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Made in us
Regular Dakkanaut




So can you pile in on a unit and get with in 1 inch to fight if you did not charge said unit? Or must you stay one inch away until you charge unit? Rule book seems unclear on this.I have seen a few Bat reps where they make a charge on one unit then another enemy unit is closer to the guys in the back of the unit that charge so the guys in the back piled on to other unit that wasn't charged.


Book says you can make a 3" pile in move towards the closest enemy unit but I see no where its spells out it gives you permission to get within an inch of an enemy model and attack unless you charge.

   
Made in us
Longtime Dakkanaut




Northridge, CA

Yes, you can drag in other units you did not charge using the Pile In move as long as the other unit is closer than the unit you charged to that model. This makes large units and stringing out units better.
   
Made in gb
Been Around the Block




However according to WarhammerTV, you cannot attack the unit that you have not charged until the following round of combat.

Apparently it is to offset the fact they didn't get to overwatch, but at least they are still locked until they "Fall Back".
   
Made in us
Regular Dakkanaut




This should be plainly spelled out in rules, I feel its not.
   
Made in gb
Been Around the Block




Completely agree, there will be either a lot playing wrong, or demanding an FAQ
   
Made in us
Devious Space Marine dedicated to Tzeentch




Grimlineman wrote:
This should be plainly spelled out in rules, I feel its not.


How much more plainly could they spell this out?

Models that charged this turn can only target enemy units that they charged in the previous phase.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

It is rather clear, although there are some oddities.

Rules:
1. You Pile In towards the closest enemy model, which may be from a unit you did not charge.
2. You can only attack models in units you did charge if you charged that turn.
3. You Consolidate towards the nearest enemy models.

Oddities:
1. You can Pile In to a unit you did not charge, but may not attack them even if they are the only unit in range for that model.
2. By the rules, if you Pile In or Consolidate into a unit that has not already made attacks in the Fight Phase, they become eligible to attack in the Fight Phase. That's right you can Consolidate into a unit to keep it from shooting the next turn, but they get to Fight you now if you do!
   
Made in us
Snivelling Workbot




What bothers me is that you can actually use the 3" pile in as a pivot around the nearest enemy model.

You just have to move 1mm closer to the enemy model you were closest to.

You also only need to use your charge move to get one model within 1" of the target unit. So you can splash tar on a very wide front while only taking overwatch from one unit.

I.e. a 10 model unit can bog up about a 2 ft front if you maximize your spacing.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

steerpike92 wrote:
What bothers me is that you can actually use the 3" pile in as a pivot around the nearest enemy model.

You just have to move 1mm closer to the enemy model you were closest to.

You also only need to use your charge move to get one model within 1" of the target unit. So you can splash tar on a very wide front while only taking overwatch from one unit.

I.e. a 10 model unit can bog up about a 2 ft front if you maximize your spacing.



Yeah I'm not loving that either, in previous editions combat's the basic idea was models being pulled in closer over time if the combat didn't break. IE big horde units of gribbly's would eventually surround stuff. You can be a lot more cynical in combat with model placement in 8th, sadly. Here's hoping it gets faq'd.

This message was edited 2 times. Last update was at 2017/06/11 00:53:27


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Lieutenant General





Florence, KY

steerpike92 wrote:
What bothers me is that you can actually use the 3" pile in as a pivot around the nearest enemy model.

You just have to move 1mm closer to the enemy model you were closest to.

Intentional, as that's how it works in Age of Sigmar (starting at the 1:10 mark in the video).




https://www.warhammer-community.com/2017/02/14/tactical-toolbox-charging/

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in cn
Regular Dakkanaut







Just wait til a unit of 30 hormagaunts connects with your front line... Bugs EVERYWHERE! I agree it feels a bit gamey every time I see someone do it...
   
Made in us
Longtime Dakkanaut






Can't wait to see the game devolve into 50 man conga lines tieing down as much as they can.
   
Made in ru
!!Goffik Rocker!!






All you need to avoid this is a bauble wrap.
   
Made in us
Regular Dakkanaut




 koooaei wrote:
All you need to avoid this is a bauble wrap.


Or just make sure that your units have enough melee options that they can kill a couple of Hormagaunts that touch their unit. If you wipe out the couple of models that are attempting to drag your unit into combat, you don't have to disengage next turn - and they don't get to attack that unit at all this phase, if its not the unit they charged.

It's a good reason to give your sergeant models good melee weapons and place him close to where you expect a pile-in to come from. Get some free kills and punish the conga line.
   
Made in us
Missionary On A Mission



Eastern VA

That's a good point. That, or position your flying guys (ASMs, Stealth Suits, Destroyers, Windriders, Hellions, etc) near where you expect the drag-in to come from: sure, they get tied down, but they can disengage and blast away next turn.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
 
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