Not really much to say just posting this 1250 list. Not sure there would be much to change in my opinion lacks any pure anti armor but Draigo and the Hammers can handle them if need be.
Apothecary has hammer because of extra attacks and base 2+ to hit making the hit penalty much less felt. Same goes for the Paragons in the Paladin squads.
Eversor was added because I needed to spend the points likely send him on a character hunting mission.
Draigo and Apothecary get surrounded by all the other units to make benefit of the unit within 6" rerollable hits buff from Draigo. Should make the Psilencers do pretty good damage. Everyone takes hammerhand except for the Purgation squads who take Gate of Infinity for obvious reasons.
That's about all I got!
Melee weapons on Paladins not set in stone yet considering Falchions waiting for some clarification on mathhammer to see it my suspicions are correct about them.
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