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Made in us
Infiltrating Broodlord




New York

After watching the battle report for Chaos vs Astra Militarum I got inspired to try and build an HQ oriented list and I believe I came up with quite a monster of a list as it will nearly guarantee 1st turn assaults every time without further delay here is my Franken Baby

Supreme Command Detachment - 1cp
HQ 3-5

Daemon Prince with Wings - 212 pts
Hellforged Sword
Smite + Warptime

Daemon Prince with Wings - 215 pts
Daemonic Axe
Smite + Warptime

Chaos Lord with Jump Pack - 106 pts
Lightning Claws

Sorcerer Terminator - 158 pts
Force Axe
Combi-bolter
Smite + Warptime + Infernal Gaze

Sorcerer Terminator - 158 pts
Force Axe
Combi-bolter
Smite + Warptime + Infernal Gaze

Elites 0-1
01 Helbrute - 139 pts
Multimelta
Helbrute fist

Lord of War 0-1

Total Roster = 988
Power Level = 50

How the list works?

Deploy everything about 4-6" from eachother except for the Terminator Sorcerers whom will be Teleporting in 9" away from the enemy. In reality you just need to keep the Helbrute infront of close to a Daemon Prince and the Chaos Lord side by side of the other prince.

Turn 1
MOVEMENT PHASE
Daemon Princes and Chaos Lord move 12" up, Helbrute 8"up, Sorcerers Teleport in directly infront of Daemon Prince within 3"

At this point you should have Sorcerer #1 9" away from enemy unit, Daemon prince #1 within 3" of this sorcerer and Chaos Lord within 3" of this DP.

Sorcerer #2 10" away from enemy unit, Daemon Prince #2 within 3" of this sorcerer and Helbrute within 3" of Daemon Prince #2.

PSYCHIC PHASE
It's time. To warp time! If the enemy has no psykers of their own then it's all up to the dice gods and how they might favor you.

Daemon Prince #1 casts warp time on Chaos Lord. Chaos Lord moves another 12" and should now be right at the gates of the enemy's deployment zone assuming you started 24" away.

Sorcerer #1 casts warp time on DP #1 and now he too will be at the enemy's deployment zone.

Daemon Prince #2 casts warp time on Helbrute whom should be within assault distance of an enemy.


Sorcerer #2 casts warp time on DP #2 and now he too will be at the enemy's deployment zone.

Now you have your entire army within assault range right off the bat. May the dice gods be with you and papa nurgle share his blessings with all.


Any thoughts?

This message was edited 1 time. Last update was at 2017/06/07 00:36:02


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Kabalite Conscript






Really cool and all, definitely looks fun. Unfortunately for matched play, you can't cast the same power except for smite in the same turn. Therefore you could only attempt to cast warp time once a psychic phase, even if you fail it.




//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

 PFI wrote:
Really cool and all, definitely looks fun. Unfortunately for matched play, you can't cast the same power except for smite in the same turn. Therefore you could only attempt to cast warp time once a psychic phase, even if you fail it.





Is that per caster or throughout the whole army? Also this looks ridiculously fun and easy to put together with so few models.

I saw with eyes then young, and this is my testament.
 
   
Made in gb
Longtime Dakkanaut




Whole army. Warptime is not reliable enough for multiple T1 multicharge.

It's still doable. You can charge out of DS, so any reroll makes 9" not too hard (command point,banner of wrath)
Helldrakes are fast enough to charge T1
Warptime something hard hitting .

DFTT 
   
Made in us
Infiltrating Broodlord




New York

I'm not playing Match Play for the moment for the same reasons, so while I'm practicing and checking how things work I will be sticking to Power ratings and narrative play which has little restrictions. So warp time spam is legit outside of matched play and thus...a very stupidly fast army for Papa Nurgle. I hear that he is very pleased with how fast I'm spreading his gifts, I should re-title this list to Santa Nurgle's Ho Ho Ho list.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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