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Made in gb
Sinewy Scourge




The entire Battalion embarks on the 2 transports. That's 2 deployments giving 7 units on the table (I think! Otherwise I will have to deploy a bunch on foot then get in T1). The Farseer is deployed everything else deep strikes from the Outrider Detachment

Overall this gives 3 deployments (so very likely to go first if I want or second if I don't) followed by a drop of 8 units doing a total of 210 shots, either poison or mortal wounds on 6's. The farseer supplies Doom. The wracks and Haemonculus, whilst ballast, are also competent CC troops. Biggest problem I see for this list is screening units stopping the drop being close enough. Far forward units can probably be assaulted by wracks to clear the way for T2 or I can drop further back with a couple of Scourge units to clear a hole, then drop everything else forwards on the following turn.

7 Command rerolls also seem reasonable to me.

Battalion Detachment (807)

HQ (160)
Haemonculus, Agoniser 80
Haemonculus, Agoniser 80

Troops (227)
5 Wracks, 1 Liquefier, Agoniser 72
5 Wracks, 1 Liquefier, Agoniser 72
6 Wracks, 1 Liquefier, Agoniser 83


Elites (190)
10 Mandrakes 190

Dedicated Transport 230
Raider 115
Raider 115

Outrider Detachment (1193)

HQ (113)
Farseer 113

Elites (380)
10 Mandrakes 190
10 Mandrakes 190

Fast Attack (700)
10 Scourges 140
10 Scourges 140
10 Scourges 140
10 Scourges 140
10 Scourges 140

This message was edited 4 times. Last update was at 2017/06/07 18:43:45


 
   
Made in ca
Tough Tyrant Guard






Im still not too sure about this but can you add a farseer in a Drukhary detachment?

also I feel you might have a hard time against vehicules since you only have 2 darklances which will not cut it, you might want to consider putting some more heavy weapons on some of the scourges units.


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in ca
Kabalite Conscript






You can add the farseer since they share the aeldari keyword. Just the same as you could use a space marine captain for your AM army.

There is an issue in that you can only include 2 elites in the outrider detachment but if you moved them to your battalion, your fine.

Also, the mandrakes and scourges even though they dont deploy on the board do take up a deployment as when you deploy them, you can choose the special deepstrike instead of normal, but it is still a deployment.

Otherwise a good list and really making use of the deepstrike rule. I think i need to buy more scourges, as 3 units is not enough.

Also if you run the haemons on foot, they will buff the raider's toughness. Something to consider

This message was edited 1 time. Last update was at 2017/06/07 15:46:14


//ALL GLORY TO THE PARTRIDGES

//Just give them the push while I kickstart 
   
Made in gb
Sinewy Scourge




Thanks for your comments. I'm thinking now.
   
Made in ca
Tough Tyrant Guard






My advice, lose one of the scourges unit, add 7 darklances spread across the 4 remaining scourges unit. since you can split fire this doesn't lose much efficiency and forces the opponent to kill tons of scourges before he reaches the heavy weapon wielder.

maybe keep one unit without lances to keep it more easily maneuverable (without worrying about moving with a heavy weapon in unit)

this would almost quintuple your anti vehicules weapons

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Sinewy Scourge




Could take heat lances instead maybe


Automatically Appended Next Post:
Good idea though

This message was edited 1 time. Last update was at 2017/06/07 20:30:06


 
   
Made in ca
Tough Tyrant Guard






I have a hard time with the new Heat lances as the Str6 is just not gonna cut it, Most vehicules will need a 5+ to wound wich is not effective enough for a one shot gun

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Sinewy Scourge




The farseer provides doorm, however.

Some maths vs super heavy.

Moving dark lance = 0.5*0.5*2/3 = 1/6 do 3.5 wounds. So around 1.7 shots per wound.

Long range heat lance = 2/3 * 1/3 * 2/3 = 4/27 do 3.5 wounds so 1.9 shots per wound.

Short range heat lance = 2/3 * 1/3 * 2/3 = 4/27 do 4.5 wounds so 1.5 shots per wound.

So tge overall is pretty similar. Lances might be the way. Cheaper and longer range.
   
Made in gb
Fresh-Faced New User




Sorry to be the bringer of bad news but you misunderstand deployment.. if you deploy in reserves then you are still deploying.. the only way to reduce the number of units is to put them in transports.. if you want to infiltrate you deploy in reserve.

You have 12+ units to deploy..

This message was edited 1 time. Last update was at 2017/06/07 22:57:52


 
   
Made in gb
Sinewy Scourge




That's ok. Got questions about that in ymdc.
   
 
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