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Models with multiple wounds in a unit, wound allocation with multiple damage weapons.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Preface : I am at work and thus do not have access to my rulebook to check the concise wording before posting this, so please forgive me if any mistakes or assumptions are made.

Okay.

I have a unit that has weapons that do D3 damage per hit. I am fighting against a unit that has multiple wounds - say 3 a piece. They can be all armed the same or differently, I don't think that this makes a difference.

Since we know that damage does not carry over between models - unless mortal wounds - you have the following process :

Unit attacks
Attacked unit makes saving throws and fails 3.
Attacker rolls 3 D3 for damage. Each D3, because damage does not carry over, is rolled for each model separately. In this case, they roll a 2, 4, and 6 resulting in 1 wound, 2 wounds, and 3 wounds.


In this situation, wouldn't you be left with two models with 1 wound, and 2 wounds left?


I know the rules state that you must allocate wounds to already wounded models - so would this mean that perhaps you have to roll saves and then damage one at a time? This would take longer, but not break any rules.


I think I have it squared away, but I just wanted to make sure and bounce the situation off of you fine folks.

Thanks!
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I'd roll saves in a bunch but damage rolls one by one.

So let's say you have a unit of 3 wound models. You inflict 3 unsaved wounds. You now roll for damage and get 2 on D3 on the first dice so one model loses two wounds but still has one left. You then roll the next D3 and get 3 damage. The model with one wound left takes 3 damage and is slain and the overkill damage is lost. You then roll the third and final D3 and allocate inflicted damage on another model.

This message was edited 2 times. Last update was at 2017/06/20 16:48:30


7000+
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Made in us
Fresh-Faced New User




If all of the saves are the same, you can reroll all of the saves together. Since the damage is different (and the order of its allocation makes a difference), those have to be rolled separately.

The damage is then allocated by the defending player who has to allocate wounds to previously wounded models. So damage rolls of 1 > 1 > 3 would result in one dead model. Damage rolls of 3 > 1 > 1 would result in one dead model and one model with one wound remaining.
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

I think you are missing a key step in your sequence. After the attacker rolls to wound, the defender allocates and resolves one wound at a time. So he allocates the first wound, takes his save, and then the attacker rolls the D3 damage if the defender fails a save. Then the defender allocates the next wound, and if he has a wounded model, the next wound must be allocated to that model until it is dead. There should never be multiple models in a unit with wounds.

See the Fast Dice Rolling column in the right side margin of the Shooting Phase rules section.

This message was edited 1 time. Last update was at 2017/06/20 16:52:32


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Legendary Master of the Chapter






Shooting any weapon technically is all done one at a time (IIRC)

so you would roll to hit, roll to wound, they fail save, you roll damage for each weapon one at a time in the order given. but most people dont have he patience for that.

so the best thing to do is to basically stop at the damage point and roll them one at a time.

99% of the time it doesnt matter at all for things like bolters so those just roll em all and knock your self out.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fresh-Faced New User




You have the basics however, there are a couple more intricacies...

Using your example... Starting from the three failed armor saves.
1) Attacker then pick up one dice (the first for three failed armor saves). The defender assigns the unsaved wound to a model (wounded models first). Then the attacker rolls a 2 (for 1 damage).
2) Attacker then picks up the second failed wound dice. The defender assigns the unsaved wound to the model wounded in step 1. Then rolls a 4, dealing 2 damage. Killing the first 3 wound model.
3) Attacker rolls the third rolling a 6, for three damage... Killing a second model..



   
Made in us
Lieutenant General





Florence, KY

Reread 'Fast Dice Rolling' on page 179 of the 8th edition rulebook:

... If this is the case, make all of the hit rolls at the same time, then all of the wound rolls. Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate...

Wound allocation, saves and damage are all done one at a time.

This message was edited 1 time. Last update was at 2017/06/20 17:32:23


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Nope, you should reread it. All of the wound rolls can be done altogether. Wound allocation and their resolution are done one at a time.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Fresh-Faced New User




Cheers, fellas. I thought I had it sorted out but it really helped to see other folks validating how it works.

It's an odd situation, especially when you add in Resilient or FnP type saves.

Basically, in these situations you just have to roll the damage component and sort that out before proceeding to the next step of wound allocation.

Thanks again, guys!
   
 
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