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Made in de
Fresh-Faced New User




Hi I'm not a native English speaker, so I'm asking here because me and my player group got a little confused about the QnA from
Frontline gaming regarding 8th edition.
Reece states that dropping terminators and moving them again with warptime is a good combo.

RAW i don't see that this is possible because the reinforcement drop states that you cannot move or advance further during this turn.

Thoughts on this? Am I Reading something wrong (not native)

Regards
Jannek
   
Made in us
Longtime Dakkanaut




You cannot move or advance in the movement phase. Warptime happens in the psychic phase.


Automatically Appended Next Post:
Warptime provides a permission to move again, which is not explicitly denied

This message was edited 1 time. Last update was at 2017/06/06 11:59:27


DFTT 
   
Made in de
Fresh-Faced New User




Yeah but reinforcements state that you cannot move or advance further this turn. That's why I'm confused.
   
Made in de
Longtime Dakkanaut




This is actually going to come up with a whole bunch of abilities. Lots of things let a unit "X as if it were its X phase". So how do these permissions interact with other restrictions or modifiers?

Modifiers almost certainly work as normal. If an ability lets you shoot as if it were your shooting phase, and the unit advanced this turn and is firing assault weapons, then it hits at -1.

Restrictions aren't as clear to me. If the unit would not be allowed to shoot in its shooting phase -- perhaps because it fell back in the movement phase -- does an ability that lets it shoot as if it were its shooting phase override that?

The argument that it does is, I guess, that when we look at the shooting phase rules there's nothing about units that fell back being unable to shoot. It's just that you can't pick them to shoot with. But if we had a clear prohibition on the unit being able to shoot, it's not clear to me which would take priority. It also kind of looks like you can't pick a unit to shoot with if it Advanced, and so models with assault weapons are never actually going to be able to fire them if they Advanced because their units can never be chosen to shoot.

And that seems to be the case with the Terminators. The Reinforcements rules say that "Units that are set up in this manner cannot move or Advance further during the turn they arrive...", whereas the Warptime power says that the unit it is cast on "can immediately move as if it were its Movement phase."

So how do you move the Terminators as if it were their Movement phase when, if it were their Movement phase (or any other phase), they couldn't move?

This message was edited 1 time. Last update was at 2017/06/06 12:22:51


 
   
Made in de
Fresh-Faced New User




The question is more like: is warptime possible after reinforcement?

You can place terminators regular, move them in the movement phase and move them again with warptime. To me the reinforcement drop doesn't allow to move the unit again in this turn. But maybe I'm wrong.
   
Made in nl
Dakka Veteran





the terminators can't move or advance in the turn that they arive, so warptime will be wasted on them in the turn that they arive. Seeing how warptime doesn't override the reinforcements rule

 
   
Made in us
Fixture of Dakka





terry wrote:
the terminators can't move or advance in the turn that they arive, so warptime will be wasted on them in the turn that they arive. Seeing how warptime doesn't override the reinforcements rule

This is correct for now.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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