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Made in se
Fresh-Faced New User




I´m thinking about starting up a Thousands sons army, since I´m getting bored painting Necrons (lousy metallic pieces of crap). But I´m having trouble trying to figure out what I should start with.

I was thinking about 2 ten man squads of Rubric marines, and maybe a smaller group marines with flamers in a transport to get them into range.
Perhaps to groups of 10 Tzaangors to bubblewrap my precious marines. But what should I use to bust up the enemy tanks?
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

Scarab Occult terminators are fun.
As in fun to model, fun to paint, and (now) fun to play.

Armies:  
   
Made in us
Decrepit Dakkanaut





Magnus! He kills any tank out there. Thousand Sons are also great at mortal wound spam.

Don't be shy about taking a forgefiend or defiler either. A contemptor dread (i'm using the Osiron as a stand in) works well, too.
   
Made in us
Been Around the Block




Daedalus81 wrote:
Magnus! He kills any tank out there. Thousand Sons are also great at mortal wound spam.

Don't be shy about taking a forgefiend or defiler either. A contemptor dread (i'm using the Osiron as a stand in) works well, too.


Magnus is a beast, and if you look through ebay or any vendor besides GW you can get him for a great points per $ rate.

I disagree that thousand sons are good for mortal wound spamming. Your 120 to 400 points squads (depending on how many rubrics or scarabs you have) put out a single mortal wound. HQ's are the key to mortal wound spam, if you aren't putting out at least ~6d3 or some equivalent of smite wounds per turn it's just a nice wound here and there. And rubrics and scarabs are bad at maneuvering, which is handy for putting smite where you actually need it to go. Gotta say the more I look at rubrics the more I think their all is dust ability is their main selling point. 1 wound bodies that tempt your opponent into using multi wound weapons or having 2+ saves on marines against the horde just sounds more and more handy. Scarabs look beautiful but they don't really accomplish much ... T-T. They are basically what we get instead of proper melee units from Slaanesh / Khorne / Default CSM.

An allied detachment of tzeentch daemons with the changeling and heralds is worth considering. Magnus and all the daemon engines can have the <Tzeentch> <Daemon> keywords so changeling would confer a -1 to being hit aura and of course brimstone horrors are outright broken for their cost (a 2pt body with T3 and 4++ is flying rodent gak crazy). It's really a shame Tzaangors aren't daemons, but I do get it. S5 chaff with -1 to being hit would be a bit too strong.

Still, really a shame about scarabs, no powerfists or stormshield squads, a singular hellfyre missile pack and they basically ignore AP1 for 1 damage attacks. 4++ against 1 damage attacks is often irrelevant with a 2+ and terminators are already 2 wounds so your opponent firing autocannons at you or something of higher caliber is neither unexpected nor wasteful. And a squad of melee marines with powerswords isn't spectacular =/.
   
 
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