++ Battalion Detachment (Orks) [99 PL, 1737pts] ++
+ HQ +
Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field
Warboss [4 PL, 99pts]: Attack Squig, Kombi-Skorcha, Power Klaw
Warboss [4 PL, 99pts]: Attack Squig, Kombi-Skorcha, Power Klaw
+ Troops +
Boyz [13 PL, 205pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Boyz [13 PL, 205pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Boyz [13 PL, 205pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Boyz [13 PL, 205pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Gretchin [2 PL, 30pts]: 10x Gretchin
Gretchin [2 PL, 30pts]: 10x Gretchin
+ Elites +
Nob w/ Waaagh! Banner [4 PL, 79pts]: Kustom Shoota
Nob w/ Waaagh! Banner [4 PL, 79pts]: Kustom Shoota
Painboy [4 PL, 65pts]: Power Klaw
Painboy [4 PL, 65pts]: Power Klaw
+ Flyer +
Dakkajet [7 PL, 148pts]: 6x Supa Shoota
Dakkajet [7 PL, 148pts]: 6x Supa Shoota
++ Supreme Command Detachment (Orks) [17 PL, 261pts] ++
+ HQ +
Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field
Weirdboy [4 PL, 62pts]:
Weirdboy [4 PL, 62pts]:
Weirdboy [4 PL, 62pts]:
++ Total: [116 PL, 1998pts] ++
Created with
BattleScribe
The plan is pretty straightforward. The army is organized into two "fists," each consisting of two boyz mobs surrounding one Warboss, one Painboy, one
KFF Big Mek, one Banner, and a Weirdboy or two. Each fist advances up the table as quickly as possible, hopefully weathering enough damage with their 5++/6+++ to be mostly intact on arrival, at which point they will proceed to drown whatever they touch in a mass of 2+ to-hit attacks, assisted by the
PKs to help take down tougher targets.
The two Gretchin units are just cheap objective holders, and the Dakkajets fly around chewing up whatever is the biggest threat to the horde.
Weirdboys are there to buff the boyz with Warpath, provide a little mobility with Da Jump, or spam Smites if they have nothing better to do. Because of the number of Boyz surrounding each one, their Smites will almost always pass and grant
d6 mortal wounds, but will also frequently result in a Perils, but the Painboys should be able to heal the majority of wounds suffered this way.
What do you think?