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![[Post New]](/s/i/i.gif) 2017/06/11 00:38:29
Subject: [2000] - Orks - Dread Mob
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Yellin' Yoof
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Hi guys this is my attempt at a Ork mech/walker list. It pretty much uses the Models I had from the previous Dread Mob formation into the SpearHead Detachment.
I believe ive calculated the pts costs for the models and wargear correctly..
Spearhead Detachment
1-2 HQ
3-6 HS
HQ
Big Mek, MA, kff = 131 pts
Big Mek, Bike, Kff = 101pts
Heavy Support
Killa Kans rokkits x 6 = 378pts
Killa Kans grotzooka x 3 = 183pts
Deff Dread x 3 (3xCCW, Skorcha) = 453pts (assuming ive calculated correctly, 30pts for first claw, then 15 for each after that, so 30+15+15 = 45pts)
Gorkanaut x 1 = 348pts
Morkanaut x 1, kff = 349pts
Elites
Mek x 2 = 44pts
Comes to 1987pts
So My tactic is: put a mek inside each of the Orkanauts, have them move forwards with the dreads behind them (when in range charge). Have the Killa Kans move with the Orkanauts firing their weapons at BS3. Have the Big mek MA with kff inside Gorkanaut or right behind him to give KFF bubble and repair. Have the big mek on bike with kff zoom around giving bubble and repairing the walkers.
Thoughts: ditch the MA for regular Mek? perhaps make the Deff Dreads 4xCCW as Skorcha template is gone.
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Orks 8500 points |
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![[Post New]](/s/i/i.gif) 2017/06/11 01:00:04
Subject: [2000] - Orks - Dread Mob
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Krazed Killa Kan
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Man...I like this list, but not many CPs.
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![[Post New]](/s/i/i.gif) 2017/06/11 01:24:55
Subject: [2000] - Orks - Dread Mob
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Longtime Dakkanaut
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Sadly meks can't repair while embarked anymore... It's a horrible design decision and they need an exception or bring back grot riggers.
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![[Post New]](/s/i/i.gif) 2017/06/11 01:43:51
Subject: [2000] - Orks - Dread Mob
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Yellin' Yoof
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Unfortunately, not alot of CP.
Where abouts does it say meks cannot repair in vechicle? The rule book?
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Orks 8500 points |
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![[Post New]](/s/i/i.gif) 2017/06/11 03:55:36
Subject: [2000] - Orks - Dread Mob
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Dakka Veteran
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Plus your points are off on the gorkanaut and morkanaut. Gorkanaut is 364, more with kff is 374
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This message was edited 1 time. Last update was at 2017/06/11 03:55:53
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![[Post New]](/s/i/i.gif) 2017/06/11 04:59:02
Subject: [2000] - Orks - Dread Mob
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Yellin' Yoof
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Sorry I stand corrected. didnt see the twin link shoota profile at bottom of ork points value. This stuff will become so much easier once BattleScribe is updated or GWS release their own 40k army builder app as promised..
Gorkanaut - 295
deff storm - 0
2 x twin big shoota 14+14 = 28
2 x rokkit - 12+12 = 24
skorcha - 17
Klaw - 0
TOTAL = 364pts
Morkanaut - 270
KMK - 23
2 x twin big shoota 14+14 = 28
2 x rokkit - 12+12 = 24
KMB - 9
Klaw - 0
KFF - 20
TOTAL 374pts
Corrected points cost for Orkanauts and knowing know meks cannot repair inside vechicle, i will just drop the 2 meks.
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Orks 8500 points |
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![[Post New]](/s/i/i.gif) 2017/06/11 05:31:19
Subject: [2000] - Orks - Dread Mob
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Longtime Dakkanaut
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hypertrophy wrote:Unfortunately, not alot of CP.
Where abouts does it say meks cannot repair in vechicle? The rule book?
Transport rules nothing works while embarked unless specifically called out like the kff or shooting from open topped. But rules like waagh, painboy, nob banner, mek repair don't work.
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This message was edited 1 time. Last update was at 2017/06/11 05:31:45
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![[Post New]](/s/i/i.gif) 2017/06/11 06:38:10
Subject: [2000] - Orks - Dread Mob
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Regular Dakkanaut
Canada
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This looks amazingly fun. Let me know how it goes!
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![[Post New]](/s/i/i.gif) 2017/06/11 11:25:08
Subject: [2000] - Orks - Dread Mob
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Waaagh! Ork Warboss
Italy
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I'd ditch the elites' meks and the megarmor to find a room for a couple of KMKs, or maybe some lootas.
Sadly meks can't repair if they are embarked and they can only restore 1W in a turn, I don't know if they can make the difference, big meks are nice for this job though.
Now that walkers can't be immobilized anymore and they attack first when charge I think 4 CCW for the dreads are their best loadout. They have poor aim, making them shoot looks like a waste. Take only 3 CCW if you need to save points.
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