/deep strike/forward deploy turn one. It would render certain units completely useless and redundant.
5. Its not really an Orkish thing, much more GSC.
This feels to me like some hard trolling. 'Orks were strong but are preemptively nerfed lol', doesn't sound legit at all.
Agree
They did a lot of changes in the Big FAQ in ordet to avoid alfa strike lists.
2018/08/30 09:43:17
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
I believe that the "always hit on a 6" should be a universal rule or even better that you cannot stack "-1 to hit" abilities. They mentioned the Chapter Approved; maybe at least the first part is included there.
2018/08/30 14:39:21
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
tneva82 wrote: Well we don't know what other changes like costs gorkanaut gets. Though with the typical GW style of up prices for index, drop for codex to get people buy expect hefty point drops. This pattern is particularly obvious for vehicles which gorkanaut is...
yes, they are bound to do some benchmarking between Gorkonaut and the Knights since they are so close in release.
2018/10/23 07:15:17
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
Hi
I have not followed all rumors, but obviously teleporting/ deep strike is a big thing in the new codex. Is not this obsolete since the FAQ rule of no deep strike outside you deployment for the first turn?
2018/10/29 08:28:36
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
Hi
One question regarding the old units that is not included in the codex, like the Warboss on bike; will there be a faq that gives this unit the new "Culture" keyword? How has it been for similar units in other codex’s?