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![[Post New]](/s/i/i.gif) 2017/06/19 17:29:28
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Powerful Phoenix Lord
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So I think I have my basic list down, but I keep going back and forth whether I want a WK, or Ravagers + Shining spears: Core list: Should I add: ___Super Heavy Auxiliary___ WraithKnight w/ Wraithcannons & 2 Scatter lasers ------------------------------1999pts -----OR--- 5 Shining Spears w/ Star lance (Exarch) Ravager w/ 3 Dark lances & Shock Prow Ravager w/ 3 Dark lances & Shock Prow -------------------------1997pts The WK gives me a big tough fire magnet, plus a really good unit to cast Guide/Fortune on and protect my Farseer. But the Ravagers + Shining Spears are probably more versatile.(it also fields every bike I own) I'll probably just write up my list to "plug-n-play" either option, but which would you choose normally? -
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This message was edited 3 times. Last update was at 2017/06/19 17:33:00
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![[Post New]](/s/i/i.gif) 2017/06/19 18:03:13
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Ladies Love the Vibro-Cannon Operator
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Well, I think neither nor.
There are better units out there in Aeldari.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/06/19 18:03:59
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Omnipotent Necron Overlord
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Sybarite can only take blast pistols - is that what you are meaning? Think you need a 10 man to get a blaster.
I'm really thinking the SS and Ravagers are going to outperform the WK by a long shot. So far both of those units have really stood out to me as being top notch. WK not so much. I think it works best with the suncannon now anyways (but it's risky). Automatically Appended Next Post: wuestenfux wrote:Well, I think neither nor.
There are better units out there in Aeldari.
Well I was thinking Yncarne but what are you thinking? Both options are strong options.
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This message was edited 1 time. Last update was at 2017/06/19 18:05:41
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/06/19 18:07:43
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Ladies Love the Vibro-Cannon Operator
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Yncarne, Fire Dragons in a Serpent, Warwalkers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/06/19 19:18:17
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Powerful Phoenix Lord
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Xenomancers wrote:Sybarite can only take blast pistols - is that what you are meaning? Think you need a 10 man to get a blaster.
The datasheet for Warriors states that a " model" may take a Blaster. Not "Sybarite" or "Warrior", but ' model'. Although only the Sybarite can take Blast Pistol, the Sybarite is also a model in the unit and thus can take a Blaster. Xenomancers wrote:I'm really thinking the SS and Ravagers are going to outperform the WK by a long shot. So far both of those units have really stood out to me as being top notch. WK not so much. I think it works best with the suncannon now anyways.
Given the rest of my list, I really need the HWC over the Suncannon (plus it's ridiculously overcosted in comparision). I agree that I'd probably get more out of the Ravagers + Spears, but I don't think I can agree "by a long shot". WK still out performs SS in melee as it can do 12 attacks with Titanic feet. wuestenfux wrote:Well, I think neither nor. There are better units out there in Aeldari.
Making lists with the models I have at the moment. It will be at least 6 months before I am comfortable making more purchases Also, this is a themed list, so I'd like as many models as possible to be mounted on bikes or skimmers. The WK is an exception to the theme because I like it. I can do Yncarne + Fire Dragons in a Serpent (and will probably try that eventually), but that wasn't the question for this thread. -
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This message was edited 4 times. Last update was at 2017/06/19 19:23:35
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![[Post New]](/s/i/i.gif) 2017/06/19 19:44:53
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Swift Swooping Hawk
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What is the autarch's purpose? Just FYI, he only gives re-rolls to Asuryani (Craftworld Eldar) models. Maybe you could drop the second one for some extra points or another farseer or warlock
Also I would probably go with the shining spears and ravagers. I'm not sure how the shining spears will perform, but you definitely need more weapons that deal more than 1dmg per wound.
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This message was edited 1 time. Last update was at 2017/06/19 19:46:13
  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/06/19 20:08:28
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Powerful Phoenix Lord
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Helvost wrote:What is the autarch's purpose? Just FYI, he only gives re-rolls to Asuryani (Craftworld Eldar) models. Maybe you could drop the second one for some extra points or another farseer or warlock.
The Autarchs are in the list for several reasons.
They each escort 2 Windrider units giving them free re-roll (as apposed to the Farseer which might not always succeed with Guide) And, yes, I know they only buff Asuryani units, but that's the same for 'Seers and 'Locks
They are also much cheaper than a Farseer and have a better armour save.
They are way better in melee than a 'Seer or 'Lock and can preemptively assault units that get too close to the Windriders
I need 3 HQs minimum to do the detahcments, 1 Farseer + 2 Autarchs seemed the most cost effective choice, since Warlocks don't really give any kind of re-rolls or decent melee.
This list has more shots than my tourney-winning 7E lists had at 1850pt, so I am not worried too much about needing more dakka. Especially since most vehicles got dramatically more expensive.
I wish ther was a way to not need 3 HQs, but I need the FA slots for all the bikes and as many CPs as I can get.
I could take 2 Outrider detachments, drop the Kabalites & 1 HQ and have points to take 2 Ravagers AND the WK, but that would be -2CPs
Do you think that's worth it?
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![[Post New]](/s/i/i.gif) 2017/06/20 13:16:06
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Swift Swooping Hawk
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I would take the ravagers, take the kabalites, and switch out the shining spears to add more bikes to your windrider squads. You could make 2 big squads to follow the autarch or guide/fortune with the farseer and you would get to keep all of your CPs
Maybe use some of those extra points to take the farseer or drop that extra venom for the points.
I felt the farseer is better for your list just because doom lets you re-roll to wound with anything that shoots at that target which seems pretty critical for all those splinter cannons and shuricannons.(re-rolling 4+ to wound rather than 3+ to hit) .
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This message was edited 1 time. Last update was at 2017/06/20 13:16:26
  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/06/20 16:52:58
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Powerful Phoenix Lord
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I should probably clarify that I am building lists with Matched play in mind, so having 2 Farseers to get Doom twice would not work. You can only attempt Doom once in Matched play, so 1 Farseer is good.
The Autarchs, on the other hand can affect multiple units with their re-roll 1s ability and having 2 means I can have a "bubble" in multiple places on the board.
I am also debating splitting the Spears into 2 units of 3, but I would have to drop an Autarch to have the models for that (as my Autarch modelss do double duty as Exarchs).
Dropping the second Auratch to take a second Spear Exarch would leave me with a missing HQ. I have no more bike models, so it would have to be a foot HQ, likely a cheap Warlock or Archon to hang out with the Warriors
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![[Post New]](/s/i/i.gif) 2017/06/20 21:15:15
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Swift Swooping Hawk
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Ahh man I forgot about using the same psychic power twice in the same turn :(
The Shining spears seem cool, but I worry that they'll charge 1 unit then die in competitive play. What about this to add on to your main list:
-Ravager
3 Dark Lances, Shock Prow
-9 Fire Dragons
Exarch
-Wave Serpent
TL Brightlance, Shuricannon
You're playing this as Ynnari right?
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/06/20 21:28:52
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Powerful Phoenix Lord
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Helvost wrote:Ahh man I forgot about using the same psychic power twice in the same turn :( The Shining spears seem cool, but I worry that they'll charge 1 unit then die in competitive play. What about this to add on to your main list: -Ravager 3 Dark Lances, Shock Prow -9 Fire Dragons Exarch -Wave Serpent TL Brightlance, Shuricannon You're playing this as Ynnari right?
I might play Ynnari, but I'm not sure yet. With the units you lists, I'd rather that 2x5 Dragons with Flamer Exarchs. Both units can fit into the same Serpent and it gives me 2 Heavy Flamers to torch stuff with. If I need more Melta, the Exarchs still have Melta bombs to throw. My biggest concern with Dragons is that they are still suicide unit that might not get close enough to their intended target. -
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This message was edited 1 time. Last update was at 2017/06/20 21:29:28
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![[Post New]](/s/i/i.gif) 2017/06/21 12:17:00
Subject: [2000] - <Aeldari> - WK or Ravagers + Shining Spears?
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Omnipotent Necron Overlord
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Helvost wrote:Ahh man I forgot about using the same psychic power twice in the same turn :(
The Shining spears seem cool, but I worry that they'll charge 1 unit then die in competitive play. What about this to add on to your main list:
-Ravager
3 Dark Lances, Shock Prow
-9 Fire Dragons
Exarch
-Wave Serpent
TL Brightlance, Shuricannon
You're playing this as Ynnari right?
Well the spears have a pretty hard alpha strike. They can hit with their TLSC on one target - their lance shooting attacks on another - and then charge another (or all 3)- easily crippling 3 units. they aren't indestructible but they do heavy damage in a lot of ways to a variety of targets. I think they are pretty dang useful even for their price. Automatically Appended Next Post: Galef wrote: Helvost wrote:Ahh man I forgot about using the same psychic power twice in the same turn :(
The Shining spears seem cool, but I worry that they'll charge 1 unit then die in competitive play. What about this to add on to your main list:
-Ravager
3 Dark Lances, Shock Prow
-9 Fire Dragons
Exarch
-Wave Serpent
TL Brightlance, Shuricannon
You're playing this as Ynnari right?
I might play Ynnari, but I'm not sure yet. With the units you lists, I'd rather that 2x5 Dragons with Flamer Exarchs. Both units can fit into the same Serpent and it gives me 2 Heavy Flamers to torch stuff with.
If I need more Melta, the Exarchs still have Melta bombs to throw. My biggest concern with Dragons is that they are still suicide unit that might not get close enough to their intended target.
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great point about the melta bomb - I didn't even think of that - however - a firepike probably still fits better with Ynnari because the extra range might allow you to kill another target and create more soulburst chain reactions.
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This message was edited 1 time. Last update was at 2017/06/21 12:18:32
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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