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Made in us
Scouting Shade



El Paso, TX

What do you guys think of Smite? The ability to deal mortal wounds seems pretty powerful and there are cheap options for spamming psykers to cast the power.

 
   
Made in au
Discriminating Deathmark Assassin





Perth

It is very powerful, but against massed infantry (which is what 8th looks like) it will fall flat on its face. you wont be doing many wounds vs if you took equivalent points in troops etc.

The attack can be denied flat out, negating the damage. While armour saves will negate damage from troops etc, I would imagine a greater proportion of wounds will get through.

Against elite armies like GK etc it will be good, but otherwise, play a normal army.

Instagram: xenos_scum

10,000

 
   
Made in nl
Brainy Zoanthrope





It seems bad to focus on since it will auto target the closest. But atleast it gives your phycers something to do with how little they can do now.
   
Made in ru
!!Goffik Rocker!!






 Klowny wrote:
It is very powerful, but against massed infantry (which is what 8th looks like) it will fall flat on its face. you wont be doing many wounds vs if you took equivalent points in troops etc.

The attack can be denied flat out, negating the damage. While armour saves will negate damage from troops etc, I would imagine a greater proportion of wounds will get through.

Against elite armies like GK etc it will be good, but otherwise, play a normal army.


Or spam heavy weapons as you no longer need troops.
   
Made in us
Scouting Shade



El Paso, TX

I agree that smite suffers against hordes but there are cheap options I think to help with that. Consider the Guard for example, using three detachments you could field 10 primaris psykers, a knight, around 150 conscripts, 3-6 commissars, 2 company commanders, 2 basilisks, and a manticore in 2000 points. That's a lot of firepowere to thin those hordes out or to target snipers with.

I'll have to try this out and see how it performs.

 
   
Made in it
Chaos Space Marine dedicated to Slaanesh




italy

Deepstriking a bunch of sorcerors and then smite them can look appealing...but the cost (per wound inflicted) and the risk of not getting anything (if not a dead psyker) is so high that i think you are better served by spamming combimeltas :(
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it
   
Made in us
[DCM]
Probably Drunk




Colorado Springs

Neophyte2012 wrote:
IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it


Smite is the specific exception to that rule.

When in doubt, read the title. 
   
Made in fr
Omnipotent Necron Overlord





on the forum. Obviously

 JohnU wrote:
Neophyte2012 wrote:
IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it


Smite is the specific exception to that rule.


Where does it say that?

What I have
LM
What I like stomping


Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Scouting Shade



El Paso, TX

Smite is the exception to the single cast rule. Each psyker may cast it. The other powers are single use only.

Looking at the supreme command detachment allows me to bring 5 HQ slots. Primaris psykers are 40 points each, so 200 for the detachment. With one detachment I have the potential for 5D3 mortal wounds, maybe more maybe less depending on dice and denies. I can mitigate the perils blow back using commissars.

Against hordes, yeah they don't care much about mortal wounds but it's still damage in another phase of the game. I like to do as much damage as often as possible.

Like I said, it'll need to be tested on the table.




Automatically Appended Next Post:
 CthuluIsSpy wrote:
 JohnU wrote:
Neophyte2012 wrote:
IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it


Smite is the specific exception to that rule.


Where does it say that?


It says it in the power description.

This message was edited 1 time. Last update was at 2017/06/06 12:54:06


 
   
Made in fr
Omnipotent Necron Overlord





on the forum. Obviously

crouching lictor wrote:
Smite is the exception to the single cast rule. Each psyker may cast it. The other powers are single use only.

Looking at the supreme command detachment allows me to bring 5 HQ slots. Primaris psykers are 40 points each, so 200 for the detachment. With one detachment I have the potential for 5D3 mortal wounds, maybe more maybe less depending on dice and denies. I can mitigate the perils blow back using commissars.

Against hordes, yeah they don't care much about mortal wounds but it's still damage in another phase of the game. I like to do as much damage as often as possible.

Like I said, it'll need to be tested on the table.




Automatically Appended Next Post:
 CthuluIsSpy wrote:
 JohnU wrote:
Neophyte2012 wrote:
IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it


Smite is the specific exception to that rule.


Where does it say that?


It says it in the power description.


No it doesn't. I'm looking at the power description right now, and it doesn't say anything about it being used multiple times a turn.

Edit : Oh I see, its under the match play rules. "With the exception of Smite"
Yeah ok, smite spam is possible then, as every psyker knows it now.

This message was edited 2 times. Last update was at 2017/06/06 13:19:23


What I have
LM
What I like stomping


Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Scouting Shade



El Paso, TX

 CthuluIsSpy wrote:
crouching lictor wrote:
Smite is the exception to the single cast rule. Each psyker may cast it. The other powers are single use only.

Looking at the supreme command detachment allows me to bring 5 HQ slots. Primaris psykers are 40 points each, so 200 for the detachment. With one detachment I have the potential for 5D3 mortal wounds, maybe more maybe less depending on dice and denies. I can mitigate the perils blow back using commissars.

Against hordes, yeah they don't care much about mortal wounds but it's still damage in another phase of the game. I like to do as much damage as often as possible.

Like I said, it'll need to be tested on the table.




Automatically Appended Next Post:
 CthuluIsSpy wrote:
 JohnU wrote:
Neophyte2012 wrote:
IIrc, in 8th Edition, each power can only be cast ONCE per Psychic phase, not like 7th when each Psyker can cast each power once per each Psychic phase.
So you at most smite 7 times in each game of 8th. No way to spam it


Smite is the specific exception to that rule.


Where does it say that?


It says it in the power description.


No it doesn't. I'm looking at the power description right now, and it doesn't say anything about it being used multiple times a turn.

Edit : Oh I see, its under the match play rules. "With the exception of Smite"
Yeah ok, smite spam is possible then, as every psyker knows it now.


Yeah, I knew I had read it in the rules. I don't have the book memorized yet. But yeah, I think it has merit.

 
   
Made in us
Contagious Dreadnought of Nurgle




In My Lab

I actually did psychic math.

For Rubric Marines and stock CSM Sorcerers, even against Conscripts, you will, on average, do more damage than you take from perils, pointwise.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 JNAProductions wrote:
I actually did psychic math.

For Rubric Marines and stock CSM Sorcerers, even against Conscripts, you will, on average, do more damage than you take from perils, pointwise.



Ah, the chemo approach. "I'm poisoning us both and you'll die first!"
   
Made in us
Contagious Dreadnought of Nurgle




In My Lab

 vercingatorix wrote:
 JNAProductions wrote:
I actually did psychic math.

For Rubric Marines and stock CSM Sorcerers, even against Conscripts, you will, on average, do more damage than you take from perils, pointwise.



Ah, the chemo approach. "I'm poisoning us both and you'll die first!"


To be fair, it's only a 1/18 chance of hurting yourself. That's not terrible.

And again-you win on points if you're targeting CONSCRIPTS. There's plenty of more valuable things than them.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





 JNAProductions wrote:
I actually did psychic math.

For Rubric Marines and stock CSM Sorcerers, even against Conscripts, you will, on average, do more damage than you take from perils, pointwise.


LMAO you didn't do the math right then. Average you will kill the Sorcerer and 2 rubrics and EVERYTHING with in 6" will take D3 mortal wounds. If you have 3 units of Rubrics 6" apart from each other and the one in the middle goes you lose 6 rubric marines and 1 Sorcerer 160points from a single Perils not to mention you cripple your own army. If you bring and Exalted Sorcerer (although I don't know why you would) perils and die, your taking 140 points with you on average. Assuming you roll exactly 18 times per perils you get 17 opportunities to deal damage, 17*3 = 51 points to your 160 point loss. If an Exalted Sorcerer does from it, then its 180 points loss to the 48 points of conscripts killed.

 
   
Made in us
Contagious Dreadnought of Nurgle




In My Lab

I didn't know you did d3 mortal wounds to nearby units too. That's not something I can really account for in the math, but can definitely affect a real game.

That being said, I was talking about a barebones CSM Sorcerer, not an Exalted. Ignoring nearby units, it's accurate.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





No wrong think allowed.

This message was edited 6 times. Last update was at 2017/06/10 18:47:38


 
   
Made in us
Dakka Veteran




I think it will work well in armies with lots of psykers built in, like GK and Tzeench, but otherwise probably not.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Daemons in general could be a pain. You can pack a lot of psykers in those armies.
   
Made in us
Mounted Kroot Tracker







As far as I can tell, Smite will also let you blast enemy units that are in combat. You're not targeting a unit, it's just hitting the closest visible one. So if you're setting up a Smite spam-type list that could be a neat trick.

   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

How many points are we talking about in some of these versions of smite spam? I mean on psykers. Everything depends on the points. There's nothing wrong with the threoy of spamming mortal wounds causing stuff, but a lot depends on what you have to screen that stuff and how many points you're spending on the spam itself relative to what else you could do for those points. Lets get granular gents.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Towering Hierophant Bio-Titan






A melee flyrant will get in the face of his target, smite charge and start cutting it up. Then do it again next turn because you can cast powers while within 1" now. Even if he dies to perils he will take enemies wirh him.

   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

I'll have a pinch of psychic power in there, but not as the whole focus of the army.

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Altian Wraiths ~ WIP
 
   
Made in gb
Dakka Veteran






Yea i think smite is probably one of those powers you use in conjunction with something short range and shooty to weaken something big like a tank etc before firing
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





 Fenris-77 wrote:
How many points are we talking about in some of these versions of smite spam? I mean on psykers. Everything depends on the points. There's nothing wrong with the threoy of spamming mortal wounds causing stuff, but a lot depends on what you have to screen that stuff and how many points you're spending on the spam itself relative to what else you could do for those points. Lets get granular gents.


Average seems to be 100 points for 1 caster, so at 5 casts that 10 wounds and 500 points.

 
   
Made in us
Scouting Shade



El Paso, TX

A primaris psyker is 40 points. You can take five in a supreme command detachment for 200 points. You could take two supreme command detachments if you wanted to and still have plenty of points left over in a 2k list for other stuff.

 
   
Made in us
Longtime Dakkanaut



Portland,OR

I play Tyranids, and I am currently considering Zpanthrope Smite spam, because they can "Super Smite" (2D3) and with an Upgraded member, they can "Leech life" to heal D3 Wounds when Smithing. Being Infantry with Fly I might be able to Deep strike them someplace...(?)
   
Made in us
Locked in the Tower of Amareo




I can't find the single cast rule this thread is referring to. A given psyker can only cast a power once, but there's nothing stopping someone from null zoning three times with three separate libbies.
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

I heard tell on another thread that Purifiers might be good for spamming smite with their Sanctifying Flame variant of the power......

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Altian Wraiths ~ WIP
 
   
 
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