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Made in us
Fresh-Faced New User




In past editions of 40k terrain setup was hugely important. The outcome of a game could be decided by the amount and placement of terrain, as well as the type of terrain.

How important is terrain in 8th edition? Both in your opinion and in your experience so far?

This message was edited 1 time. Last update was at 2017/06/21 16:14:21


 
   
Made in gb
Fully-charged Electropriest






No experience yet but my gut tells me that I'll be wanting to play with slightly more terrain than before and that line of sight blocking terrain will be very important indeed, so much so that I'd like the next set of terrain my group gets hold of to be built with that in mind.
   
Made in au
Lady of the Lake






It's probably easier to get away with slightly more denser tables now.

   
Made in us
Dakka Veteran




Colorado Springs

With guns generally shooting more and cover rules being poor for units with bad armor, I think at least a couple of pieces of LOS blocking terrain are crucial this edition.
   
Made in si
Foxy Wildborne







Only enormous sealed boxes matter. If it's not 12" wide and 6" tall and completely solid, it might as well not be on the table.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Missionary On A Mission



Eastern VA

So far, I would say that ruins, forests and other cover-granting terrain is slightly less important than it was in the past, since it's no longer as vital to survive shooting and no longer hampers assault forces. It's still important, but not as important as it was back in 7e.

However, line-of-sight-blocking terrain is critical now.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Norn Queen






I think it's important to note that the fully LOS blocking terrian being the only thing that matters is only valid in the core rules of the game (the 14 pages) where no specific terrain is detailed in any capacity.

It seems like most people are using all their terrain only factoring in the 4 sentences in a side bar.

The advanced rules for Battlefield Terrain, City Ruins, Fire in the Hole, and Height Advantage give a lot more tactical depth to your table top including not every single model in a infantry unit needing to be standing on the piece of terrain to get the benefit of it.

I think once people start expanding out into some of the advanced rules some of these are going to become considered a standard across the majority of table tops.

This message was edited 1 time. Last update was at 2017/06/21 17:46:43



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in si
Foxy Wildborne







 Lance845 wrote:
I think it's important to note that the fully LOS blocking terrian being the only thing that matters is only valid in the core rules of the game (the 14 pages) where no specific terrain is detailed in any capacity.

It seems like most people are using all their terrain only factoring in the 4 sentences in a side bar.

The advanced rules for Battlefield Terrain, City Ruins, Fire in the Hole, and Height Advantage give a lot more tactical depth to your table top including not every single model in a infantry unit needing to be standing on the piece of terrain to get the benefit of it.

I think once people start expanding out into some of the advanced rules some of these are going to become considered a standard across the majority of table tops.


Only craters work on a per-model basis and even that's probably a typo.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 lord_blackfang wrote:
 Lance845 wrote:
I think it's important to note that the fully LOS blocking terrian being the only thing that matters is only valid in the core rules of the game (the 14 pages) where no specific terrain is detailed in any capacity.

It seems like most people are using all their terrain only factoring in the 4 sentences in a side bar.

The advanced rules for Battlefield Terrain, City Ruins, Fire in the Hole, and Height Advantage give a lot more tactical depth to your table top including not every single model in a infantry unit needing to be standing on the piece of terrain to get the benefit of it.

I think once people start expanding out into some of the advanced rules some of these are going to become considered a standard across the majority of table tops.


Only craters work on a per-model basis and even that's probably a typo.

I think that the recent designers notes told us that first casualties are applied to models not benefitting from cover then models in cover take saves with the cover modifier. So cover applies to models not units in the end.

   
Made in us
Norn Queen






 lord_blackfang wrote:
 Lance845 wrote:
I think it's important to note that the fully LOS blocking terrian being the only thing that matters is only valid in the core rules of the game (the 14 pages) where no specific terrain is detailed in any capacity.

It seems like most people are using all their terrain only factoring in the 4 sentences in a side bar.

The advanced rules for Battlefield Terrain, City Ruins, Fire in the Hole, and Height Advantage give a lot more tactical depth to your table top including not every single model in a infantry unit needing to be standing on the piece of terrain to get the benefit of it.

I think once people start expanding out into some of the advanced rules some of these are going to become considered a standard across the majority of table tops.


Only craters work on a per-model basis and even that's probably a typo.


The basic rules do not recognize craters as being different from anything else. The entire unit must be in terrain for the unit to have cover. If the models not in terrain are removed as casualties than the rest of the unit would then have cover.

Battlefield terrain rules (where ruins, craters, etc... Are given specific rules), which are advanced rules, do not change that stipulation on any piece of terrain except barricades. City ruins (under the cities of death advanced rules) make it so infantry gain the benefits of ruins so long as they are between the shooting unit and the target. While any non infantry units need to be 50% obscured to get the same (amongst other effects).

All the rules basic rules require every model to be in terrain to gain any benefit and only barricades and cities of death start to allow for more flexibility.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Powerful Phoenix Lord





Create a thematic table and enjoy it. That's never changed.
   
 
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