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Made in nz
Regular Dakkanaut




What is everyone's thoughts on the Imperium assassins?

They sound cool, however at almost 100 points the Vindicare seems expensive?
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




The vindicare got a 50 point discount, had all his 'special ammo' gun rules rolled into one, and now gains the protection of being a character (needs to be closest to be shot at)

I'd say hes the big winner of this editions assassins, they all are pretty decent value really considering nearly everything else in the game is going up in points, not way down..

The only one I have used so far has been the Culexus. He got an even bigger discount, although he isn't the absolutely definitive source of psychic defense he used to be. Still by far the toughest of the 4 to put away with his etherium rule. In my game I wasn't able to position him well to really get stuck into the fight, however his anti-psyker rule pretty much made it impossible for my opponent to win, denying his late game gambit to rush the objective with a warp-time Ahriman move.

The other 2 look like one-shot wonders I think. They'll charge something first turn, probably make it and kill it, then die easily to shooting next turn.
   
Made in hk
Steadfast Ultramarine Sergeant




I think Vindicare is worse against the MCs compared to what he was in the last edition, since he wounds models with "Infantry" keywords on 2+, so Monsters are excluded and most MCs (Toughness 6) have to be wounded by at least 5+, compared to what was poison 2+ AP2 and ignore cover in the 7th.

However, no doubt the Vindicare has been much better when against Infantry, especially those buff infantry characters which will be quite important in this edition, due to having all three ammos in one. While have a huge points drop. So generally speaking I think he becomes better.
   
 
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